Mercurial > hg > early-roguelike
annotate arogue7/options.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
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date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | a307ff9cd95e |
children | f9ef86cf22b2 |
rev | line source |
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1 /* |
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2 * options.c - This file has all the code for the option command |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * This file has all the code for the option command. |
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17 * I would rather this command were not necessary, but |
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18 * it is the only way to keep the wolves off of my back. |
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19 * |
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20 */ |
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21 |
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22 #include "curses.h" |
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23 #include <ctype.h> |
126 | 24 #include <string.h> |
125
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25 #include "rogue.h" |
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26 |
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27 #define NUM_OPTS (sizeof optlist / sizeof (OPTION)) |
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28 |
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29 |
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30 /* |
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31 * description of an option and what to do with it |
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32 */ |
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33 struct optstruct { |
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34 char *o_name; /* option name */ |
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35 char *o_prompt; /* prompt for interactive entry */ |
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36 int *o_opt; /* pointer to thing to set */ |
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37 int (*o_putfunc)(); /* function to print value */ |
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38 int (*o_getfunc)(); /* function to get value interactively */ |
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39 }; |
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40 |
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41 typedef struct optstruct OPTION; |
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42 |
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43 int put_bool(), |
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44 get_bool(), |
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45 put_str(), |
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46 get_str(), |
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47 put_abil(), |
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48 get_abil(), |
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49 get_quest(), |
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50 put_quest(); |
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51 |
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52 int get_str_prot(char *opt, WINDOW *win); |
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53 int get_score(char *opt, WINDOW *win); |
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54 bool allowchange(OPTION *op); |
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55 |
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56 OPTION optlist[] = { |
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57 {"terse", "Terse output: ", |
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58 (int *) &terse, put_bool, get_bool }, |
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59 {"flush", "Flush typeahead during battle: ", |
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60 (int *) &fight_flush, put_bool, get_bool }, |
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61 {"jump", "Show position only at end of run: ", |
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62 (int *) &jump, put_bool, get_bool }, |
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63 {"step", "Do inventories one line at a time: ", |
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64 (int *) &slow_invent, put_bool, get_bool }, |
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65 {"askme", "Ask me about unidentified things: ", |
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66 (int *) &askme, put_bool, get_bool }, |
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67 {"pickup", "Pick things up automatically: ", |
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68 (int *) &auto_pickup, put_bool, get_bool }, |
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69 {"overlay", "Overlay menu: ", |
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70 (int *) &menu_overlay, put_bool, get_bool }, |
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71 {"name", "Name: ", |
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72 (int *) whoami, put_str, get_str_prot }, |
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73 {"file", "Save file: ", |
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74 (int *) file_name, put_str, get_str_prot }, |
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75 {"score", "Score file: ", |
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76 (int *) score_file, put_str, get_score }, |
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77 {"class", "Character class: ", |
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78 (int *)&char_type, put_abil, get_abil }, |
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79 {"quest", "Quest item: ", |
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80 (int *) &quest_item, put_quest, get_quest } |
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81 }; |
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82 |
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83 /* |
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84 * The ability field is read-only |
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85 */ |
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86 get_abil(abil, win) |
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87 int *abil; |
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88 WINDOW *win; |
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