Mercurial > hg > early-roguelike
annotate arogue7/passages.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
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date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | adfa37e67084 |
children | 1cd604c827a3 |
rev | line source |
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1 /* |
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2 * passages.c - Draw the connecting passages |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Draw the connecting passages |
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17 * |
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18 * @(#)passages.c 3.4 (Berkeley) 6/15/81 |
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19 */ |
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20 |
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21 #include "curses.h" |
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22 #include "rogue.h" |
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23 |
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24 /* |
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25 * do_passages: |
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26 * Draw all the passages on a level. |
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27 */ |
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28 |
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29 do_passages() |
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30 { |
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31 register struct rdes *r1, *r2; |
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32 register int i, j; |
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33 register int roomcount; |
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34 static struct rdes |
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35 { |
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36 bool conn[MAXROOMS]; /* possible to connect to room i? */ |
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37 bool isconn[MAXROOMS]; /* connection been made to room i? */ |
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38 bool ingraph; /* this room in graph already? */ |
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39 } rdes[MAXROOMS] = { |
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40 { { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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41 { { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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42 { { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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43 { { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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44 { { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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45 { { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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46 { { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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47 { { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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48 { { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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49 }; |
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50 |
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51 /* |
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52 * reinitialize room graph description |
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53 */ |
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54 for (r1 = rdes; r1 <= &rdes[MAXROOMS-1]; r1++) |
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55 { |
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56 for (j = 0; j < MAXROOMS; j++) |
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57 r1->isconn[j] = FALSE; |
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58 r1->ingraph = FALSE; |
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59 } |
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60 |
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61 /* |
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62 * starting with one room, connect it to a random adjacent room and |
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63 * then pick a new room to start with. |
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64 */ |
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65 roomcount = 1; |
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66 r1 = &rdes[rnd(MAXROOMS)]; |
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67 r1->ingraph = TRUE; |
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68 do |
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69 { |
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70 /* |
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71 * find a room to connect with |
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72 */ |
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73 j = 0; |
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74 for (i = 0; i < MAXROOMS; i++) |
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75 if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0) |
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76 r2 = &rdes[i]; |
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77 /* |
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78 * if no adjacent rooms are outside the graph, pick a new room |
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79 * to look from |
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80 */ |
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81 if (j == 0) |
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82 { |
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83 do |
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84 r1 = &rdes[rnd(MAXROOMS)]; |
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85 until (r1->ingraph); |
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86 } |
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87 /* |
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88 * otherwise, connect new room to the graph, and draw a tunnel |
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89 * to it |
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90 */ |
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