Mercurial > hg > early-roguelike
annotate arogue7/chase.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
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date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | adfa37e67084 |
children | f9ef86cf22b2 |
rev | line source |
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125
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1 /* |
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2 * chase.c - Code for one object to chase another |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Code for one object to chase another |
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17 * |
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18 */ |
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19 |
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20 #include <ctype.h> |
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21 #include <limits.h> |
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22 #include "curses.h" |
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23 #include "rogue.h" |
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24 #define MAXINT INT_MAX |
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25 #define MININT INT_MIN |
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26 |
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27 |
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28 /* |
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29 * Canblink checks if the monster can teleport (blink). If so, it will |
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30 * try to blink the monster next to the player. |
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31 */ |
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32 |
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33 bool |
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34 can_blink(tp) |
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35 register struct thing *tp; |
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36 { |
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37 register int y, x, index=9; |
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38 coord tryp; /* To hold the coordinates for use in diag_ok */ |
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39 bool spots[9], found_one=FALSE; |
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40 |
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41 /* |
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42 * First, can the monster even blink? And if so, there is only a 50% |
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43 * chance that it will do so. And it won't blink if it is running or |
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44 * held. |
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45 */ |
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46 if (off(*tp, CANBLINK) || (on(*tp, ISHELD)) || |
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47 on(*tp, ISFLEE) || |
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48 tp->t_action == A_FREEZE || |
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49 (rnd(12) < 6)) return(FALSE); |
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50 |
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51 |
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52 /* Initialize the spots as illegal */ |
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53 do { |
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54 spots[--index] = FALSE; |
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55 } while (index > 0); |
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56 |
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57 /* Find a suitable spot next to the player */ |
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58 for (y=hero.y-1; y<hero.y+2; y++) |
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59 for (x=hero.x-1; x<hero.x+2; x++, index++) { |
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60 /* Make sure x coordinate is in range and that we are |
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61 * not at the player's position |
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62 */ |
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63 if (x<0 || x >= cols || index == 4) continue; |
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64 |
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65 /* Is it OK to move there? */ |
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66 if (step_ok(y, x, NOMONST, tp) && |
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67 (!isatrap(mvwinch(cw, y, x)) || |
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68 rnd(10) >= tp->t_stats.s_intel || |
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69 on(*tp, ISFLY))) { |
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70 /* OK, we can go here. But don't go there if |
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71 * monster can't get at player from there |
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72 */ |
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73 tryp.y = y; |
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74 tryp.x = x; |
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75 if (diag_ok(&tryp, &hero, tp)) { |
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76 spots[index] = TRUE; |
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77 found_one = TRUE; |
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78 } |
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79 } |
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80 } |
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81 |
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82 /* If we found one, go to it */ |
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83 if (found_one) { |
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84 char rch; /* What's really where the creatures moves to */ |
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85 |
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86 /* Find a legal spot */ |
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87 while (spots[index=rnd(9)] == FALSE) continue; |
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88 |
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89 /* Get the coordinates */ |
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90 y = hero.y + (index/3) - 1; |
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91 x = hero.x + (index % 3) - 1; |
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92 |
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93 /* Move the monster from the old space */ |
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94 mvwaddch(cw, tp->t_pos.y, tp->t_pos.x, tp->t_oldch); |
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95 |
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96 /* Move it to the new space */ |
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97 tp->t_oldch = CCHAR( mvwinch(cw, y, x) ); |
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98 |
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99 /* Display the creature if our hero can see it */ |
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100 if (cansee(y, x) && |
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101 off(*tp, ISINWALL) && |
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102 !invisible(tp)) |
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103 mvwaddch(cw, y, x, tp->t_type); |
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104 |
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105 /* Fix the monster window */ |
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106 mvwaddch(mw, tp->t_pos.y, tp->t_pos.x, ' '); /* Clear old position */ |
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107 mvwaddch(mw, y, x, tp->t_type); |
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108 |
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109 /* Record the new position */ |
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110 tp->t_pos.y = y; |
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111 tp->t_pos.x = x; |
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112 |
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113 /* If the monster is on a trap, trap it */ |
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114 rch = CCHAR( mvinch(y, x) ); |
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115 if (isatrap(rch)) { |
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116 if (cansee(y, x)) tp->t_oldch = rch; |
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117 be_trapped(tp, &(tp->t_pos)); |
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118 } |
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119 } |
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120 |
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121 return(found_one); |
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122 } |
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123 |
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124 /* |
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125 * Can_shoot determines if the monster (er) has a direct line of shot |
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126 * at the prey (ee). If so, it returns the direction in which to shoot. |
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127 */ |
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128 |
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129 coord * |
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130 can_shoot(er, ee) |
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131 register coord *er, *ee; |
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132 { |
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133 static coord shoot_dir; |
