Mercurial > hg > early-roguelike
annotate arogue5/rogue.c @ 211:382ff498acdd
Initialize some more pointers for the benefit of MSVC.
There should be no more errors with Visual Studio 2015, in Debug or
Release mode.
author | John "Elwin" Edwards |
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date | Thu, 21 Jan 2016 21:10:23 -0500 |
parents | aac28331e71d |
children | d3968e9cb98d |
rev | line source |
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1 /* |
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2 * global variable declaration |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include <ctype.h> |
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16 #include "curses.h" |
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17 #include "rogue.h" |
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18 |
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19 /* |
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20 * Now all the global variables |
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21 */ |
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22 struct trap traps[MAXTRAPS]; |
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23 struct room rooms[MAXROOMS]; /* One for each room -- A level */ |
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24 struct room *oldrp; /* Roomin(&player.t_oldpos) */ |
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25 struct thing player; /* The rogue */ |
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26 struct object *cur_armor; /* What a well dresssed rogue wears */ |
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27 struct object *cur_ring[NUM_FINGERS]; /* Which rings are being worn */ |
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28 struct object *cur_misc[NUM_MM]; /* which MM's are in use */ |
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29 int cur_relic[MAXRELIC]; /* Currently used relics */ |
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30 struct linked_list *lvl_obj = NULL; |
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31 struct linked_list *mlist = NULL; |
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32 struct linked_list *tlist = NULL; /* list of monsters fallen down traps */ |
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33 struct linked_list *monst_dead = NULL; /* monster killed by monster */ |
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34 struct object *cur_weapon = NULL; |
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35 int char_type = -1; /* what type of character is player */ |
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36 int foodlev = 1; /* how fast he eats food */ |
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37 int ntraps; /* Number of traps on this level */ |
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38 int trader = 0; /* no. of purchases */ |
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39 int curprice = -1; /* current price of item */ |
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40 int no_move; /* Number of turns held in place */ |
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41 int seed; /* Random number seed */ |
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42 int dnum; /* Dungeon number */ |
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43 int max_level; /* Deepest player has gone ever */ |
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44 int cur_max; /* Deepest player has gone currently */ |
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45 int lost_dext; /* amount of lost dexterity */ |
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46 int mpos = 0; |
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47 int no_command = 0; |
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48 int level = 1; |
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49 int purse = 0; |
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50 int inpack = 0; |
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51 int total = 0; |
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52 int no_food = 0; /* how long has he gone with no food */ |
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53 int foods_this_level = 0; /* foods made per level */ |
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54 int count = 0; |
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55 int food_left = HUNGERTIME; |
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56 int group = 1; |
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57 int hungry_state = F_OKAY; |
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58 int infest_dam=0; |
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59 int lost_str=0; |
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60 int lastscore = -1; |
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61 int hold_count = 0; |
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62 int trap_tries = 0; |
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63 int pray_time = 0; |
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64 int spell_power = 0; |
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65 int turns = 0; /* Number of turns player has taken */ |
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66 int quest_item = 0; /* Item player is looking for */ |
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67 int scorefd = -1; /* File descriptor for the scorefile */ |
63
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68 char nfloors = -1; /* Number of floors in this dungeon */ |
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69 char curpurch[LINELEN*2]; /* name of item ready to buy */ |
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70 char PLAYER = VPLAYER; /* what the player looks like */ |
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71 char take; /* Thing the rogue is taking */ |
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72 char prbuf[LINELEN*2]; /* Buffer for sprintfs */ |
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73 char outbuf[BUFSIZ]; /* Output buffer for stdout */ |
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74 char runch; /* Direction player is running */ |
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75 char *s_names[MAXSCROLLS]; /* Names of the scrolls */ |
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76 char *p_colors[MAXPOTIONS]; /* Colors of the potions */ |
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77 char *r_stones[MAXRINGS]; /* Stone settings of the rings */ |
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78 char *ws_made[MAXSTICKS]; /* What sticks are made of */ |
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79 char whoami[LINELEN]; /* Name of player */ |
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80 char fruit[LINELEN]; /* Favorite fruit */ |
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81 char huh[LINELEN]; /* The last message printed */ |
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82 char *s_guess[MAXSCROLLS]; /* Players guess at what scroll is */ |
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83 char *p_guess[MAXPOTIONS]; /* Players guess at what potion is */ |
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84 char *r_guess[MAXRINGS]; /* Players guess at what ring is */ |
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85 char *ws_guess[MAXSTICKS]; /* Players guess at what wand is */ |
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86 char *m_guess[MAXMM]; /* Players guess at what MM is */ |
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87 char *ws_type[MAXSTICKS]; /* Is it a wand or a staff */ |
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88 char file_name[256]; /* Save file name */ |
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89 char score_file[LINELEN]; /* Score file name */ |
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90 char home[LINELEN]; /* User's home directory */ |
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91 WINDOW *cw; /* Window that the player sees */ |
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92 WINDOW *hw; /* Used for the help command */ |
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93 WINDOW *mw; /* Used to store mosnters */ |
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94 WINDOW *msgw; /* Used to display messages */ |
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95 bool pool_teleport = FALSE; /* just teleported from a pool */ |
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96 bool inwhgt = FALSE; /* true if from wghtchk() */ |
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97 bool after; /* True if we want after daemons */ |
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98 bool waswizard; /* Was a wizard sometime */ |
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99 bool s_know[MAXSCROLLS]; /* Does he know what a scroll does */ |
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100 bool p_know[MAXPOTIONS]; /* Does he know what a potion does */ |
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101 bool r_know[MAXRINGS]; /* Does he know what a ring does */ |