Mercurial > hg > early-roguelike
annotate arogue7/new_level.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
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date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | adfa37e67084 |
children | f9ef86cf22b2 |
rev | line source |
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125
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1 /* |
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2 * new_level.c - Dig and draw a new level |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include "rogue.h" |
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17 #define TERRASAVE 3 |
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18 |
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19 /* |
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20 * new_level: |
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21 * Dig and draw a new level |
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22 * |
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23 */ |
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24 |
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25 new_level(ltype) |
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26 LEVTYPE ltype; /* designates type of level to create */ |
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27 { |
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28 register int rm, i, cnt; |
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29 register char ch; |
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30 register struct linked_list *item; |
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31 register struct thing *tp; |
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32 register struct object *obj; |
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33 int waslit = 0; /* Was the previous outside level lit? */ |
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34 int starty, startx, deltay, deltax; |
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35 bool fresh=TRUE, vert, top; |
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36 struct room *rp; |
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37 struct linked_list *nitem, *savmonst=NULL, *savitems=NULL; |
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38 coord stairs; |
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39 |
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40 if (wizard) { |
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41 msg("Turns: %d", turns); /* Number of turns for last level */ |
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42 mpos = 0; |
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43 } |
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44 |
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45 /* Start player off right */ |
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46 turn_off(player, ISHELD); |
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47 turn_off(player, ISFLEE); |
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48 extinguish(suffocate); |
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49 hold_count = 0; |
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50 trap_tries = 0; |
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51 |
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52 /* Are we just entering a dungeon? If so, how big is it? */ |
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53 if (ltype != OUTSIDE && nfloors < 0) nfloors = HARDER+10 + rnd(11); |
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54 |
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55 if (level > max_level) |
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56 max_level = level; |
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57 |
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58 /* Are we starting a new outside level? */ |
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59 if (ltype == OUTSIDE) { |
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60 register int i, j; |
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61 |
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62 /* Save some information prior to clearing the screen */ |
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63 if (level == -1 || mvinch(hero.y, hero.x) == '-') vert = TRUE; |
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64 else vert = FALSE; |
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65 |
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66 if (level == -1) { |
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67 fresh = TRUE; |
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68 starty = 2; |
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69 startx = 1; |
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70 deltay = deltax = 1; |
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71 level = 0; /* Restore the level */ |
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72 } |
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73 else { /* Copy several lines of the terrain to the other end */ |
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74 char cch; /* Copy character */ |
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75 |
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76 /* Was the area dark (not magically lit)? */ |
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77 if (!(rooms[0].r_flags & ISDARK)) waslit = 1; |
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78 |
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79 fresh = FALSE; |
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80 if ((vert && hero.y == 1) || (!vert && hero.x == 0)) top = TRUE; |
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81 else top = FALSE; |
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82 for (i=0; i<TERRASAVE; i++) { |
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83 if (vert) |
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84 for (j=1; j<cols-1; j++) { |
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85 if (top) { |
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86 cch = CCHAR( mvinch(i+2, j) ); |
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87 mvaddch(lines-6+i, j, cch); |
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88 } |
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89 else { |
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90 cch = CCHAR( mvinch(lines-4-i, j) ); |
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91 mvaddch(4-i, j, cch); |
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92 } |
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93 } |
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94 else |
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95 for (j=2; j<lines-3; j++) { |
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96 if (top) { |
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97 cch = CCHAR( mvinch(j, i+1) ); |
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98 mvaddch(j, cols-4+i, cch); |
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99 } |
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100 else { |
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101 cch = CCHAR( mvinch(j, cols-2-i) ); |
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102 mvaddch(j, 3-i, cch); |
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103 } |
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104 } |
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105 } |
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106 |
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107 if (vert) { |
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108 startx = deltax = 1; |
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109 if (top) { |
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110 starty = lines-4-TERRASAVE; |
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111 deltay = -1; |
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112 } |
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113 else { |