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134 |
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135 /* |
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136 * They must be in the same room or very close (at door) |
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137 */ |
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138 if (roomin(er) != roomin(ee) && DISTANCE(er->y,er->x,ee->y,ee->x) > 1) |
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139 return(NULL); |
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140 |
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141 /* Do we have a straight shot? */ |
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142 if (!straight_shot(er->y, er->x, ee->y, ee->x, &shoot_dir)) return(NULL); |
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143 else return(&shoot_dir); |
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144 } |
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145 |
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146 /* |
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147 * chase: |
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148 * Find the spot for the chaser(er) to move closer to the |
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149 * chasee(ee). Rer is the room of the chaser, and ree is the |
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150 * room of the creature being chased (chasee). |
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151 */ |
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152 |
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153 chase(tp, ee, rer, ree, flee) |
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154 register struct thing *tp; |
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155 register coord *ee; |
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156 register struct room *rer, *ree; |
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157 bool flee; /* True if destination (ee) is player and monster is running away |
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158 * or the player is in a wall and the monster can't get to it |
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159 */ |
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160 { |
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161 int dist, thisdist, monst_dist = MAXINT; |
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162 register coord *er = &tp->t_pos; |
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163 struct thing *prey; /* What we are chasing */ |
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164 coord ch_ret; /* Where chasing takes you */ |
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165 char ch, mch; |
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166 bool next_player = FALSE; |
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167 |
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168 /* |
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169 * set the distance from the chas(er) to the chas(ee) here and then |
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170 * we won't have to reset it unless the chas(er) moves (instead of shoots) |
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171 */ |
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172 dist = DISTANCE(er->y, er->x, ee->y, ee->x); |
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173 |
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174 /* |
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175 * See if our destination is a monster or player. If so, make "prey" point |
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176 * to it. |
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177 */ |
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178 if (ce(hero, *ee)) prey = &player; /* Is it the player? */ |
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179 else if (tp->t_dest && ce(*(tp->t_dest), *ee)) { /* Is it a monster? */ |
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180 struct linked_list *item; |
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181 |
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182 /* What is the monster we're chasing? */ |
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183 item = find_mons(ee->y, ee->x); |
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184 if (item != NULL) prey = THINGPTR(item); |
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185 else prey = NULL; |
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186 } |
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187 else prey = NULL; |
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188 |
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189 /* We will use at least one movement period */ |
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190 tp->t_no_move = movement(tp); |
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191 if (on(*tp, ISFLY)) /* If the creature is flying, speed it up */ |
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192 tp->t_no_move /= 2; |
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193 |
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194 /* |
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195 * If the thing is confused or it can't see the player, |
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196 * let it move randomly. |
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197 */ |
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198 if ((on(*tp, ISHUH) && rnd(10) < 8) || |
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199 (prey && on(*prey, ISINVIS) && off(*tp, CANSEE))) { /* invisible prey */ |
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200 /* |
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201 * get a valid random move |
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202 */ |
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203 tp->t_newpos = *rndmove(tp); |
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204 dist = DISTANCE(tp->t_newpos.y, tp->t_newpos.x, ee->y, ee->x); |
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205 } |
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206 |
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207 /* |
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208 * Otherwise, find the empty spot next to the chaser that is |
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209 * closest to the chasee. |
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210 */ |
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211 else { |
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212 register int ey, ex, x, y; |
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213 int dist_to_old = MININT; /* Dist from goal to old position */ |
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214 |
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215 /* |
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216 * This will eventually hold where we move to get closer |
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217 * If we can't find an empty spot, we stay where we are. |
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218 */ |
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219 dist = flee ? 0 : MAXINT; |
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220 ch_ret = *er; |
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221 |
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222 /* Are we at our goal already? */ |
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223 if (!flee && ce(ch_ret, *ee)) { |
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224 turn_off(*tp, ISRUN); /* So stop running! */ |
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225 return; |
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226 } |
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227 |
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228 ey = er->y + 1; |
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229 ex = er->x + 1; |
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230 |
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231 /* Check all possible moves */ |
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232 for (x = er->x - 1; x <= ex; x++) { |
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233 if (x < 0 || x >= cols) /* Don't try off the board */ |
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234 continue; |
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235 for (y = er->y - 1; y <= ey; y++) { |
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236 coord tryp; |
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237 |
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238 if ((y < 1) || (y >= lines - 2)) /* Don't try off the board */ |
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239 continue; |
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240 |
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241 /* Don't try the player if not going after the player */ |
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242 if ((flee || !ce(hero, *ee) || on(*tp, ISFRIENDLY)) && |
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243 x == hero.x && y == hero.y) { |
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244 next_player = TRUE; |
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245 continue; |
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246 } |
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247 |
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248 tryp.x = x; |
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249 tryp.y = y; |
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250 |
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251 /* Is there a monster on this spot closer to our goal? |
