Mercurial > hg > early-roguelike
annotate arogue5/things.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
---|---|
date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | c49f7927b0fa |
children | c4f2e1bda8b0 |
rev | line source |
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63
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1 /* |
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2 * Contains functions for dealing with things like |
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3 * potions and scrolls |
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4 * |
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5 * Advanced Rogue |
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6 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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7 * All rights reserved. |
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8 * |
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9 * Based on "Rogue: Exploring the Dungeons of Doom" |
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10 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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11 * All rights reserved. |
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12 * |
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13 * See the file LICENSE.TXT for full copyright and licensing information. |
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14 */ |
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15 |
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16 #include "curses.h" |
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17 #include <ctype.h> |
67 | 18 #include <string.h> |
63
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19 #include "rogue.h" |
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20 |
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21 /* |
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22 * print out the number of charges on a stick |
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23 */ |
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24 char * |
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25 charge_str(obj) |
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26 register struct object *obj; |
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27 { |
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28 static char buf[20]; |
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29 |
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30 if (!(obj->o_flags & ISKNOW)) |
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31 buf[0] = '\0'; |
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32 else if (terse) |
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33 sprintf(buf, " [%d]", obj->o_charges); |
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34 else |
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35 sprintf(buf, " [%d charges]", obj->o_charges); |
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36 return buf; |
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37 } |
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38 /* |
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39 * inv_name: |
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40 * return the name of something as it would appear in an |
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41 * inventory. |
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42 */ |
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43 char * |
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44 inv_name(obj, drop) |
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45 register struct object *obj; |
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46 bool drop; |
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47 { |
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48 register char *pb; |
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49 |
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50 pb = prbuf; |
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51 pb[0] = '\0'; |
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52 switch(obj->o_type) { |
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53 case SCROLL: |
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54 if (obj->o_count == 1) |
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55 sprintf(pb, "A %sscroll ", blesscurse(obj->o_flags)); |
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56 else |
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57 sprintf(pb, "%d %sscrolls ", |
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58 obj->o_count, blesscurse(obj->o_flags)); |
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59 pb = &pb[strlen(pb)]; |
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60 if (s_know[obj->o_which] || (obj->o_flags & ISPOST)) |
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61 sprintf(pb, "of %s", s_magic[obj->o_which].mi_name); |
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62 else if (s_guess[obj->o_which]) |
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63 sprintf(pb, "called %s", s_guess[obj->o_which]); |
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64 else |
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65 sprintf(pb, "titled '%s'", s_names[obj->o_which]); |
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66 when POTION: |
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67 if (obj->o_count == 1) |
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68 sprintf(pb, "A %spotion ", blesscurse(obj->o_flags)); |
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69 else |
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70 sprintf(pb, "%d %spotions ", |
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71 obj->o_count, blesscurse(obj->o_flags)); |
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72 pb = &pb[strlen(pb)]; |
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73 if (obj->o_flags & ISPOST) |
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74 sprintf(pb, "of %s", p_magic[obj->o_which].mi_name); |
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75 else if (p_know[obj->o_which]) |
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76 sprintf(pb, "of %s (%s)", p_magic[obj->o_which].mi_name, |
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77 p_colors[obj->o_which]); |
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78 else if (p_guess[obj->o_which]) |
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79 sprintf(pb, "called %s (%s)", p_guess[obj->o_which], |
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80 p_colors[obj->o_which]); |
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81 else { |
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82 pb = prbuf; |
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83 if (obj->o_count == 1) |
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84 sprintf(pb, "A%s %s potion", |
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85 vowelstr(p_colors[obj->o_which]), |
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86 p_colors[obj->o_which]); |
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87 else |
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88 sprintf(pb, "%d %s potions", |
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89 obj->o_count, p_colors[obj->o_which]); |
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90 } |
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91 when FOOD: |
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92 if (obj->o_which == 1) |
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93 if (obj->o_count == 1) |
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94 sprintf(pb, "A%s %s", vowelstr(fruit), fruit); |
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95 else |
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96 sprintf(pb, "%d %ss", obj->o_count, fruit); |
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97 else |
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98 if (obj->o_count == 1) |
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99 strcpy(pb, "Some food"); |
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100 else |
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101 sprintf(pb, "%d rations of food", obj->o_count); |
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102 when WEAPON: |
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103 if (obj->o_count > 1) |
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