Mercurial > hg > early-roguelike
annotate srogue/trader.c @ 305:3900f3cfe07d
Rogue V4: fix arithmetic operations on boolean variables.
Monsters created by scrolls should now have their placement randomized
correctly again.
author | John "Elwin" Edwards |
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date | Thu, 15 Apr 2021 20:55:34 -0400 |
parents | e52a8a7ad4c5 |
children |
rev | line source |
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1 /* |
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2 * Anything to do with trading posts & mazes |
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3 * |
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4 * @(#)trader.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <stdlib.h> |
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14 #include <string.h> |
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15 #include "rogue.h" |
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16 #include "rogue.ext" |
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17 |
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18 #define NOTPRICED -1 |
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19 |
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20 bool open_market(void); |
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21 void trans_line(void); |
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22 void draw_maze(void); |
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23 int findcells(int y, int x); |
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24 void rmwall(int newy, int newx, int oldy, int oldx); |
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25 void crankout(void); |
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26 |
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27 /* |
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28 * do_post: |
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29 * Put a trading post room and stuff on the screen |
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30 */ |
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31 void |
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32 do_post(void) |
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33 { |
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34 struct coord tp; |
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35 reg int i; |
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36 reg struct room *rp; |
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37 reg struct object *op; |
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38 reg struct linked_list *ll; |
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39 |
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40 free_list(lvl_obj); /* throw old items away */ |
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41 |
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42 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) { |
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43 rp->r_goldval = 0; /* no gold */ |
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44 rp->r_nexits = 0; /* no exits */ |
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45 rp->r_flags = ISGONE; /* kill all rooms */ |
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46 } |
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47 rp = &rooms[0]; /* point to only room */ |
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48 rp->r_flags = 0; /* this room NOT gone */ |
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49 rp->r_max.x = 40; |
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50 rp->r_max.y = 10; /* 10 * 40 room */ |
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51 rp->r_pos.x = (COLS - rp->r_max.x) / 2; /* center horizontal */ |
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52 rp->r_pos.y = 1; /* 2nd line */ |
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53 draw_room(rp); /* draw the only room */ |
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54 i = roll(4,10); /* 10 to 40 items */ |
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55 for (; i > 0 ; i--) { /* place all the items */ |
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56 ll = new_thing(FALSE, ANYTHING); /* get something */ |
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57 attach(lvl_obj, ll); |
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58 op = OBJPTR(ll); |
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59 setoflg(op, ISPOST); /* object in trading post */ |
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60 tp = *rnd_pos(rp); |
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61 op->o_pos = tp; |
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62 mvaddch(tp.y,tp.x,op->o_type); |
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63 } |
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64 trader = 0; |
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65 wmove(cw,12,0); |
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66 waddstr(cw,"Welcome to Friendly Fiend's Flea Market\n\r"); |
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67 waddstr(cw,"=======================================\n\r"); |
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68 waddstr(cw,"$: Prices object that you stand upon.\n\r"); |
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69 waddstr(cw,"#: Buys the object that you stand upon.\n\r"); |
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70 waddstr(cw,"%: Trades in something in your pack for gold.\n\r"); |
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71 trans_line(); |
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72 } |
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73 |
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74 /* |
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75 * price_it: |
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76 * Price the object that the hero stands on |
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77 */ |
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78 bool |
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79 price_it(void) |
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80 { |
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81 static char *bargain[] = { |
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82 "great bargain", |
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83 "quality product", |
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84 "exceptional find", |
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85 }; |
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86 reg struct linked_list *item; |
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87 reg struct object *obj; |
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88 reg int worth; |
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89 |
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90 if (!open_market()) /* after buying hours */ |
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91 return FALSE; |
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92 if ((item = find_obj(hero.y,hero.x)) == NULL) |
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93 return FALSE; |
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94 obj = OBJPTR(item); |
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95 if (curprice == NOTPRICED) { |
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96 worth = get_worth(obj); |
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97 worth += 50 - rnd(100); |
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98 if (worth < 25) |
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99 worth = 25; |
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100 worth *= 3; /* slightly expensive */ |
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101 curprice = worth; /* save price */ |
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102 |