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252 * Don't look in our spot or where we were. |
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253 */ |
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254 if (!ce(tryp, *er) && !ce(tryp, tp->t_oldpos) && |
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255 isalpha(mch = CCHAR( mvwinch(mw, y, x) ) )) { |
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256 int test_dist; |
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257 |
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258 test_dist = DISTANCE(y, x, ee->y, ee->x); |
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259 if (test_dist <= 25 && /* Let's be fairly close */ |
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260 test_dist < monst_dist) { |
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261 /* Could we really move there? */ |
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262 mvwaddch(mw, y, x, ' '); /* Temporarily blank monst */ |
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263 if (diag_ok(er, &tryp, tp)) monst_dist = test_dist; |
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264 mvwaddch(mw, y, x, mch); /* Restore monster */ |
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265 } |
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266 } |
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267 |
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268 /* Can we move onto the spot? */ |
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269 if (!diag_ok(er, &tryp, tp)) continue; |
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270 |
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271 ch = CCHAR( mvwinch(cw, y, x) ); /* Screen character */ |
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272 |
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273 /* |
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274 * Stepping on player is NOT okay if we are fleeing. |
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275 * If we are friendly to the player and there is a monster |
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276 * in the way that is not of our race, it is okay to move |
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277 * there. |
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278 */ |
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279 if (step_ok(y, x, FIGHTOK, tp) && |
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280 (off(*tp, ISFLEE) || ch != PLAYER)) |
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281 { |
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282 /* |
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283 * If it is a trap, an intelligent monster may not |
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284 * step on it (unless our hero is on top!) |
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285 */ |
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286 if ((isatrap(ch)) && |
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287 (rnd(10) < tp->t_stats.s_intel) && |
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288 (!on(*tp, ISFLY)) && |
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289 (y != hero.y || x != hero.x)) |
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290 continue; |
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291 |
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292 /* |
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293 * OK -- this place counts |
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294 */ |
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295 thisdist = DISTANCE(y, x, ee->y, ee->x); |
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296 |
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297 /* Adjust distance if we are being shot at */ |
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298 if (tp->t_wasshot && tp->t_stats.s_intel > 5 && |
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299 prey != NULL) { |
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300 /* Move out of line of sight */ |
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301 if (straight_shot(tryp.y, tryp.x, ee->y, ee->x, NULL)) { |
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302 if (flee) thisdist -= SHOTPENALTY; |
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303 else thisdist += SHOTPENALTY; |
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304 } |
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305 |
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306 /* But do we want to leave the room? */ |
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307 else if (rer && rer == ree && ch == DOOR) |
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308 thisdist += DOORPENALTY; |
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309 } |
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310 |
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311 /* Don't move to the last position if we can help it |
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312 * (unless out prey just moved there) |
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313 */ |
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314 if (ce(tryp, tp->t_oldpos) && (flee || !ce(tryp, hero))) |
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315 dist_to_old = thisdist; |
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316 |
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317 else if ((flee && (thisdist > dist)) || |
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318 (!flee && (thisdist < dist))) |
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319 { |
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320 ch_ret = tryp; |
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321 dist = thisdist; |
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322 } |
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323 } |
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324 } |
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325 } |
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326 |
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327 /* If we aren't trying to get the player, but he is in our way, |
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328 * hit him (unless we have been turned or are friendly). next_player |
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329 * being TRUE -> we are next to the player but don't want to hit him. |
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330 * |
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331 * If we are friendly to the player, following him, and standing next |
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332 * to him, we will try to help him out in battle. |
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333 */ |
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334 if (next_player && off(*tp, WASTURNED)) { |
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335 if (off(*tp, ISFRIENDLY) && |
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336 ((flee && ce(ch_ret, *er)) || |
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337 (!flee && DISTANCE(er->y, er->x, ee->y, ee->x) < dist)) && |
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338 step_ok(tp->t_dest->y, tp->t_dest->x, NOMONST, tp)) { |
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339 /* Okay to hit player */ |
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340 debug("Switching to hero."); |
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341 tp->t_newpos = hero; |
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342 tp->t_action = A_MOVE; |
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343 return; |
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344 } |
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345 else if (on(*tp, ISFRIENDLY) && !flee && ce(*ee, hero)) { |
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346 /* |
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347 * Look all around the player. If there is a fightable |
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348 * creature next to both of us, hit it. Otherwise, if |
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349 * there is a fightable creature next to the player, try |
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350 * to move next to it. |
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351 */ |
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352 dist = MAXINT; |
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353 for (x = hero.x - 1; x <= hero.x + 1; x++) { |
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354 if (x < 0 || x >= cols) /* Don't try off the board */ |
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355 continue; |
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356 for (y = hero.y - 1; y <= hero.y + 1; y++) { |
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357 if ((y < 1) || (y >= lines - 2)) /* Stay on the board */ |
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358 continue; |
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359 |
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360 /* Is there a fightable monster here? */ |
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361 if (isalpha(mvwinch(mw, y, x)) && |
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362 step_ok(y, x, FIGHTOK, tp) && |
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363 off(*tp, ISSTONE)) { |
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364 thisdist = DISTANCE(er->y, er->x, y, x); |
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365 if (thisdist < dist) { |
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366 dist = thisdist; |
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367 ch_ret.y = y; |
