Mercurial > hg > early-roguelike
annotate arogue7/wear.c @ 231:455464db5800
Don't force the use of GCC.
Due to incomplete autoconfiscation, most of the Makefiles ignored the
C compiler found by 'configure' and always used 'gcc'.
author | John "Elwin" Edwards |
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date | Sun, 06 Mar 2016 17:09:17 -0500 |
parents | f9ef86cf22b2 |
children | e1cd27c5464f |
rev | line source |
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1 /* |
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2 * wear.c - functions for dealing with armor |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * This file contains misc functions for dealing with armor |
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17 */ |
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18 |
126 | 19 #include <stdlib.h> |
125
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20 #include "curses.h" |
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21 #include "rogue.h" |
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22 |
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23 |
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24 /* |
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25 * take_off: |
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26 * Get the armor off of the players back |
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27 */ |
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28 |
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29 void |
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30 take_off(void) |
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31 { |
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32 register struct object *obj; |
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33 register struct linked_list *item; |
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34 |
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35 /* It takes time to take things off */ |
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36 if (player.t_action != C_TAKEOFF) { |
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37 /* What does player want to take off? */ |
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38 if ((item = get_item(pack, "take off", REMOVABLE, FALSE, FALSE))==NULL) |
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39 return; |
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40 |
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41 obj = OBJPTR(item); |
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42 if (!is_current(obj)) { |
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43 msg("Not wearing %c) %s", pack_char(pack, obj),inv_name(obj, TRUE)); |
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44 return; |
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45 } |
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46 |
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47 player.t_using = item; /* Remember what it is */ |
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48 player.t_action = C_TAKEOFF; /* We are taking something off */ |
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49 |
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50 /* Cursed items take almost no time */ |
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51 if (obj->o_flags & ISCURSED) player.t_no_move = movement(&player); |
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52 else player.t_no_move = dress_units(item) * movement(&player); |
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53 return; |
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54 } |
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55 |
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56 /* We have waited our time, let's take off our item */ |
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57 item = player.t_using; |
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58 player.t_using = NULL; |
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59 player.t_action = A_NIL; |
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60 |
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61 obj = OBJPTR(item); |
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62 if (!is_current(obj)) { /* Just to be on the safe side */ |
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63 msg("Not wearing %c) %s", pack_char(pack, obj),inv_name(obj, TRUE)); |
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64 return; |
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65 } |
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66 |
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67 /* Can the player remove the item? */ |
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68 if (!dropcheck(obj)) return; |
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69 updpack(TRUE, &player); |
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70 |
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71 msg("Was wearing %c) %s", pack_char(pack, obj),inv_name(obj,TRUE)); |
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72 } |
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73 |
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74 /* |
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75 * wear: |
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76 * The player wants to wear something, so let him/her put it on. |
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77 */ |
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78 |
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79 void |
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80 wear(void) |
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81 { |
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82 register struct linked_list *item; |
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83 register struct object *obj; |
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84 register int i; |
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85 |
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86 /* It takes time to put things on */ |
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87 if (player.t_action != C_WEAR) { |
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88 /* What does player want to wear? */ |
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89 if ((item = get_item(pack, "wear", WEARABLE, FALSE, FALSE)) == NULL) |
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90 return; |
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91 |
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