annotate srogue/save.c @ 192:3de8058dd549

srogue: provide type definitions if needed. If not defined in headers, uid_t and gid_t will be defined as unsigned ints, and pid_t as int.
author John "Elwin" Edwards
date Mon, 03 Aug 2015 21:29:16 -0400
parents 135ec7f15ffe
children 94a0d9dd5ce1
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1 /*
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2 * save and restore routines
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3 *
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4 * @(#)save.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <stdio.h>
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18 #include <stdlib.h>
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19 #include <string.h>
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20 #include <ctype.h>
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21 #include <fcntl.h>
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22 #include <sys/types.h>
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23 #include <sys/stat.h>
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24 #include <signal.h>
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25 #include <errno.h>
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26 #if !defined(_WIN32)
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27 #include <unistd.h>
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28 #endif
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29 #include "rogue.h"
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30 #include "rogue.ext"
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31
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32 EXTCHAR version[];
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33 EXTCHAR *ctime();
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34
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35 typedef struct stat STAT;
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36 STAT sbuf;
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37
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38 /*
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39 * ignore:
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40 * Ignore ALL signals possible
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41 */
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42 ignore()
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43 {
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44 md_ignoreallsignals();
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45 }
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46
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47 /*
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48 * save_game:
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49 * Save the current game
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50 */
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51 save_game()
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52 {
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53 reg FILE *savef;
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54 reg int c;
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55 char buf[LINLEN];
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56
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57 mpos = 0;
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58 if (file_name[0] != '\0') {
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59 if (use_savedir)
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60 msg("Save game? (y/n) ");
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61 else
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62 msg("Save file (%s)? ", file_name);
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63 do {
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64 c = wgetch(cw);
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65 if(c == ESCAPE) {
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66 msg("");
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67 return FALSE;
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68 }
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69 } while (c != 'n' && c != 'y');
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70 mpos = 0;
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71 if (c == 'y')
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72 goto gotfile;
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73 }
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74 if (use_savedir) {
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75 msg("");
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76 return FALSE;
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77 }
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78 msg("File name: ");
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79 mpos = 0;
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80 buf[0] = '\0';
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81 if (get_str(buf, cw) == QUIT) {
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82 msg("");
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83 return FALSE;
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84 }
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85 msg("");
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86 strcpy(file_name, buf);
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87 gotfile:
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88 c = dosave(); /* try to save this game */
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89 if (c == FALSE)
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90 msg("Could not save game to file %s", file_name);
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91 return c;
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92 }
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93
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94 /*
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95 * auto_save:
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96 * Automatically save a game
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97 */
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98 void
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99 auto_save(int a)
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100 {
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101 dosave(); /* save this game */
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102 byebye(1); /* so long for now */
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103 }
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104
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