Mercurial > hg > early-roguelike
annotate arogue7/encumb.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
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date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | adfa37e67084 |
children | f9ef86cf22b2 |
rev | line source |
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125
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1 /* |
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2 * encumb.c - Stuff to do with encumberence |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Stuff to do with encumberence |
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17 * |
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18 */ |
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19 |
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20 #include "curses.h" |
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21 #include "rogue.h" |
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22 |
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23 /* |
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24 * updpack: |
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25 * Update his pack weight and adjust fooduse accordingly |
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26 */ |
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27 updpack(getmax, tp) |
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28 int getmax; |
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29 struct thing *tp; |
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30 { |
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31 |
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32 reg int topcarry, curcarry; |
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33 |
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34 if (getmax) |
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35 tp->t_stats.s_carry = totalenc(tp); /* get total encumb */ |
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36 curcarry = packweight(tp); /* get pack weight */ |
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37 |
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38 /* Only update food use for the player (for now) */ |
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39 if (tp == &player) { |
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40 topcarry = tp->t_stats.s_carry / 5; /* 20% of total carry */ |
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41 if(curcarry > 4 * topcarry) { |
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42 if(rnd(100) < 80) |
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43 foodlev = 3; /* > 80% of pack */ |
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44 } else if(curcarry > 3 * topcarry) { |
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45 if(rnd(100) < 60) |
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46 foodlev = 2; /* > 60% of pack */ |
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47 } else |
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48 foodlev = 1; /* <= 60% of pack */ |
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49 } |
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50 tp->t_stats.s_pack = curcarry; /* update pack weight */ |
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51 } |
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52 |
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53 |
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54 /* |
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55 * packweight: |
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56 * Get the total weight of the hero's pack |
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57 */ |
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58 packweight(tp) |
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59 register struct thing *tp; |
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60 { |
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61 reg struct object *obj; |
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62 reg struct linked_list *pc; |
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63 reg int weight; |
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64 |
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65 weight = 0; |
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66 for (pc = tp->t_pack ; pc != NULL ; pc = next(pc)) { |
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67 obj = OBJPTR(pc); |
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68 weight += itemweight(obj); |
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69 } |
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70 if (weight < 0) /* in case of amulet */ |
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71 weight = 0; |
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72 |
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73 /* If this is the player, is he wearing a ring of carrying? */ |
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74 if (tp == &player && ISWEARING(R_CARRY)) { |
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75 register int temp, i; |
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76 |
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77 temp = 0; |
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78 for (i=0; i<NUM_FINGERS; i++) { |
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79 if (cur_ring[i]->o_which == R_CARRY) { |
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80 if (cur_ring[i]->o_flags & ISCURSED) temp--; |
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81 else temp++; |
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82 } |
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83 } |
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84 weight -= (temp * weight) / 4; |
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85 } |
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86 |
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87 return(weight); |
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88 } |
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89 |
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90 |
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91 /* |
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92 * itemweight: |
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93 * Get the weight of an object |
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94 */ |
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95 itemweight(wh) |
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96 reg struct object *wh; |
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97 { |
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98 reg int weight; |
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99 reg int ac; |
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100 |
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101 weight = wh->o_weight; /* get base weight */ |
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102 switch(wh->o_type) { |
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103 case ARMOR: |
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104 /* |
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105 * subtract 10% for each enchantment |
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106 * this will add weight for negative items |
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107 */ |
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108 ac = armors[wh->o_which].a_class - wh->o_ac; |
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109 weight = ((weight*10) - (weight*ac)) / 10; |
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110 if (weight < 0) weight = 0; |
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111 when WEAPON: |
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112 if ((wh->o_hplus + wh->o_dplus) > 0) |
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113 weight /= 2; |
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114 } |
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115 if(wh->o_flags & ISCURSED) |
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116 weight += weight / 5; /* 20% more for cursed */ |
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117 weight *= wh->o_count; |
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118 return(weight); |
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119 } |
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120 |
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121 |
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122 /* |
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123 * playenc: |
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124 * Get hero's carrying ability above norm |
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125 */ |
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126 playenc(tp) |
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127 register struct thing *tp; |
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128 { |
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129 register int strength; |
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130 |
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131 if (tp == &player) strength = str_compute(); |
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132 else strength = tp->t_stats.s_str; |
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133 |
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134 return ((strength-8)*50); |
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135 } |
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136 |
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137 |
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138 /* |
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139 * totalenc: |
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140 * Get total weight that the hero can carry |
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141 */ |
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142 totalenc(tp) |
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143 register struct thing *tp; |
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144 { |
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145 reg int wtotal; |
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146 |
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147 wtotal = NORMENCB + playenc(tp); |
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148 if (tp == &player) switch(hungry_state) { |
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149 case F_SATIATED: |
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150 case F_OKAY: |
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151 case F_HUNGRY: ; /* no change */ |
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152 when F_WEAK: wtotal -= wtotal / 10; /* 10% off weak */ |
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153 when F_FAINT: wtotal /= 2; /* 50% off faint */ |
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154 } |
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155 return(wtotal); |
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156 } |
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157 |
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158 |
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159 |
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160 /* |
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161 * whgtchk: |
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162 * See if the hero can carry his pack |
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163 */ |
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164 |
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165 wghtchk() |
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166 { |
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167 reg int dropchk, err = TRUE; |
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168 reg char ch; |
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169 int wghtchk(); |
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170 |
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171 inwhgt = TRUE; |
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172 if (pstats.s_pack > pstats.s_carry) { |
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173 ch = CCHAR( mvwinch(stdscr, hero.y, hero.x) ); |
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174 if((ch != FLOOR && ch != PASSAGE)) { |
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175 extinguish(wghtchk); |
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176 fuse(wghtchk,TRUE,1,AFTER); |
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177 inwhgt = FALSE; |
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178 return; |
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179 } |
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180 extinguish(wghtchk); |
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181 msg("Your pack is too heavy for you"); |
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182 do { |
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183 dropchk = drop(NULL); |
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184 if(dropchk == 0) { |
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185 mpos = 0; |
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186 msg("You must drop something"); |
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187 } |
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188 if(dropchk == TRUE) |
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189 err = FALSE; |
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190 } while(err); |
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191 } |
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192 inwhgt = FALSE; |
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193 } |
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194 |
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195 |
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196 /* |
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197 * hitweight: |
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198 * Gets the fighting ability according to current weight |
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199 * This returns a +1 hit for light pack weight |
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200 * 0 hit for medium pack weight |
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201 * -1 hit for heavy pack weight |
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202 */ |
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203 |
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204 hitweight() |
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205 { |
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206 return(2 - foodlev); |
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207 } |