annotate urogue/daemon.c @ 305:3900f3cfe07d

Rogue V4: fix arithmetic operations on boolean variables. Monsters created by scrolls should now have their placement randomized correctly again.
author John "Elwin" Edwards
date Thu, 15 Apr 2021 20:55:34 -0400
parents d815c40c3753
children
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1 /*
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2 daemon.c - functions for dealing with things that happen in the future
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3
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 /*
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20 Needs to be rewritten again to work on a per creature basis.
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21 Either each monster will have a list of effect, or each
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22 fuse will take a creature pointer and multiple entries
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23 for each fuse will be allowed. I tend to want to attach
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24 the effects to the creature.
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25 */
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26
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27 #include "rogue.h"
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28
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29 int demoncnt;
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30
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31 struct daemon daemons[DAEMON_MAX] =
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32 {
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33 { DAEMON_NULL, NULL },
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34 { DAEMON_DOCTOR, doctor },
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35 { DAEMON_ROLLWAND, rollwand },
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36 { DAEMON_STOMACH, stomach },
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37 { DAEMON_RUNNERS, runners }
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38 };
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39
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40 struct fuse fuses[FUSE_MAX] =
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41 {
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42 { FUSE_NULL, NULL },
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43 { FUSE_SWANDER, swander },
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44 { FUSE_UNCONFUSE, unconfuse },
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45 { FUSE_UNSCENT, unscent },
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46 { FUSE_SCENT, scent },
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47 { FUSE_UNHEAR, unhear },
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48 { FUSE_HEAR, hear },
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49 { FUSE_UNSEE, unsee },
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50 { FUSE_UNSTINK, unstink },
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51 { FUSE_UNCLRHEAD, unclrhead },
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52 { FUSE_UNPHASE, unphase },
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53 { FUSE_SIGHT, sight },
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54 { FUSE_RES_STRENGTH, res_strength },
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55 { FUSE_NOHASTE, nohaste },
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56 { FUSE_NOSLOW, noslow },
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57 { FUSE_SUFFOCATE, suffocate },
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58 { FUSE_CURE_DISEASE, cure_disease },
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59 { FUSE_UNITCH, un_itch },
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60 { FUSE_APPEAR, appear },
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61 { FUSE_UNELECTRIFY, unelectrify },
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62 { FUSE_UNBHERO, unbhero },
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63 { FUSE_UNSHERO, unshero },
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64 { FUSE_UNXRAY, NULL },
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65 { FUSE_UNDISGUISE, undisguise },
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66 { FUSE_SHERO, shero },
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67 { FUSE_WGHTCHK, wghtchk },
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68 { FUSE_UNSUMMON, unsummon },
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69 { FUSE_UNGAZE, ungaze },
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70 { FUSE_UNCOLD, uncold },
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71 { FUSE_UNHOT, unhot },
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72 { FUSE_UNFLY, unfly },
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73 { FUSE_UNBREATHE, unbreathe },
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74 { FUSE_UNREGEN, unregen },
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75 { FUSE_UNSUPEREAT, unsupereat },
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76 { FUSE_UNSHIELD, unshield },
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77 { FUSE_UNMSHIELD, unmshield },
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78 { FUSE_UNTRUESEE, untruesee }
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79 };
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80
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81 /*
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82 d_slot()
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83 Find an empty slot in the daemon/fuse list
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84 */
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85
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86 struct delayed_action *
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87 d_slot(void)
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88 {
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89 int i;
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90 struct delayed_action *dev;
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91
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92 for (i = 0, dev = d_list; i < MAXDAEMONS; i++, dev++)
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