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114 starty = TERRASAVE + 2; |
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115 deltay = 1; |
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116 } |
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117 } |
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118 else { |
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119 starty = 2; |
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120 deltay = 1; |
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121 if (top) { |
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122 startx = cols-2-TERRASAVE; |
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123 deltax = -1; |
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124 } |
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125 else { |
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126 deltax = 1; |
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127 startx = TERRASAVE + 1; |
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128 } |
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129 } |
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130 |
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131 /* Check if any monsters should be saved */ |
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132 for (item = mlist; item != NULL; item = nitem) { |
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133 nitem = next(item); |
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134 tp = THINGPTR(item); |
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135 if (vert) { |
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136 if (top) { |
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137 if (tp->t_pos.y < TERRASAVE + 2) |
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138 tp->t_pos.y += lines - 5 - TERRASAVE; |
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139 else continue; |
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140 } |
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141 else { |
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142 if (tp->t_pos.y > lines - 4 - TERRASAVE) |
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143 tp->t_pos.y += 5 + TERRASAVE - lines; |
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144 else continue; |
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145 } |
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146 } |
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147 else { |
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148 if (top) { |
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149 if (tp->t_pos.x < TERRASAVE + 1) |
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150 tp->t_pos.x += cols - 2 - TERRASAVE; |
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151 else continue; |
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152 } |
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153 else { |
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154 if (tp->t_pos.x > cols - 2 - TERRASAVE) |
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155 tp->t_pos.x += 2 + TERRASAVE - cols; |
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156 else continue; |
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157 } |
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158 } |
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159 |
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160 /* |
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161 * If the monster is busy chasing another monster, don't save |
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162 * it |
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163 */ |
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164 if (tp->t_dest && tp->t_dest != &hero) continue; |
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165 |
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166 detach(mlist, item); |
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167 attach(savmonst, item); |
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168 } |
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169 |
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170 /* Check if any treasure should be saved */ |
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171 for (item = lvl_obj; item != NULL; item = nitem) { |
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172 nitem = next(item); |
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173 obj = OBJPTR(item); |
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174 if (vert) { |
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175 if (top) { |
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176 if (obj->o_pos.y < TERRASAVE + 2) |
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177 obj->o_pos.y += lines - 5 - TERRASAVE; |
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178 else continue; |
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179 } |
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180 else { |
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181 if (obj->o_pos.y > lines - 4 - TERRASAVE) |
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182 obj->o_pos.y += 5 + TERRASAVE - lines; |
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183 else continue; |
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184 } |
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185 } |
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186 else { |
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187 if (top) { |
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188 if (obj->o_pos.x < TERRASAVE + 1) |
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189 obj->o_pos.x += cols - 2 - TERRASAVE; |
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190 else continue; |
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191 } |
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192 else { |
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193 if (obj->o_pos.x > cols - 2 - TERRASAVE) |
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194 obj->o_pos.x += 2 + TERRASAVE - cols; |
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195 else continue; |
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196 } |
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197 } |
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198 detach(lvl_obj, item); |
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199 attach(savitems, item); |
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200 } |
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201 } |
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202 } |
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203 |
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204 |
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205 wclear(cw); |
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206 wclear(mw); |
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207 if (fresh) clear(); |
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208 /* |
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209 * check to see if he missed a UNIQUE, If he did then put it back |
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210 * in the monster table for next time |
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211 */ |
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212 for (item = mlist; item != NULL; item = next(item)) { |
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213 tp = THINGPTR(item); |
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214 if (on(*tp, ISUNIQUE)) |
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215 monsters[tp->t_index].m_normal = TRUE; |
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216 } |
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217 /* |
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218 * Free up the monsters on the last level |
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219 */ |
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220 t_free_list(monst_dead); |
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221 t_free_list(mlist); |
