annotate arogue5/misc.c @ 211:382ff498acdd

Initialize some more pointers for the benefit of MSVC. There should be no more errors with Visual Studio 2015, in Debug or Release mode.
author John "Elwin" Edwards
date Thu, 21 Jan 2016 21:10:23 -0500
parents f2951c4e28d9
children 56e748983fa8
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1 /*
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2 * routines dealing specifically with miscellaneous magic
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * See the file LICENSE.TXT for full copyright and licensing information.
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9 */
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10
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11 #include "curses.h"
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12 #include <stdlib.h>
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13 #include <ctype.h>
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14 #include <string.h>
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15 #include "rogue.h"
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16
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17 /*
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18 * See if a monster has some magic it can use. Use it and return TRUE if so.
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19 */
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20 bool
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21 m_use_item(monster, monst_pos, defend_pos)
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22 register struct thing *monster;
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23 register coord *monst_pos, *defend_pos;
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24 {
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25 register struct linked_list *pitem;
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26 register struct object *obj;
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27 register coord *shoot_dir = can_shoot(monst_pos, defend_pos);
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28 int dist=DISTANCE(monst_pos->y, monst_pos->x, defend_pos->y, defend_pos->x);
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29
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30 for (pitem=monster->t_pack; pitem; pitem=next(pitem)) {
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31 obj = OBJPTR(pitem);
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32 if (obj->o_type != RELIC) continue; /* Only care about relics now */
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33 switch (obj->o_which) {
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34 case MING_STAFF: {
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35 static struct object missile = {
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36 MISSILE, {0,0}, "", 0, "", "0d4 " , NULL, 0, WS_MISSILE, 100, 1
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37 };
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38
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39 if (shoot_dir != NULL) {
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40 sprintf(missile.o_hurldmg, "%dd4", monster->t_stats.s_lvl);
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41 do_motion(&missile, shoot_dir->y, shoot_dir->x, monster);
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42 hit_monster(unc(missile.o_pos), &missile, monster);
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43 return(TRUE);
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44 }
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45 }
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46 when ASMO_ROD:
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47 /* The bolt must be able to reach the defendant */
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48 if (shoot_dir != NULL && dist < BOLT_LENGTH * BOLT_LENGTH) {
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49 char *name;
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50
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51 switch (rnd(3)) { /* Select a function */
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52 case 0: name = "lightning bolt";
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53 when 1: name = "flame";
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54 otherwise: name = "ice";
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55 }
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56 shoot_bolt( monster,
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57 *monst_pos,
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58 *shoot_dir,
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59 FALSE,
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60 monster->t_index,
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61 name,
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62 roll(monster->t_stats.s_lvl,6));
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63 return(TRUE);
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64 }
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65 when BRIAN_MANDOLIN:
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66 /* The defendant must be the player and within 2 spaces */
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67 if (ce(*defend_pos, hero) && dist < 9 && no_command == 0 &&
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68 rnd(100) < 33) {
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69 if (!save(VS_MAGIC, &player, -4) &&
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70 !ISWEARING(R_ALERT)) {
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71 msg("Some beautiful music enthralls you.");
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72 no_command += FREEZETIME;
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73 }
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74 else msg("You wince at a sour note.");
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75 return(TRUE);
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76 }
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77 when GERYON_HORN:
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78 /* The defendant must be the player and within 2 spaces */
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79 if (ce(*defend_pos, hero) && dist < 9 &&
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80 (off(player, ISFLEE) || player.t_dest != &monster->t_pos)
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81 && rnd(100) < 33) {
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82 if (!ISWEARING(R_HEROISM) &&
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83 !save(VS_MAGIC, &player, -4)) {
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84 turn_on(player, ISFLEE);
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85 player.t_dest = &monster->t_pos;
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86 msg("A shrill blast terrifies you.");
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87 }
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88 else msg("A shrill blast sends chills up your spine.");
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89 return(TRUE);
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90 }
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91 }
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92 }
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93 return(FALSE);
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94 }
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95
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96 /*
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97 * add something to the contents of something else
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98 */
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99 put_contents(bag, item)
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100 register struct object *bag; /* the holder of the items */
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101 register struct linked_list *item; /* the item to put inside */
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102 {
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103 register struct linked_list *titem;
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104 register struct object *tobj;