Mercurial > hg > early-roguelike
annotate arogue5/sticks.c @ 305:3900f3cfe07d
Rogue V4: fix arithmetic operations on boolean variables.
Monsters created by scrolls should now have their placement randomized
correctly again.
author | John "Elwin" Edwards |
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date | Thu, 15 Apr 2021 20:55:34 -0400 |
parents | e52a8a7ad4c5 |
children |
rev | line source |
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1 /* |
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2 * Functions to implement the various sticks one might find |
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3 * while wandering around the dungeon. |
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4 * |
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5 * Advanced Rogue |
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6 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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7 * All rights reserved. |
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8 * |
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9 * Based on "Rogue: Exploring the Dungeons of Doom" |
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10 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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11 * All rights reserved. |
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12 * |
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13 * See the file LICENSE.TXT for full copyright and licensing information. |
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14 */ |
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15 |
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16 #include "curses.h" |
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17 #include <ctype.h> |
67 | 18 #include <string.h> |
63
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19 #include "rogue.h" |
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20 |
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21 void drain(int ymin, int ymax, int xmin, int xmax); |
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22 |
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23 /* |
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24 * zap a stick and see what happens |
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25 */ |
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26 bool |
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27 do_zap(bool gotdir, int which, int flag) |
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28 { |
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29 register struct linked_list *item; |
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30 register struct object *obj = NULL; |
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31 register struct thing *tp; |
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32 register int y, x; |
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33 struct linked_list *nitem; |
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34 struct object *nobj; |
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35 bool cursed, blessed, is_stick; |
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36 |
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37 blessed = FALSE; |
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38 cursed = FALSE; |
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39 is_stick = FALSE; |
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40 |
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41 if (which == 0) { |
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42 if ((item = get_item(pack, "zap with", ZAPPABLE)) == NULL) |
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43 return(FALSE); |
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44 obj = OBJPTR(item); |
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45 |
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46 /* Handle relics specially here */ |
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47 if (obj->o_type == RELIC) { |
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48 switch (obj->o_which) { |
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49 case ORCUS_WAND: |
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50 msg(nothing); |
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51 return(TRUE); |
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52 when MING_STAFF: |
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53 which = WS_MISSILE; |
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54 when ASMO_ROD: |
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55 switch (rnd(3)) { |
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56 case 0: |
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57 which = WS_ELECT; |
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58 when 1: |
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59 which = WS_COLD; |
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60 otherwise: |
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61 which = WS_FIRE; |
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62 } |
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63 } |
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64 cursed = FALSE; |
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65 blessed = FALSE; |
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66 } |
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67 else { |
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68 which = obj->o_which; |
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69 ws_know[which] = TRUE; |
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70 cursed = (obj->o_flags & ISCURSED) != 0; |
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71 blessed = (obj->o_flags & ISBLESSED) != 0; |
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72 is_stick = TRUE; |
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73 } |
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74 } |
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75 else { |
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76 cursed = flag & ISCURSED; |
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77 blessed = flag & ISBLESSED; |
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78 } |
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79 switch (which) { /* no direction for these */ |
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80 case WS_LIGHT: |
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81 case WS_DRAIN: |
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82 case WS_CHARGE: |
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83 case WS_CURING: |
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84 break; |
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85 |
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86 default: |
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87 if (!get_dir()) |
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88 return(FALSE); |
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89 if (!gotdir) { |
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90 do { |
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91 delta.y = rnd(3) - 1; |
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92 delta.x = rnd(3) - 1; |
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93 } while (delta.y == 0 && delta.x == 0); |
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94 } |
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95 } |
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96 |
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97 if (is_stick) { |
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98 if (obj->o_charges < 1) { |
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99 msg(nothing); |
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100 return(TRUE); |
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101 } |
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102 obj->o_charges--; |
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103 } |
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104 if (which == WS_WONDER) { |