annotate xrogue/rogue.c @ 211:382ff498acdd

Initialize some more pointers for the benefit of MSVC. There should be no more errors with Visual Studio 2015, in Debug or Release mode.
author John "Elwin" Edwards
date Thu, 21 Jan 2016 21:10:23 -0500
parents aac28331e71d
children 0250220d8cdd
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1 /*
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2 rogue.c - Global game variables
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <ctype.h>
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20 #include <curses.h>
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21 #include "rogue.h"
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22
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23 /*
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24 * Now all the global variables
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25 */
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26
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27 struct trap traps[MAXTRAPS];
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28 struct room rooms[MAXROOMS]; /* One for each room -- A level */
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29 struct room *oldrp; /* Roomin(&player.t_oldpos) */
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30 struct thing player; /* The rogue */
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31 struct object *cur_armor; /* What a well dresssed rogue wears */
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32 struct object *cur_ring[NUM_FINGERS]; /* Which rings are being worn */
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33 struct object *cur_misc[NUM_MM]; /* which MM's are in use */
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34 int cur_relic[MAXRELIC]; /* Currently used relics */
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35 struct linked_list *lvl_obj = NULL;
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36 struct linked_list *mlist = NULL;
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37 struct linked_list *rlist = NULL; /* list of dead monsters to be reaped */
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38 struct linked_list *tlist = NULL; /* list of monsters fallen down traps */
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39 struct linked_list *monst_dead = NULL; /* monster killed by monster */
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40 struct object *cur_weapon = NULL;
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41 int char_type = -1; /* what type of character is player */
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42 int foodlev = 1; /* how fast he eats food */
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43 int ntraps; /* Number of traps on this level */
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44 int trader = 0; /* no. of purchases */
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45 int curprice = -1; /* current price of item */
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46 int seed; /* Random number seed */
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47 int max_level; /* Deepest player has gone ever */
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48 int cur_max; /* Deepest player has gone currently */
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49 int prev_max; /* A flag indicating worm hole */
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50 int move_free = 0; /* Movement check (io.c & actions.c) */
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51 int mpos = 0;
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52 int level = 0;
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53 long purse = 0;
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54 int inpack = 0;
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55 int total = 0;
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56 int no_food = 0; /* how long has he gone with no food */
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57 int foods_this_level = 0; /* foods made per level */
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58 int count = 0;
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59 int food_left = STOMACHSIZE-MORETIME-1;
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60 int group = 1;
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61 int hungry_state = F_OKAY;
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62 int infest_dam=0;
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63 int lost_str=0;
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64 int lastscore = -1;
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65 int hold_count = 0;
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66 int trap_tries = 0;
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67 int chant_time = 0;
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68 int pray_time = 0;
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69 int spell_power = 0;
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70 long turns = 0; /* Number of turns player has taken */
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71 int quest_item = 0; /* Item player is looking for */
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72 int cols = 0; /* number of columns in terminal */
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73 int lines = 0; /* number of lines on the terminal */
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74 int nfloors = -1; /* Number of floors in this dungeon */
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75 char curpurch[LINELEN]; /* name of item ready to buy */
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76 char PLAYER = VPLAYER; /* what the player looks like */
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77 char take; /* Thing the rogue is taking */
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78 char prbuf[LINELEN*2]; /* Buffer for sprintfs */
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79 char runch; /* Direction player is running */
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80 char *s_names[MAXSCROLLS]; /* Names of the scrolls */
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81 char *p_colors[MAXPOTIONS]; /* Colors of the potions */
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82 char *r_stones[MAXRINGS]; /* Stone settings of the rings */
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83 char *ws_made[MAXSTICKS]; /* What sticks are made of */
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84 char whoami[LINELEN]; /* Name of player */
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85 char huh[LINELEN]; /* The last message printed */
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86 char *s_guess[MAXSCROLLS]; /* Players guess at what scroll is */
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87 char *p_guess[MAXPOTIONS]; /* Players guess at what potion is */
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88 char *r_guess[MAXRINGS]; /* Players guess at what ring is */
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89 char *ws_guess[MAXSTICKS]; /* Players guess at what wand is */
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90 char *m_guess[MAXMM]; /* Players guess at what MM is */
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