annotate arogue5/encumb.c @ 211:382ff498acdd

Initialize some more pointers for the benefit of MSVC. There should be no more errors with Visual Studio 2015, in Debug or Release mode.
author John "Elwin" Edwards
date Thu, 21 Jan 2016 21:10:23 -0500
parents 0ed67132cf10
children 56e748983fa8
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1 /*
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2 * Stuff to do with encumberence
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Super-Rogue"
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9 * Copyright (C) 1984 Robert D. Kindelberger
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include "rogue.h"
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17
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18 /*
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19 * updpack:
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20 * Update his pack weight and adjust fooduse accordingly
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21 */
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22 updpack(getmax)
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23 int getmax;
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24 {
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25
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26 reg int topcarry, curcarry;
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27
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28 if (getmax)
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29 pstats.s_carry = totalenc(); /* get total encumb */
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30 curcarry = packweight(); /* get pack weight */
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31 topcarry = pstats.s_carry / 5; /* 20% of total carry */
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32 if(curcarry > 4 * topcarry) {
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33 if(rnd(100) < 80)
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34 foodlev = 3; /* > 80% of pack */
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35 } else if(curcarry > 3 * topcarry) {
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36 if(rnd(100) < 60)
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37 foodlev = 2; /* > 60% of pack */
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38 } else
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39 foodlev = 1; /* <= 60% of pack */
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40 pstats.s_pack = curcarry; /* update pack weight */
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41 }
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42
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43
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44 /*
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45 * packweight:
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46 * Get the total weight of the hero's pack
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47 */
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48 packweight()
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49 {
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50 reg struct object *obj;
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51 reg struct linked_list *pc;
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52 reg int weight;
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53
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54 weight = 0;
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55 for(pc = pack ; pc != NULL ; pc = next(pc)) {
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56 obj = OBJPTR(pc);
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57 weight += itemweight(obj);
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58 }
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59 if(weight < 0) /* in case of amulet */
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60 weight = 0;
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61 if(ISWEARING(R_HEAVY))
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62 weight += weight / 4;
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63 return(weight);
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64 }
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65
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66
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67 /*
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68 * itemweight:
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69 * Get the weight of an object
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70 */
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71 itemweight(wh)
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72 reg struct object *wh;
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73 {
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74 reg int weight;
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75 reg int ac;
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76
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77 weight = wh->o_weight; /* get base weight */
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78 switch(wh->o_type) {
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79 case ARMOR:
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80 /*
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81 * subtract 10% for each enchantment
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82 * this will add weight for negative items
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83 */
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84 ac = armors[wh->o_which].a_class - wh->o_ac;
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85 weight = ((weight*10) - (weight*ac)) / 10;
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86 if (weight < 0) weight = 0;
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87 when WEAPON:
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88 if ((wh->o_hplus + wh->o_dplus) > 0)
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89 weight /= 2;
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90 }
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91 if(wh->o_flags & ISCURSED)
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92 weight += weight / 5; /* 20% more for cursed */
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93 weight *= wh->o_count;
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94 return(weight);
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95 }
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96
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97
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98 /*
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99 * playenc:
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100 * Get hero's carrying ability above norm
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101 */
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102 playenc()
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103 {
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104 return ((str_compute()-8)*50);
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105 }
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106