Mercurial > hg > early-roguelike
annotate srogue/wizard.c @ 231:455464db5800
Don't force the use of GCC.
Due to incomplete autoconfiscation, most of the Makefiles ignored the
C compiler found by 'configure' and always used 'gcc'.
author | John "Elwin" Edwards |
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date | Sun, 06 Mar 2016 17:09:17 -0500 |
parents | 94a0d9dd5ce1 |
children | e52a8a7ad4c5 |
rev | line source |
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1 /* |
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2 * Mostly wizard commands. Sometimes used by players. |
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3 * |
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4 * @(#)wizard.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
60 | 17 #include <stdlib.h> |
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18 #include <ctype.h> |
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19 #include <string.h> |
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20 #include "rogue.h" |
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21 #include "rogue.ext" |
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22 |
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23 /* |
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24 * whatis: |
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25 * What a certain object is |
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26 */ |
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27 void |
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28 whatis(struct linked_list *what) |
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29 { |
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30 reg struct object *obj; |
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31 reg struct linked_list *item; |
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32 reg int wh; |
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33 |
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34 if (what == NULL) { /* we need to ask */ |
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35 if ((item = get_item("identify", 0)) == NULL) |
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36 return; |
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37 } |
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38 else /* no need to ask */ |
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39 item = what; |
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40 obj = OBJPTR(item); |
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41 setoflg(obj, ISKNOW); |
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42 wh = obj->o_which; |
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43 switch (obj->o_type) { |
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44 case SCROLL: |
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45 s_know[wh] = TRUE; |
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46 if (s_guess[wh]) { |
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47 free(s_guess[wh]); |
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48 s_guess[wh] = NULL; |
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49 } |
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50 when POTION: |
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51 p_know[wh] = TRUE; |
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52 if (p_guess[wh]) { |
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53 free(p_guess[wh]); |
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54 p_guess[wh] = NULL; |
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55 } |
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56 when STICK: |
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57 ws_know[wh] = TRUE; |
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58 if (ws_guess[wh]) { |
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59 free(ws_guess[wh]); |
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60 ws_guess[wh] = NULL; |
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61 } |
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62 when RING: |
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63 r_know[wh] = TRUE; |
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64 if (r_guess[wh]) { |
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65 free(r_guess[wh]); |
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66 r_guess[wh] = NULL; |
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67 } |
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68 } |
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69 if (what == NULL) |
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70 msg(inv_name(obj, FALSE)); |
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71 } |
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72 |
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73 |
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74 /* |
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75 * create_obj: |
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76 * Create any object for wizard or scroll (almost) |
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77 */ |
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78 void |
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79 create_obj(bool fscr) |
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80 { |
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81 reg struct linked_list *item; |
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82 reg struct object *obj; |
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83 reg int wh, ch, otype; |
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84 char newitem, newtype, msz, *oname; |
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85 struct magic_info *mf; |
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86 bool nogood = TRUE, inhw = FALSE; |
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87 |
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88 if (fscr) |
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89 msg(" "); |
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90 else if (wizard) { |
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91 msg("Create what?%s: ", starlist); |
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92 ch = readchar(); |
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93 mpos = 0; |
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94 if (ch == ESCAPE) |
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95 return; |
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96 else if (ch != '*') |
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97 nogood = FALSE; |
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98 } |
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99 if (nogood) { |
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100 inhw = TRUE; |
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101 wclear(hw); |
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102 wprintw(hw,"Item\tKey\n\n"); |
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103 for (otype = 0; otype < NUMTHINGS; otype++) { |
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104 if (otype != TYP_AMULET || wizard) { |
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