annotate srogue/command.c @ 305:3900f3cfe07d

Rogue V4: fix arithmetic operations on boolean variables. Monsters created by scrolls should now have their placement randomized correctly again.
author John "Elwin" Edwards
date Thu, 15 Apr 2021 20:55:34 -0400
parents e52a8a7ad4c5
children c03d0b87211c
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1 /*
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2 * Read and execute the user commands
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3 *
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4 * @(#)command.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <ctype.h>
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18 #include <signal.h>
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19 #include <stdlib.h>
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20 #include <string.h>
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21 #include <limits.h>
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22 #include "rogue.h"
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23 #include "rogue.ext"
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24 #ifdef __DJGPP__
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25 #include <process.h>
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26 #elif defined(_WIN32)
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27 #include <process.h>
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28 #else
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29 #include <unistd.h>
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30 #endif
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31
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32 void search(void);
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33 void help(void);
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34 void d_level(void);
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35 void u_level(void);
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36 void shell(void);
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37 void call(void);
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38
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39 /*
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40 * command:
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41 * Process the user commands
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42 */
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43 void
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44 command(void)
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45 {
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46 reg char ch;
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47 reg int ntimes = 1; /* Number of player moves */
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48 static char countch, direction, newcount = FALSE;
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49
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50 if (pl_on(ISHASTE))
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51 ntimes++;
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52 /*
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53 * Let the daemons start up
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54 */
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55 while (ntimes-- > 0) {
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56 do_daemons(BEFORE);
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57 look(TRUE);
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58 if (!running)
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59 door_stop = FALSE;
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60 lastscore = purse;
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61 wmove(cw, hero.y, hero.x);
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62 if (!(running || count))
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63 draw(cw); /* Draw screen */
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64 take = 0;
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65 after = TRUE;
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66 /*
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67 * Read command or continue run
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68 */
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69 if (wizard)
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70 waswizard = TRUE;
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71 if (player.t_nocmd <= 0) {
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72 player.t_nocmd = 0;
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73 if (running)
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74 ch = runch;
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75 else if (count)
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76 ch = countch;
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77 else {
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78 ch = readchar();
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79 if (mpos != 0 && !running) /* Erase message if its there */
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80 msg("");
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81 }
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82 }
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83 else
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84 ch = '.';
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85 if (player.t_nocmd > 0) {
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86 if (--player.t_nocmd <= 0)
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87 msg("You can move again.");
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88 }
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89 else {
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90 /*
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91 * check for prefixes
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92 */
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93 if (isdigit(ch)) {
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94 count = 0;
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95 newcount = TRUE;
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96 while (isdigit(ch)) {
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97 count = count * 10 + (ch - '0');
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98 ch = readchar();
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99 }
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100 countch = ch;
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101 /*
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102 * turn off count for commands which don't make sense