annotate srogue/daemons.c @ 208:4146e2a06bc1

Update the Visual Studio project files. These files were produced by Visual Studio 2015 on Windows 8.1.
author John "Elwin" Edwards
date Tue, 18 Aug 2015 13:23:56 -0400
parents f2951c4e28d9
children 94a0d9dd5ce1
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1 /*
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2 * All the daemon and fuse functions are in here
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3 *
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4 * @(#)daemons.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include "rogue.h"
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18 #include "rogue.ext"
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19
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20 int between = 0;
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21
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22 /*
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23 * doctor:
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24 * A healing daemon that restores hit points after rest
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25 */
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26 doctor(fromfuse)
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27 int fromfuse;
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28 {
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29 reg int *thp, lv, ohp, ccon;
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30
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31 lv = him->s_lvl;
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32 thp = &him->s_hpt;
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33 ohp = *thp;
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34 quiet += 1;
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35
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36 ccon = him->s_ef.a_con;
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37 if (ccon > 16 && !isfight)
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38 *thp += rnd(ccon - 15);
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39 if (lv < 8) {
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40 if (quiet > 20 - lv * 2)
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41 *thp += 1;
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42 }
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43 else {
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44 if (quiet >= 3)
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45 *thp += rnd(lv - 7) + 1;
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46 }
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47 if (isring(LEFT, R_REGEN))
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48 *thp += 1;
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49 if (isring(RIGHT, R_REGEN))
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50 *thp += 1;
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51 if (pl_on(ISREGEN))
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52 *thp += 1;
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53 if (ohp != *thp) {
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54 nochange = FALSE;
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55 if (*thp > him->s_maxhp)
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56 *thp = him->s_maxhp;
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57 quiet = 0;
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58 }
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59 }
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60
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61
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62 /*
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63 * Swander:
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64 * Called when it is time to start rolling for wandering monsters
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65 */
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66 swander(fromfuse)
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67 int fromfuse;
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68 {
107
f2951c4e28d9 Rename daemon() to start_daemon().
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69 start_daemon(rollwand, TRUE, AFTER);
36
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70 }
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71
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72
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73 /*
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74 * rollwand:
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75 * Called to roll to see if a wandering monster starts up
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76 */
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77 rollwand(fromfuse)
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78 int fromfuse;
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79 {
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80
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81 if (++between >= 4) {
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82 if (roll(1, 6) == 4) {
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83 if (levtype != POSTLEV) /* no monsters for posts */
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84 wanderer();
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85 extinguish(rollwand);
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86 fuse(swander, TRUE, WANDERTIME);
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87 }
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88 between = 0;
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89 }
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90 }
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91
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92
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93 /*
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94 * unconfuse:
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95 * Release the poor player from his confusion
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96 */
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97 unconfuse(fromfuse)
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98 int fromfuse;
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99 {
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100 if (pl_on(ISHUH))
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101 msg("You feel less confused now.");
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102 player.t_flags &= ~ISHUH;
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103 }
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104
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105 /*
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106 * unsee:
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