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368 ch_ret.x = x; |
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369 } |
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370 } |
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371 } |
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372 } |
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373 |
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374 /* Are we next to a bad guy? */ |
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375 if (dist <= 2) { /* Get him! */ |
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376 tp->t_newpos = ch_ret; |
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377 tp->t_action = A_MOVE; |
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378 } |
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379 |
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380 /* Try to move to the bad guy */ |
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381 else if (dist < MAXINT) |
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382 chase(tp, &ch_ret, |
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383 roomin(&tp->t_pos), roomin(&ch_ret), FALSE); |
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384 |
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385 else tp->t_action = A_NIL; |
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386 |
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387 return; |
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388 } |
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389 } |
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390 |
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391 |
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392 /* |
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393 * If we have decided that we can move onto a monster (we are |
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394 * friendly to the player, go to it. |
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395 */ |
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396 if (!ce(ch_ret, *er) && isalpha(mvwinch(mw, ch_ret.y, ch_ret.x))) { |
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397 debug("Attack monster"); |
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398 tp->t_newpos = ch_ret; |
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399 tp->t_action = A_MOVE; |
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400 return; |
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401 } |
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402 |
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403 /* If we can't get closer to the player (if that's our goal) |
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404 * because other monsters are in the way, just stay put |
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405 */ |
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406 if (!flee && ce(hero, *ee) && monst_dist < MAXINT && |
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407 DISTANCE(er->y, er->x, hero.y, hero.x) < dist) { |
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408 tp->t_action = A_NIL; /* do nothing for awhile */ |
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409 return; |
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410 } |
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411 |
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412 /* Do we want to go back to the last position? */ |
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413 else if (dist_to_old != MININT && /* It is possible to move back */ |
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414 ((flee && dist == 0) || /* No other possible moves */ |
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415 (!flee && dist == MAXINT))) { |
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416 /* Do we move back or just stay put (default)? */ |
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417 dist = DISTANCE(er->y, er->x, ee->y, ee->x); /* Current distance */ |
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418 if (!flee || (flee && (dist_to_old > dist))) ch_ret = tp->t_oldpos; |
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419 } |
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420 |
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421 /* Record the new destination */ |
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422 tp->t_newpos = ch_ret; |
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423 } |
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424 |
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425 /* |
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426 * Do we want to fight or move? If our selected destination (ch_ret) |
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427 * is our hero, then we want to fight. Otherwise, we want to move. |
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428 */ |
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429 if (ce(tp->t_newpos, hero)) { |
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430 /* Fight! (or sell) */ |
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431 if (on(*tp, CANSELL)) { |
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432 tp->t_action = A_SELL; |
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433 tp->t_no_move += movement(tp); /* takes a little time to sell */ |
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434 } |
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435 else { |
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436 tp->t_action = A_ATTACK; |
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437 |
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438 /* |
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439 * Try to find a weapon to wield. Wield_weap will return a |
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diff
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440 * projector if weapon is a projectile (eg. bow for arrow). |
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441 * If weapon is NULL (the case here), it will try to find |
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diff
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442 * a suitable weapon. |
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443 * |
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444 * Add in rest of time. Fight is |
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diff
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445 * movement() + weap_move() + FIGHTBASE |
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diff
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446 */ |
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447 tp->t_using = wield_weap(NULL, tp); |
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448 if (tp->t_using == NULL) |
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449 tp->t_no_move += weap_move(tp, NULL); |
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450 else |
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451 tp->t_no_move += weap_move(tp, OBJPTR(tp->t_using)); |
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452 |
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453 if (on(*tp, ISHASTE)) |
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454 tp->t_no_move += FIGHTBASE/2; |
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455 else if (on(*tp, ISSLOW)) |
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456 tp->t_no_move += FIGHTBASE*2; |
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457 else |
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458 tp->t_no_move += FIGHTBASE; |
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459 } |
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460 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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461 else { |
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462 /* Move */ |
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463 tp->t_action = A_MOVE; |
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464 |
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diff
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465 /* |
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parents:
diff
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466 * Check if the creature is not next to the player. If it |
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467 * is not and has held or suffocated the player, then stop it! |
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468 * Note that this code should more appropriately appear in |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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469 * the area that actually moves the monster, but for now it |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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470 * is okay here because the player can't move while held or |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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471 * suffocating. |
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472 */ |
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473 if (dist > 2) { |
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474 if (on(*tp, DIDHOLD)) { |
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475 turn_off(*tp, DIDHOLD); |
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476 turn_on(*tp, CANHOLD); |
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477 if (--hold_count == 0) |
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|
478 turn_off(player, ISHELD); |
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parents:
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479 } |
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parents:
