Mercurial > hg > early-roguelike
annotate rogue4/sticks.c @ 61:47aeaccbb953
rogue3, srogue: showing the version should not take a turn.
author | elwin |
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date | Thu, 24 May 2012 05:10:38 +0000 |
parents | 9535a08ddc39 |
children | 1b73a8641b37 |
rev | line source |
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12
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1 /* |
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2 * Functions to implement the various sticks one might find |
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3 * while wandering around the dungeon. |
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4 * |
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5 * @(#)sticks.c 4.22 (Berkeley) 5/19/82 |
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6 * |
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7 * Rogue: Exploring the Dungeons of Doom |
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8 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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9 * All rights reserved. |
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10 * |
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11 * See the file LICENSE.TXT for full copyright and licensing information. |
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12 */ |
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13 |
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14 #include <curses.h> |
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15 #include <ctype.h> |
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16 #include <string.h> |
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17 #include "rogue.h" |
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18 |
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19 /* |
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20 * fix_stick: |
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21 * Set up a new stick |
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22 */ |
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23 fix_stick(cur) |
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24 register THING *cur; |
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25 { |
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26 if (strcmp(ws_type[cur->o_which], "staff") == 0) |
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27 strcpy(cur->o_damage,"2d3"); |
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28 else |
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29 strcpy(cur->o_damage,"1d1"); |
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30 strcpy(cur->o_hurldmg,"1d1"); |
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31 |
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32 cur->o_charges = 3 + rnd(5); |
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33 switch (cur->o_which) |
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34 { |
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35 case WS_HIT: |
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36 cur->o_hplus = 100; |
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37 cur->o_dplus = 3; |
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38 strcpy(cur->o_damage,"1d8"); |
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39 when WS_LIGHT: |
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40 cur->o_charges = 10 + rnd(10); |
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41 } |
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42 } |
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43 |
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44 /* |
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45 * do_zap: |
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46 * Perform a zap with a wand |
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47 */ |
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48 do_zap() |
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49 { |
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50 register THING *obj, *tp; |
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51 register int y, x; |
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52 register char *name; |
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53 |
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54 if ((obj = get_item("zap with", STICK)) == NULL) |
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55 return; |
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56 if (obj->o_type != STICK) |
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57 { |
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58 after = FALSE; |
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59 msg("you can't zap with that!"); |
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60 return; |
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61 } |
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62 if (obj->o_charges == 0) |
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63 { |
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64 msg("nothing happens"); |
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65 return; |
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66 } |
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67 switch (obj->o_which) |
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68 { |
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69 case WS_LIGHT: |
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70 /* |
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71 * Reddy Kilowat wand. Light up the room |
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72 */ |
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73 ws_know[WS_LIGHT] = TRUE; |
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74 if (proom->r_flags & ISGONE) |
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75 msg("the corridor glows and then fades"); |
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76 else |
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77 { |
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78 proom->r_flags &= ~ISDARK; |
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79 /* |
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80 * Light the room and put the player back up |
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81 */ |
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82 enter_room(&hero); |
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83 addmsg("the room is lit"); |
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84 if (!terse) |
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85 addmsg(" by a shimmering blue light"); |
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86 endmsg(); |
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87 } |
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88 when WS_DRAIN: |
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89 /* |
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90 * Take away 1/2 of hero's hit points, then take it away |
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91 * evenly from the monsters in the room (or next to hero |
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92 * if he is in a passage) |
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93 */ |
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94 if (pstats.s_hpt < 2) |
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95 { |
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96 msg("you are too weak to use it"); |
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97 return; |
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98 } |
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99 else |
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100 drain(); |
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101 when WS_POLYMORPH: |
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102 case WS_TELAWAY: |
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103 case WS_TELTO: |
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104 case WS_CANCEL: |
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105 { |
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106 register char monster, oldch; |