Mercurial > hg > early-roguelike
annotate rogue3/daemons.c @ 286:3b61f1dfcc91
UltraRogue: don't swap signal handlers.
In md_shellescape(), signal handlers for SIGINT and SIGQUIT were saved
and restored, but exchanged in the process. This was fixed in the
other games by commit 600873555ec0.
Deleting md_shellescape() might have been a better fix. It is
apparently unused.
author | John "Elwin" Edwards |
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date | Fri, 29 Sep 2017 21:21:50 -0400 |
parents | 527e2150eaf0 |
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rev | line source |
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0
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1 /* |
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2 * All the daemon and fuse functions are in here |
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3 * |
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4 * @(#)daemons.c 3.7 (Berkeley) 6/15/81 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include "curses.h" |
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14 #include "rogue.h" |
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15 |
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16 /* |
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17 * doctor: |
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18 * A healing daemon that restors hit points after rest |
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19 */ |
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20 |
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21 void |
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22 doctor() |
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23 { |
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24 register int lv, ohp; |
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25 |
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26 lv = pstats.s_lvl; |
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27 ohp = pstats.s_hpt; |
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28 quiet++; |
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29 if (lv < 8) |
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30 { |
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31 if (quiet > 20 - lv*2) |
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32 pstats.s_hpt++; |
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33 } |
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34 else |
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35 if (quiet >= 3) |
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36 pstats.s_hpt += rnd(lv - 7)+1; |
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37 if (ISRING(LEFT, R_REGEN)) |
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38 pstats.s_hpt++; |
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39 if (ISRING(RIGHT, R_REGEN)) |
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40 pstats.s_hpt++; |
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41 if (ohp != pstats.s_hpt) |
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42 { |
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43 if (pstats.s_hpt > max_hp) |
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44 pstats.s_hpt = max_hp; |
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45 quiet = 0; |
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46 } |
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47 } |
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48 |
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49 /* |
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50 * Swander: |
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51 * Called when it is time to start rolling for wandering monsters |
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52 */ |
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53 |
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54 void |
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55 swander() |
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56 { |
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57 start_daemon(rollwand, 0, BEFORE); |
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58 } |
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59 |
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60 /* |
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61 * rollwand: |
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62 * Called to roll to see if a wandering monster starts up |
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63 */ |
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64 |
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65 int between = 0; |
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66 |
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67 void |
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68 rollwand() |
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69 { |
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70 if (++between >= 4) |
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71 { |
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72 if (roll(1, 6) == 4) |
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73 { |
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74 wanderer(); |
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75 kill_daemon(rollwand); |
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76 fuse(swander, 0, WANDERTIME, BEFORE); |
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77 } |
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78 between = 0; |
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79 } |
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80 } |
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81 |
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82 /* |
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83 * unconfuse: |
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84 * Release the poor player from his confusion |
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85 */ |
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86 |
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87 void |
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88 unconfuse() |
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89 { |
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90 player.t_flags &= ~ISHUH; |
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91 msg("You feel less confused now"); |
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92 } |
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93 |
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94 |
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95 /* |
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96 * unsee: |
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97 * He lost his see invisible power |
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98 */ |
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99 |
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100 void |
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101 unsee() |
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102 { |
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103 player.t_flags &= ~CANSEE; |
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104 } |
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105 |
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106 /* |