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|
480 |
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parents:
diff
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481 /* If monster was suffocating, stop it */ |
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482 if (on(*tp, DIDSUFFOCATE)) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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483 turn_off(*tp, DIDSUFFOCATE); |
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parents:
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484 turn_on(*tp, CANSUFFOCATE); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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485 extinguish(suffocate); |
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486 msg("You can breathe again.....Whew!"); |
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487 } |
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|
488 } |
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parents:
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|
489 } |
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parents:
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|
490 } |
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parents:
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|
491 |
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parents:
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|
492 /* |
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parents:
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493 * do_chase: |
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parents:
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494 * Make one thing chase another. |
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|
495 */ |
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parents:
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|
496 |
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parents:
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497 do_chase(th) |
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498 register struct thing *th; |
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parents:
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499 { |
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parents:
diff
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|
500 register struct room *orig_rer, /* Original room of chaser */ |
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501 *new_room; /* new room of monster */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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502 char floor, rch, sch; |
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parents:
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503 coord old_pos, /* Old position of monster */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
504 ch_ret; /* Where we want to go */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
505 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
506 if (on(*th, NOMOVE)) return; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
507 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
508 ch_ret = th->t_newpos; /* Record our desired new position */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
509 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
510 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
511 * Make sure we have an open spot (no other monster's gotten in our way, |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
512 * someone didn't just drop a scare monster there, our prey didn't just |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
513 * get there, etc.) |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
514 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
515 if (!step_ok(th->t_newpos.y, th->t_newpos.x, FIGHTOK, th)) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
516 /* |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
517 * Most monsters get upset now. Guardians are all friends, |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
518 * and we don't want to see 50 messages in a row! |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
519 */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
520 if (th->t_stats.s_intel > 4 && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
521 off(*th, ISUNDEAD) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
522 off(*th, ISGUARDIAN) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
523 off(*th, AREMANY) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
524 off(*th, ISHUH) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
525 off(player, ISBLIND) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
526 cansee(unc(th->t_pos)) && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
527 !invisible(th)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
528 msg("%s motions angrily.", prname(monster_name(th), TRUE)); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
529 return; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
530 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
531 else if (ce(th->t_newpos, hero) || /* Player just got in our way */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
532 isalpha(mvwinch(mw, th->t_newpos.y, th->t_newpos.x))) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
533 bool fightplayer = ce(th->t_newpos, hero); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
534 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
535 /* If we were turned or are friendly, we just have to sit here! */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
536 if (fightplayer && (on(*th, WASTURNED) || on(*th, ISFRIENDLY))) return; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
537 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
538 /* Do we want to sell something? */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
539 if (fightplayer && on(*th, CANSELL)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
540 th->t_action = A_SELL; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
541 th->t_no_move += movement(th); /* takes a little time to sell */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
542 return; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
543 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
544 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
545 /* Let's hit him */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
546 th->t_action = A_ATTACK; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
547 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
548 /* |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
549 * Try to find a weapon to wield. Wield_weap will return a |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
550 * projector if weapon is a projectile (eg. bow for arrow). |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
551 * If weapon is NULL (the case here), it will try to find |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
552 * a suitable weapon. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
553 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
554 th->t_using = wield_weap(NULL, th); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
555 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
556 * add in rest of time |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
557 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
558 if (th->t_using == NULL) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
559 th->t_no_move += weap_move(th, NULL); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
560 else |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
561 th->t_no_move += weap_move(th, OBJPTR(th->t_using)); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
562 if (on(*th, ISHASTE)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
563 th->t_no_move += FIGHTBASE/2; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
564 else if (on(*th, ISSLOW)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
565 th->t_no_move += FIGHTBASE*2; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
566 else |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
567 th->t_no_move += FIGHTBASE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
568 return; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
569 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
570 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
571 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
572 * Blank out the old position and record the new position -- |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
573 * the blanking must be done first in case the positions are the same. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
574 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
575 mvwaddch(mw, th->t_pos.y, th->t_pos.x, ' '); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
576 mvwaddch(mw, ch_ret.y, ch_ret.x, th->t_type); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
577 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
578 /* Get new and old rooms of monster */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
579 new_room = roomin(&ch_ret); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
580 orig_rer = roomin(&th->t_pos); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
581 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
582 /* Store the critter's old position and update the current one */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
583 old_pos = th->t_pos; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
584 th->t_pos = ch_ret; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
585 floor = (roomin(&ch_ret) == NULL) ? PASSAGE : FLOOR; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
586 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
587 /* If we have a scavenger, it can pick something up */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