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222 o_free_list(lvl_obj); /* Free up previous objects (if any) */ |
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223 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) |
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224 r_free_list(rp->r_exit); /* Free up the exit lists */ |
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225 |
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226 levtype = ltype; |
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227 foods_this_level = 0; /* food for hero this level */ |
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228 if (ltype == POSTLEV || ltype == STARTLEV) { |
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229 if (ltype == POSTLEV) do_post(FALSE); /* Trading post */ |
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230 else do_post(TRUE); /* Equippage */ |
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231 levtype = ltype = POSTLEV; |
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232 } |
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233 else if (ltype == MAZELEV) { |
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234 do_maze(); |
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235 no_food++; |
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236 put_things(ltype); /* Place objects (if any) */ |
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237 } |
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238 else if (ltype == OUTSIDE) { |
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239 init_terrain(); |
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240 do_terrain(starty, startx, deltay, deltax, (bool) (fresh || !vert)); |
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241 no_food++; |
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242 put_things(ltype); |
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243 |
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244 /* Should we magically light this area? */ |
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245 if (waslit) rooms[0].r_flags &= ~ISDARK; |
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246 } |
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247 else { |
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248 do_rooms(); /* Draw rooms */ |
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249 do_passages(); /* Draw passages */ |
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250 no_food++; |
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251 put_things(ltype); /* Place objects (if any) */ |
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252 } |
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253 /* |
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254 * Place the staircase down. Only a small chance for an outside stairway. |
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255 */ |
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256 if (ltype != OUTSIDE || roll(1, 4) == 4) { |
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257 cnt = 0; |
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258 do { |
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259 rm = rnd_room(); |
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260 rnd_pos(&rooms[rm], &stairs); |
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261 } until (mvinch(stairs.y, stairs.x) == FLOOR || cnt++ > 5000); |
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262 addch(STAIRS); |
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263 } |
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264 /* |
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265 * maybe add a trading post |
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266 */ |
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267 if (level > 5 && rnd(11) == 7 && ltype == NORMLEV) { |
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268 cnt = 0; |
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269 do { |
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270 rm = rnd_room(); |
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271 if (rooms[rm].r_flags & ISTREAS) |
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272 continue; |
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273 rnd_pos(&rooms[rm], &stairs); |
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274 } until (winat(stairs.y, stairs.x) == FLOOR || cnt++ > 5000); |
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275 addch(POST); |
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276 } |
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277 if (ltype != POSTLEV) { /* Add monsters that fell through */ |
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278 nitem = tlist; |
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279 while (nitem != NULL) { |
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280 item = nitem; |
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281 nitem = next(item); /* because detach and attach mess up ptrs */ |
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282 tp = THINGPTR(item); |
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283 cnt = 0; |
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284 do { |
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285 rm = rnd_room(); |
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286 rnd_pos(&rooms[rm], &tp->t_pos); |
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287 } until (cnt++ > 5000 || winat(tp->t_pos.y, tp->t_pos.x) == FLOOR); |
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288 mvwaddch(mw, tp->t_pos.y, tp->t_pos.x, tp->t_type); |
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289 tp->t_oldch = CCHAR( mvwinch(cw, tp->t_pos.y, tp->t_pos.x) ); |
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290 |
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291 /* |
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292 * If it has a fire, mark it |
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293 */ |
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294 if (on(*tp, HASFIRE)) { |
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295 register struct linked_list *fire_item; |
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296 |
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297 fire_item = creat_item(); |
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298 ldata(fire_item) = (char *) tp; |
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299 attach(rooms[rm].r_fires, fire_item); |
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300 rooms[rm].r_flags |= HASFIRE; |
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301 } |
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302 turn_off(*tp,ISELSEWHERE); |
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303 detach(tlist, item); |
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304 attach(mlist, item); |
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305 } |
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306 } |
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307 |
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308 /* Restore any saved monsters */ |
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309 for (item = savmonst; item != NULL; item = nitem) { |
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310 nitem = next(item); |
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311 tp = THINGPTR(item); |
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312 mvwaddch(mw, tp->t_pos.y, tp->t_pos.x, tp->t_type); |
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313 tp->t_oldch = CCHAR( mvwinch(cw, tp->t_pos.y, tp->t_pos.x) ); |
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314 |
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315 /* |
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316 * If it has a fire, mark it |
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317 */ |
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318 if (on(*tp, HASFIRE)) { |
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319 register struct linked_list *fire_item; |
