annotate arogue7/monsters.c @ 164:49af2fd0bb0c

Move some autotools files to where configure can find them. rogue5 uses config.guess and config.sub to find the canonical system names. The configure script expects them to be in the same directory as install-sh. So they have been relocated to the top level. This is a quick and dirty fix. The eventual plan is to relocate them to /dev/null. I also suspect they should be used to set HOST, not TARGET. Rogue is not a cross-compiler.
author John "Elwin" Edwards
date Tue, 16 Jun 2015 11:44:49 -0400
parents b786053d2f37
children f9ef86cf22b2
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1 /*
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2 * monsters.c - File with various monster functions in it
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * File with various monster functions in it
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17 *
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18 */
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19
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20 #include "curses.h"
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21 #include "rogue.h"
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22 #include <ctype.h>
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b786053d2f37 arogue7: add missing header includes.
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23 #include <string.h>
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24
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25
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26 /*
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27 * Check_residue takes care of any effect of the monster
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28 */
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29 check_residue(tp)
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30 register struct thing *tp;
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31 {
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32 /*
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33 * Take care of special abilities
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34 */
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35 if (on(*tp, DIDHOLD) && (--hold_count == 0)) {
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36 turn_off(player, ISHELD);
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37 turn_off(*tp, DIDHOLD);
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38 }
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39
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40 /* If frightened of this monster, stop */
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41 if (on(player, ISFLEE) &&
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42 player.t_dest == &tp->t_pos) turn_off(player, ISFLEE);
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43
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44 /* If monster was suffocating player, stop it */
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45 if (on(*tp, DIDSUFFOCATE)) {
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46 extinguish(suffocate);
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47 turn_off(*tp, DIDSUFFOCATE);
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48 }
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49
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50 /* If something with fire, may darken */
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51 if (on(*tp, HASFIRE)) {
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52 register struct room *rp=roomin(&tp->t_pos);
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53 register struct linked_list *fire_item;
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54
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55 if (rp) {
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56 for (fire_item = rp->r_fires; fire_item != NULL;
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57 fire_item = next(fire_item)) {
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58 if (THINGPTR(fire_item) == tp) {
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59 detach(rp->r_fires, fire_item);
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60 destroy_item(fire_item);
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61 if (rp->r_fires == NULL) {
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62 rp->r_flags &= ~HASFIRE;
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63 if (cansee(tp->t_pos.y, tp->t_pos.x)) light(&hero);
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64 }
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65 break;
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66 }
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67 }
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68 }
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69 }
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70 }
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71
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72 /*
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73 * Creat_mons creates the specified monster -- any if 0
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74 */
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75
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76 bool
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77 creat_mons(person, monster, report)
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78 struct thing *person; /* Where to create next to */
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79 short monster;
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80 bool report;
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81 {
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82 struct linked_list *nitem;
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83 register struct thing *tp;
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84 struct room *rp;
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85 coord *mp;
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86
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87 if (levtype == POSTLEV)
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88 return(FALSE);
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89 if ((mp = fallpos(&(person->t_pos), FALSE, 2)) != NULL) {
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90 nitem = new_item(sizeof (struct thing));
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