588 if (off(*th, ISGUARDIAN)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
589 register struct linked_list *n_item, *o_item; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
590 register int item_count = 0; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
591 bool want_something = FALSE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
592 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
593 while ((n_item = find_obj(ch_ret.y, ch_ret.x)) != NULL) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
594 register struct object *n_obj, *o_obj; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
595 bool wants_it; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
596 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
597 /* Does this monster want anything? */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
598 if (want_something == FALSE) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
599 if (on(*th, ISSCAVENGE) || on(*th, CARRYFOOD) || |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
600 on(*th, CARRYGOLD) || on(*th, CARRYSCROLL) || |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
601 on(*th, CARRYPOTION) || on(*th, CARRYRING) || |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
602 on(*th, CARRYSTICK) || on(*th, CARRYMISC) || |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
603 on(*th, CARRYWEAPON) || on(*th, CARRYARMOR) || |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
604 on(*th, CARRYDAGGER)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
605 want_something = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
606 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
607 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
608 * Blank the area. We have to do it only before the |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
609 * first item in case an item gets dropped in same |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
610 * place. We don't want to blank it out after it get |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
611 * dropped. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
612 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
613 mvaddch(ch_ret.y, ch_ret.x, floor); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
614 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
615 /* Were we specifically after something here? */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
616 if (ce(*th->t_dest, ch_ret)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
617 /* If we're mean, we go after the hero */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
618 if (on(*th, ISMEAN)) runto(th, &hero); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
619 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
620 /* Otherwise just go back to sleep */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
621 else { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
622 turn_off(*th, ISRUN); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
623 th->t_dest = NULL; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
624 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
625 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
626 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
627 else break; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
628 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
629 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
630 item_count++; /* Count the number of items */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
631 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
632 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
633 * see if he's got one of this group already |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
634 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
635 o_item = NULL; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
636 n_obj = OBJPTR(n_item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
637 detach(lvl_obj, n_item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
638 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
639 /* See if he wants it */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
640 if (n_obj->o_type == SCROLL && n_obj->o_which == S_SCARE && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
641 th->t_stats.s_intel < 16) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
642 wants_it = FALSE; /* Most monsters don't want a scare monster */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
643 else if (on(*th, ISSCAVENGE)) wants_it = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
644 else { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
645 wants_it = FALSE; /* Default case */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
646 switch (n_obj->o_type) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
647 case FOOD: if(on(*th, CARRYFOOD)) wants_it = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
648 when GOLD: if(on(*th, CARRYGOLD)) wants_it = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
649 when SCROLL:if(on(*th, CARRYSCROLL)) wants_it = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
650 when POTION:if(on(*th, CARRYPOTION)) wants_it = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
651 when RING: if(on(*th, CARRYRING)) wants_it = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
652 when STICK: if(on(*th, CARRYSTICK)) wants_it = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
653 when MM: if(on(*th, CARRYMISC)) wants_it = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
654 when ARMOR: if(on(*th, CARRYARMOR)) wants_it = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
655 when WEAPON:if(on(*th, CARRYWEAPON) || |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
656 (on(*th,CARRYDAGGER)&&n_obj->o_which==DAGGER)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
657 wants_it = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
658 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
659 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
660 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
661 * The quartermaster doesn't sell cursed stuff so he won't |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
662 * pick it up |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
663 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
664 if (on(*th, CANSELL) && (n_obj->o_flags & ISCURSED)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
665 wants_it = FALSE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
666 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
667 /* If he doesn't want it, throw it away */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
668 if (wants_it == FALSE) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
669 fall(n_item, FALSE); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
670 continue; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
671 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
672 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
673 /* Otherwise, let's pick it up */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
674 if (n_obj->o_group) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
675 for(o_item = th->t_pack; o_item != NULL; o_item = next(o_item)){ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
676 o_obj = OBJPTR(o_item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
677 if (o_obj->o_group == n_obj->o_group) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
678 o_obj->o_count += n_obj->o_count; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
679 o_discard(n_item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
680 break; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
681 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
682 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
683 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
684 if (o_item == NULL) { /* didn't find it */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
685 attach(th->t_pack, n_item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
686 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
687 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
688 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
689 /* If there was anything here, we may have to update the screen */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
690 if (item_count) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
691 if (cansee(ch_ret.y, ch_ret.x)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
692 mvwaddch(cw, ch_ret.y, ch_ret.x, mvinch(ch_ret.y, ch_ret.x)); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
693 updpack(TRUE, th); /* Update the monster's encumberance, too */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
694 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
695 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
696 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
697 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
698 rch = CCHAR( mvwinch(stdscr, old_pos.y, old_pos.x) ); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
699 if (th->t_oldch == floor && rch != floor && !isatrap(rch)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
700 mvwaddch(cw, old_pos.y, old_pos.x, rch); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
701 else |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
702 mvwaddch(cw, old_pos.y, old_pos.x, th->t_oldch); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
703 sch = CCHAR( mvwinch(cw, ch_ret.y, ch_ret.x) ); /* What player sees */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
704 rch = CCHAR( mvwinch(stdscr, ch_ret.y, ch_ret.x) ); /* What's really there */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
705 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
706 /* If we have a tunneling monster, it may be making a tunnel */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
