Mercurial > hg > early-roguelike
annotate arogue7/potions.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
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date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | b786053d2f37 |
children | 0d9ebab59a66 |
rev | line source |
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125
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1 /* |
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2 * potions.c - Function(s) for dealing with potions |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Function(s) for dealing with potions |
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17 */ |
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18 |
126 | 19 #include <stdlib.h> |
125
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20 #include "curses.h" |
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21 #include "rogue.h" |
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22 |
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23 |
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24 /* |
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25 * add_abil is an array of functions used to change attributes. It must be |
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26 * ordered according to the attribute definitions in rogue.h. |
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27 */ |
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28 |
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29 void (*add_abil[NUMABILITIES])() = { |
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30 add_intelligence, add_strength, add_wisdom, add_dexterity, |
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31 add_constitution, add_charisma |
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32 }; |
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33 |
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34 /* |
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35 * res_abil is an array of functions used to change attributes. It must be |
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36 * ordered according to the attribute definitions in rogue.h. |
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37 */ |
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38 |
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39 void (*res_abil[NUMABILITIES])() = { |
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40 res_intelligence, res_strength, res_wisdom, res_dexterity, |
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41 res_constitution, res_charisma |
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42 }; |
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43 |
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44 /* |
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45 * Increase player's constitution |
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46 */ |
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47 |
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48 void |
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49 add_constitution(change) |
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50 int change; |
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51 { |
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52 /* Do the potion */ |
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53 if (change < 0) { |
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54 msg("You feel less healthy now."); |
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55 pstats.s_const += change; |
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56 if (pstats.s_const <= 0) |
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57 death(D_CONSTITUTION); |
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58 } |
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59 else { |
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60 msg("You feel healthier now."); |
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61 pstats.s_const = min(pstats.s_const + change, 25); |
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62 } |
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63 |
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64 /* Adjust the maximum */ |
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65 if (max_stats.s_const < pstats.s_const) |
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66 max_stats.s_const = pstats.s_const; |
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67 } |
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68 |
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69 /* |
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70 * Increase player's charisma |
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71 */ |
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72 |
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73 void |
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74 add_charisma(change) |
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75 int change; |
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76 { |
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77 /* Do the potion */ |
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78 if (change < 0) msg("You feel less attractive now."); |
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79 else msg("You feel more attractive now."); |
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80 |
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81 pstats.s_charisma += change; |
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82 if (pstats.s_charisma > 25) pstats.s_charisma = 25; |
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83 else if (pstats.s_charisma < 3) pstats.s_charisma = 3; |
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84 |
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85 /* Adjust the maximum */ |
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86 if (max_stats.s_charisma < pstats.s_charisma) |
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87 max_stats.s_charisma = pstats.s_charisma; |
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88 } |
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89 |
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90 /* |
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91 * Increase player's dexterity |