Mercurial > hg > early-roguelike
annotate arogue7/monsters.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
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date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | b786053d2f37 |
children | f9ef86cf22b2 |
rev | line source |
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125
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1 /* |
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2 * monsters.c - File with various monster functions in it |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * File with various monster functions in it |
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17 * |
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18 */ |
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19 |
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20 #include "curses.h" |
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21 #include "rogue.h" |
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22 #include <ctype.h> |
126 | 23 #include <string.h> |
125
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24 |
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25 |
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26 /* |
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27 * Check_residue takes care of any effect of the monster |
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28 */ |
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29 check_residue(tp) |
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30 register struct thing *tp; |
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31 { |
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32 /* |
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33 * Take care of special abilities |
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34 */ |
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35 if (on(*tp, DIDHOLD) && (--hold_count == 0)) { |
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36 turn_off(player, ISHELD); |
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37 turn_off(*tp, DIDHOLD); |
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38 } |
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39 |
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40 /* If frightened of this monster, stop */ |
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41 if (on(player, ISFLEE) && |
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42 player.t_dest == &tp->t_pos) turn_off(player, ISFLEE); |
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43 |
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44 /* If monster was suffocating player, stop it */ |
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45 if (on(*tp, DIDSUFFOCATE)) { |
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46 extinguish(suffocate); |
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47 turn_off(*tp, DIDSUFFOCATE); |
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48 } |
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49 |
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50 /* If something with fire, may darken */ |
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51 if (on(*tp, HASFIRE)) { |
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52 register struct room *rp=roomin(&tp->t_pos); |
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53 register struct linked_list *fire_item; |
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54 |
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55 if (rp) { |
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56 for (fire_item = rp->r_fires; fire_item != NULL; |
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57 fire_item = next(fire_item)) { |
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58 if (THINGPTR(fire_item) == tp) { |
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59 detach(rp->r_fires, fire_item); |
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60 destroy_item(fire_item); |
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61 if (rp->r_fires == NULL) { |
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62 rp->r_flags &= ~HASFIRE; |
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63 if (cansee(tp->t_pos.y, tp->t_pos.x)) light(&hero); |
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64 } |
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65 break; |
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66 } |
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67 } |
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68 } |
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69 } |
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70 } |
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71 |
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72 /* |
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73 * Creat_mons creates the specified monster -- any if 0 |
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74 */ |
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75 |
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76 bool |
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77 creat_mons(person, monster, report) |
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78 struct thing *person; /* Where to create next to */ |
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79 short monster; |
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80 bool report; |
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81 { |
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82 struct linked_list *nitem; |
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83 register struct thing *tp; |
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84 struct room *rp; |
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85 coord *mp; |
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86 |
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87 if (levtype == POSTLEV) |
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88 return(FALSE); |
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89 if ((mp = fallpos(&(person->t_pos), FALSE, 2)) != NULL) { |
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90 nitem = new_item(sizeof (struct thing)); |
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