707 if (on(*th, CANTUNNEL) && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
708 (rch == SECRETDOOR || rch == WALL || rch == '|' || rch == '-')) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
709 char nch; /* The new look to the tunnel */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
710 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
711 if (rch == WALL) nch = PASSAGE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
712 else if (levtype == MAZELEV) nch = FLOOR; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
713 else nch = DOOR; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
714 addch(nch); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
715 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
716 if (cansee(ch_ret.y, ch_ret.x)) sch = nch; /* Can player see this? */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
717 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
718 /* Does this make a new exit? */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
719 if (rch == '|' || rch == '-') { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
720 struct linked_list *newroom; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
721 coord *exit; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
722 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
723 newroom = new_item(sizeof(coord)); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
724 exit = DOORPTR(newroom); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
725 *exit = ch_ret; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
726 attach(new_room->r_exit, newroom); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
727 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
728 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
729 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
730 /* Mark if the monster is inside a wall */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
731 if (isrock(mvinch(ch_ret.y, ch_ret.x))) turn_on(*th, ISINWALL); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
732 else turn_off(*th, ISINWALL); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
733 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
734 /* If the monster can illuminate rooms, check for a change */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
735 if (on(*th, HASFIRE)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
736 register struct linked_list *fire_item; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
737 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
738 /* Is monster entering a room? */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
739 if (orig_rer != new_room && new_room != NULL) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
740 fire_item = creat_item(); /* Get an item-only structure */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
741 ldata(fire_item) = (char *) th; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
742 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
743 attach(new_room->r_fires, fire_item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
744 new_room->r_flags |= HASFIRE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
745 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
746 if (cansee(ch_ret.y, ch_ret.x) && next(new_room->r_fires) == NULL) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
747 light(&hero); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
748 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
749 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
750 /* Is monster leaving a room? */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
751 if (orig_rer != new_room && orig_rer != NULL) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
752 /* Find the bugger in the list and delete him */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
753 for (fire_item = orig_rer->r_fires; fire_item != NULL; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
754 fire_item = next(fire_item)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
755 if (THINGPTR(fire_item) == th) { /* Found him! */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
756 detach(orig_rer->r_fires, fire_item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
757 destroy_item(fire_item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
758 if (orig_rer->r_fires == NULL) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
759 orig_rer->r_flags &= ~HASFIRE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
760 if (cansee(old_pos.y, old_pos.x)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
761 light(&old_pos); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
762 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
763 break; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
764 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
765 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
766 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
767 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
768 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
769 /* If monster is entering player's room and player can see it, |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
770 * stop the player's running. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
771 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
772 if (new_room != orig_rer && new_room != NULL && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
773 new_room == roomin(th->t_dest) && cansee(unc(ch_ret)) && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
774 (off(*th, ISINVIS) || on(player, CANSEE)) && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
775 (off(*th, ISSHADOW) || on(player, CANSEE)) && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
776 (off(*th, CANSURPRISE) || ISWEARING(R_ALERT))) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
777 running = FALSE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
778 if (fight_flush) md_flushinp(); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
779 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
780 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
781 th->t_oldch = sch; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
782 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
783 /* Let's display those creatures that we can see. */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
784 if (cansee(unc(ch_ret)) && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
785 off(*th, ISINWALL) && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
786 !invisible(th)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
787 mvwaddch(cw, ch_ret.y, ch_ret.x, th->t_type); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
788 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
789 /* Record monster's last position (if new one is different) */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
790 if (!ce(ch_ret, old_pos)) th->t_oldpos = old_pos; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
791 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
792 /* If the monster is on a trap, trap it */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
793 sch = CCHAR( mvinch(ch_ret.y, ch_ret.x) ); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
794 if (isatrap(sch)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
795 if (cansee(ch_ret.y, ch_ret.x)) th->t_oldch = sch; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
796 be_trapped(th, &ch_ret); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
797 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
798 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
799 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
800 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
801 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
802 * Get_hurl returns the weapon that the monster will "throw" if he has one |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
803 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
804 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
805 struct linked_list * |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
806 get_hurl(tp) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
807 register struct thing *tp; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
808 { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
809 struct linked_list *arrow=NULL, *bolt=NULL, *rock=NULL, |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
810 *spear = NULL, *dagger=NULL, *dart=NULL, *aklad=NULL; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
811 register struct linked_list *pitem; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
812 register struct object *obj; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
813 bool bow=FALSE, crossbow=FALSE, sling=FALSE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
814 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
815 for (pitem=tp->t_pack; pitem; pitem=next(pitem)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
816 obj = OBJPTR(pitem); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
817 if (obj->o_type == WEAPON) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
818 switch (obj->o_which) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
819 case BOW: bow = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
820 when CROSSBOW: crossbow = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
821 when SLING: sling = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
822 when ROCK: rock = pitem; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
823 when ARROW: arrow = pitem; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
824 when BOLT: bolt = pitem; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
825 when SPEAR: spear = pitem; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
826 when DAGGER: |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