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320 |
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321 fire_item = creat_item(); |
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322 ldata(fire_item) = (char *) tp; |
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323 attach(rooms[rm].r_fires, fire_item); |
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324 rooms[rm].r_flags |= HASFIRE; |
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325 } |
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326 |
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327 detach(savmonst, item); |
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328 attach(mlist, item); |
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329 } |
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330 |
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331 /* Restore any saved objects */ |
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332 for(item = savitems; item != NULL; item = nitem) { |
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333 nitem = next(item); |
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334 obj = OBJPTR(item); |
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335 mvaddch(obj->o_pos.y, obj->o_pos.x, obj->o_type); |
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336 detach(savitems, item); |
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337 attach(lvl_obj, item); |
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338 } |
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339 |
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340 |
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341 /* |
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342 * Place the traps (except for trading post) |
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343 */ |
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344 ntraps = 0; /* No traps yet */ |
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345 if (levtype == NORMLEV) { |
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346 if (rnd(10) < vlevel) { |
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347 ntraps = rnd(vlevel/4)+1; |
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348 if (ntraps > MAXTRAPS) |
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349 ntraps = MAXTRAPS; |
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350 i = ntraps; |
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351 while (i--) |
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352 { |
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353 cnt = 0; |
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354 do { |
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355 rm = rnd_room(); |
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356 if (rooms[rm].r_flags & ISTREAS) |
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357 continue; |
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358 rnd_pos(&rooms[rm], &stairs); |
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359 } until (winat(stairs.y, stairs.x) == FLOOR || cnt++ > 5000); |
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360 |
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361 traps[i].tr_flags = 0; |
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362 |
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363 /* If we are at the bottom, we can't set a trap door */ |
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364 if (level >= nfloors) ch = (char) rnd(7) + 1; |
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365 else ch = (char) rnd(8); |
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366 |
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367 switch((int) ch) { |
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368 case 0: ch = TRAPDOOR; |
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369 when 1: ch = BEARTRAP; |
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370 when 2: ch = SLEEPTRAP; |
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371 when 3: ch = ARROWTRAP; |
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372 when 4: ch = TELTRAP; |
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373 when 5: ch = DARTTRAP; |
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374 when 6: ch = POOL; |
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375 traps[i].tr_flags = ISFOUND; |
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376 when 7: ch = MAZETRAP; |
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377 } |
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378 addch(ch); |
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379 traps[i].tr_type = ch; |
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380 traps[i].tr_show = FLOOR; |
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381 traps[i].tr_pos = stairs; |
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382 } |
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383 } |
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384 } |
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385 if (fresh) { /* A whole new picture */ |
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386 /* |
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387 * try to find a room for the hero. The objective here is to: |
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388 * |
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389 * --> don't put him in a treasure room |
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390 * --> don't put him on an object |
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391 * --> try not to put him next to the stairs |
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392 */ |
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393 cnt = 5000; |
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394 do { |
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395 rm = rnd_room(); |
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396 if (rooms[rm].r_flags & ISTREAS) |
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397 continue; |
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398 rnd_pos(&rooms[rm], &hero); |
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399 } until( cnt-- == 0 || |
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400 (winat(hero.y, hero.x) == FLOOR && |
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401 DISTANCE(hero.y, hero.x, stairs.y, stairs.x) > cnt/10)); |
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402 } |
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403 else { /* We're extending into an adjacent outside plane */ |
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404 rm = 0; |
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405 if (vert) { |
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406 if (hero.y == 1) hero.y = lines - 3 - TERRASAVE; /* Top to bottom */ |
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407 else hero.y = TERRASAVE + 1; /* Bottom to top */ |
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408 } |
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409 else { |
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410 if (hero.x == 0) hero.x = cols - 1 - TERRASAVE; /* Right to left */ |
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411 else hero.x = TERRASAVE; /* Left to right */ |
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412 } |
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413 } |
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414 oldrp = &rooms[rm]; /* Set the current room */ |
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415 player.t_oldpos = player.t_pos; /* Set the current position */ |
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416 if (ISWEARING(R_AGGR) || |
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417 (cur_misc[WEAR_JEWEL] != NULL && |
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418 cur_misc[WEAR_JEWEL]->o_which == MM_JEWEL)) |
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419 aggravate(TRUE, TRUE); |
