annotate rogue4/things.c @ 211:382ff498acdd

Initialize some more pointers for the benefit of MSVC. There should be no more errors with Visual Studio 2015, in Debug or Release mode.
author John "Elwin" Edwards
date Thu, 21 Jan 2016 21:10:23 -0500
parents 9535a08ddc39
children 1b73a8641b37
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12
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1 /*
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2 * Contains functions for dealing with things like potions, scrolls,
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3 * and other items.
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4 *
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5 * @(#)things.c 4.26 (Berkeley) 5/18/82
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6 *
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7 * Rogue: Exploring the Dungeons of Doom
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8 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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9 * All rights reserved.
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10 *
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11 * See the file LICENSE.TXT for full copyright and licensing information.
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12 */
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13
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14 #include <curses.h>
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15 #include <ctype.h>
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16 #include <string.h>
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17 #include "rogue.h"
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18
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19 bool got_genocide = FALSE;
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20
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21 /*
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22 * inv_name:
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23 * Return the name of something as it would appear in an
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24 * inventory.
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25 */
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26 char *
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27 inv_name(obj, drop)
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28 register THING *obj;
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29 register bool drop;
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30 {
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31 register char *pb;
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32
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33 pb = prbuf;
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34 switch (obj->o_type)
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35 {
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36 case SCROLL:
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37 if (obj->o_count == 1)
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38 {
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39 strcpy(pb, "A scroll ");
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40 pb = &prbuf[9];
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41 }
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42 else
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43 {
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44 sprintf(pb, "%d scrolls ", obj->o_count);
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45 pb = &prbuf[strlen(prbuf)];
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46 }
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47 if (s_know[obj->o_which])
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48 sprintf(pb, "of %s", s_magic[obj->o_which].mi_name);
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49 else if (s_guess[obj->o_which])
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50 sprintf(pb, "called %s", s_guess[obj->o_which]);
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51 else
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52 sprintf(pb, "titled '%s'", s_names[obj->o_which]);
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53 when POTION:
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54 if (obj->o_count == 1)
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55 {
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56 strcpy(pb, "A potion ");
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57 pb = &prbuf[9];
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58 }
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59 else
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60 {
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61 sprintf(pb, "%d potions ", obj->o_count);
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62 pb = &pb[strlen(prbuf)];
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63 }
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64 if (p_know[obj->o_which])
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65 sprintf(pb, "of %s(%s)", p_magic[obj->o_which].mi_name,
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66 p_colors[obj->o_which]);
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67 else if (p_guess[obj->o_which])
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68 sprintf(pb, "called %s(%s)", p_guess[obj->o_which],
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69 p_colors[obj->o_which]);
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70 else if (obj->o_count == 1)
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71 sprintf(prbuf, "A%s %s potion", vowelstr(p_colors[obj->o_which]),
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72 p_colors[obj->o_which]);
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73 else
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74 sprintf(prbuf, "%d %s potions", obj->o_count,
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75 p_colors[obj->o_which]);
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76 when FOOD:
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77 if (obj->o_which == 1)
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78 if (obj->o_count == 1)
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79 sprintf(pb, "A%s %s", vowelstr(fruit), fruit);
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80 else
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81 sprintf(pb, "%d %ss", obj->o_count, fruit);
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82 else
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83 if (obj->o_count == 1)
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84 strcpy(pb, "Some food");
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85 else
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86 sprintf(pb, "%d rations of food", obj->o_count);
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87 when WEAPON:
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88 if (obj->o_count > 1)
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89 sprintf(pb, "%d ", obj->o_count);
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90 else
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91 sprintf(pb, "A%s ", vowelstr(w_names[obj->o_which]));
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92 pb = &prbuf[strlen(prbuf)];
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93 if (obj->o_flags & ISKNOW)
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94 sprintf(pb, "%s %s", num(obj->o_hplus, obj->o_dplus, WEAPON),
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95 w_names[obj->o_which]);
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96 else
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97 sprintf(pb, "%s", w_names[obj->o_which]);
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98 if (obj->o_count > 1)
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99 strcat(pb, "s");
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100 when ARMOR:
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101 if (obj->o_flags & ISKNOW)
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102 {
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103 sprintf(pb, "%s %s [",
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104 num(a_class[obj->o_which] - obj->o_ac, 0, ARMOR),
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