827 /* Don't throw the dagger if it's our last one */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
828 if (obj->o_count > 1) dagger = pitem; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
829 when DART: dart = pitem; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
830 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
831 else if (obj->o_type == RELIC && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
832 obj->o_which == AXE_AKLAD) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
833 aklad = pitem; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
834 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
835 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
836 /* Do we have that all-powerful Aklad Axe? */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
837 if (aklad) return(aklad); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
838 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
839 /* Use crossbow bolt if possible */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
840 if (crossbow && bolt) return(bolt); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
841 if (bow && arrow) return(arrow); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
842 if (spear) return(spear); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
843 if (dagger) return(dagger); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
844 if (sling && rock) return(rock); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
845 if (dart) return(dart); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
846 return(NULL); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
847 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
848 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
849 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
850 * runto: |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
851 * Set a monster running after something |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
852 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
853 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
854 runto(runner, spot) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
855 register struct thing *runner; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
856 coord *spot; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
857 { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
858 if (on(*runner, ISSTONE)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
859 return; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
860 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
861 /* If we are chasing a new creature, forget about thrown weapons */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
862 if (runner->t_dest && !ce(*runner->t_dest, *spot)) runner->t_wasshot=FALSE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
863 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
864 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
865 * Start the beastie running |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
866 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
867 runner->t_dest = spot; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
868 turn_on(*runner, ISRUN); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
869 turn_off(*runner, ISDISGUISE); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
870 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
871 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
872 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
873 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
874 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
875 * straight_shot: |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
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876 * See if there is a straight line of sight between the two |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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877 * given coordinates. If shooting is not NULL, it is a pointer |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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878 * to a structure which should be filled with the direction |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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879 * to shoot (if there is a line of sight). If shooting, monsters |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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880 * get in the way. Otherwise, they do not. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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881 */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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882 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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883 bool |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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884 straight_shot(ery, erx, eey, eex, shooting) |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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885 register int ery, erx, eey, eex; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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886 register coord *shooting; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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887 { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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888 register int dy, dx; /* Deltas */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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889 char ch; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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890 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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891 /* Does the monster have a straight shot at prey */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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892 if ((ery != eey) && (erx != eex) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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893 (abs(ery - eey) != abs(erx - eex))) return(FALSE); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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894 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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895 /* Get the direction to shoot */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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896 if (eey > ery) dy = 1; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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897 else if (eey == ery) dy = 0; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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898 else dy = -1; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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899 |
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900 if (eex > erx) dx = 1; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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901 else if (eex == erx) dx = 0; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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902 else dx = -1; |
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903 |
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904 /* Make sure we have free area all the way to the player */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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905 ery += dy; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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906 erx += dx; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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907 while ((ery != eey) || (erx != eex)) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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908 switch (ch = CCHAR( winat(ery, erx) )) { |
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909 case '|': |
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910 case '-': |
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911 case WALL: |
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912 case DOOR: |
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913 case SECRETDOOR: |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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914 case FOREST: |
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915 return(FALSE); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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916 default: |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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917 if (shooting && isalpha(ch)) return(FALSE); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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918 } |
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919 ery += dy; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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920 erx += dx; |
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921 } |
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922 |
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923 if (shooting) { /* If we are shooting -- put in the directions */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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diff
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924 shooting->y = dy; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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925 shooting->x = dx; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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926 } |
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927 return(TRUE); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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928 } |