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420 |
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421 /* |
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422 * If player is moving up or above his deepest point, wake up any |
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423 * non-uniques |
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424 */ |
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425 else if (level < cur_max) aggravate(FALSE, FALSE); |
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426 |
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427 light(&hero); |
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428 wmove(cw, hero.y, hero.x); |
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429 waddch(cw, PLAYER); |
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430 |
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431 if (level > cur_max) |
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432 cur_max = level; |
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433 |
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434 status(TRUE); |
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435 |
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436 /* Do we sense any food on this level? */ |
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437 if (cur_relic[SURTUR_RING]) quaff(P_FFIND, NULL, NULL, FALSE); |
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438 } |
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439 |
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440 /* |
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441 * Pick a room that is really there |
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442 */ |
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443 |
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444 rnd_room() |
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445 { |
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446 register int rm; |
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447 |
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448 if (levtype != NORMLEV) |
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449 rm = 0; |
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450 else do |
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451 { |
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452 rm = rnd(MAXROOMS); |
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453 } while (rooms[rm].r_flags & ISGONE); |
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454 return rm; |
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455 } |
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456 |
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457 /* |
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458 * put_things: |
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459 * put potions and scrolls on this level |
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460 */ |
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461 |
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462 put_things(ltype) |
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463 LEVTYPE ltype; /* designates type of level to create */ |
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464 { |
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465 register int i, rm, cnt; |
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466 register struct object *cur; |
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467 register struct linked_list *item, *nextitem, *exitptr; |
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468 int length, width; |
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469 coord tp, *exit; |
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470 |
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471 /* |
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472 * The only way to get new stuff is to go down into the dungeon. |
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473 */ |
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474 if (level <= cur_max) |
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475 return; |
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476 |
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477 /* |
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478 * There is a chance that there is a treasure room on this level |
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479 */ |
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480 if (ltype != MAZELEV && rnd(HARDER) < level - 10) { |
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481 register j; |
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482 register struct room *rp; |
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483 |
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484 /* Count the number of free spaces */ |
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485 i = 0; /* 0 tries */ |
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486 do { |
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487 rp = &rooms[rnd_room()]; |
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488 width = rp->r_max.y - 2; |
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489 length = rp->r_max.x - 2; |
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490 } until ((width*length >= MAXTREAS) || (i++ > MAXROOMS*4)); |
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491 |
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492 /* Mark the room as a treasure room */ |
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493 rp->r_flags |= ISTREAS; |
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494 |
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495 /* Make all the doors secret doors */ |
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496 for (exitptr = rp->r_exit; exitptr; exitptr = next(exitptr)) { |
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497 exit = DOORPTR(exitptr); |
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498 move(exit->y, exit->x); |
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499 addch(SECRETDOOR); |
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500 } |
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501 |
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502 /* |
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503 * check to see if there are any monsters in room already |
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504 */ |
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505 for (item = mlist; item != NULL; item = nextitem) { |
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506 register struct thing *tp; |
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507 |
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508 tp = THINGPTR(item); |
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509 nextitem = next(item); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
510 if (rp == roomin(&tp->t_pos)) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
511 /* |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
512 * Don't let nice creatures be generated in a treasure |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
513 * room. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
514 */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
515 if ((player.t_ctype==C_PALADIN || player.t_ctype==C_RANGER) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
516 off(*tp, ISMEAN)) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
517 int index; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
518 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
519 if (on(*tp, ISUNIQUE)) index = tp->t_index; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
520 else index = -1; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
521 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
522 /* Get rid of the monster */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
523 killed(item, FALSE, FALSE, FALSE); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
524 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
525 /* Restore uniques back in the table */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
526 if (index != -1) monsters[index].m_normal = TRUE; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
527 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
528 continue; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
529 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
530 turn_on(*tp, ISMEAN); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
531 turn_on(*tp, ISGUARDIAN); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
532 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
533 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
534 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
535 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
536 /* Put in the monsters and treasures */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
537 for (j=1; j<rp->r_max.y-1; j++) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
538 for (i=1; i<rp->r_max.x-1; i++) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
539 coord trp; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
540 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
541 trp.y = rp->r_pos.y+j; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
542 trp.x = rp->r_pos.x+i; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
543 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
544 /* Monsters */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
545 if ((rnd(100) < (MAXTREAS*100)/(width*length)) && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
546 (mvwinch(mw, rp->r_pos.y+j, rp->r_pos.x+i) == ' ')) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
547 register struct thing *tp; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
548 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
549 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
550 * Put it there and leave it asleep. Wake the monsters |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
551 * when the player enters the room. Hopefully, all bases |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
552 * are covered as far as the ways to get in. This way |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
553 * cpu time is not wasted on the awake monsters that |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
554 * can't get to the player anyway. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
555 * try not to put any UNIQUEs in a treasure room. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
556 * note that they may have put put in already by the |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
557 * non-treasure room code. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
558 * also, try not to put ISMEAN monsters in a treasure |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
559 * room as these are supposed to be non-hostile until |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
560 * attacked. It also makes life simpler for the ranger |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
561 * and paladin. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
562 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
563 while (TRUE) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
564 item = new_item(sizeof *tp); /* Make a monster */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
565 tp = THINGPTR(item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
566 new_monster(item,randmonster(FALSE, TRUE),&trp,TRUE); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
567 if (on(*tp, HASFIRE)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
568 register struct linked_list *fire_item; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
569 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
570 fire_item = creat_item(); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
571 ldata(fire_item) = (char *) tp; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
572 attach(rp->r_fires, fire_item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
573 rp->r_flags |= HASFIRE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
574 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
575 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
576 * only picky for these classes |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
577 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
578 if (player.t_ctype!=C_RANGER&&player.t_ctype!=C_PALADIN) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
579 break; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
580 if (on(*tp, ISMEAN)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
581 break; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
582 killed (item, FALSE, FALSE, FALSE); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
583 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
584 if (on(*tp, ISUNIQUE)) { /* just in case */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
585 carry_obj(tp, monsters[tp->t_index].m_carry); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
586 tp->t_no_move = movement(tp); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
587 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
588 turn_on(*tp, ISGUARDIAN); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
589 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
590 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
591 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
592 /* Treasures */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
593 if ((rnd(100) < (MAXTREAS*100)/(width*length)) && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
594 (mvinch(rp->r_pos.y+j, rp->r_pos.x+i) == FLOOR)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
595 item = new_thing(ALL, TRUE); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
596 attach(lvl_obj, item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
597 cur = OBJPTR(item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
598 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
599 mvaddch(trp.y, trp.x, cur->o_type); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
600 cur->o_pos = trp; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
601 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
602 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
603 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
604 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
605 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
606 * Do MAXOBJ attempts to put things on a level |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
607 * put more things in a maze to entice player to navigate them |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
608 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
609 for (i = 0; i < MAXOBJ; i++) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
610 if (ltype == MAZELEV || rnd(100) < 45) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
611 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
612 * Pick a new object and link it in the list |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
613 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
614 item = new_thing(ALL, TRUE); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
615 attach(lvl_obj, item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
616 cur = OBJPTR(item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
617 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
618 * Put it somewhere |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
619 */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
620 cnt = 0; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
621 do { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
622 rm = rnd_room(); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
623 rnd_pos(&rooms[rm], &tp); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
624 } until (winat(tp.y, tp.x) == FLOOR || cnt++ > 500); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
625 mvaddch(tp.y, tp.x, cur->o_type); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
626 cur->o_pos = tp; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
627 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
628 } |