Mercurial > hg > early-roguelike
annotate arogue7/wear.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
---|---|
date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | cadff8f047a1 |
children | f9ef86cf22b2 |
rev | line source |
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125
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1 /* |
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2 * wear.c - functions for dealing with armor |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * This file contains misc functions for dealing with armor |
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17 */ |
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18 |
126 | 19 #include <stdlib.h> |
125
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20 #include "curses.h" |
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21 #include "rogue.h" |
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22 |
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23 |
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24 /* |
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25 * take_off: |
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26 * Get the armor off of the players back |
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27 */ |
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28 |
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29 take_off() |
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30 { |
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31 register struct object *obj; |
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32 register struct linked_list *item; |
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33 |
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34 /* It takes time to take things off */ |
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35 if (player.t_action != C_TAKEOFF) { |
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36 /* What does player want to take off? */ |
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37 if ((item = get_item(pack, "take off", REMOVABLE, FALSE, FALSE))==NULL) |
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38 return; |
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39 |
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40 obj = OBJPTR(item); |
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41 if (!is_current(obj)) { |
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42 msg("Not wearing %c) %s", pack_char(pack, obj),inv_name(obj, TRUE)); |
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43 return; |
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44 } |
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45 |
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46 player.t_using = item; /* Remember what it is */ |
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47 player.t_action = C_TAKEOFF; /* We are taking something off */ |
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48 |
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49 /* Cursed items take almost no time */ |
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50 if (obj->o_flags & ISCURSED) player.t_no_move = movement(&player); |
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51 else player.t_no_move = dress_units(item) * movement(&player); |
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52 return; |
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53 } |
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54 |
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55 /* We have waited our time, let's take off our item */ |
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56 item = player.t_using; |
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57 player.t_using = NULL; |
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58 player.t_action = A_NIL; |
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59 |
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60 obj = OBJPTR(item); |
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61 if (!is_current(obj)) { /* Just to be on the safe side */ |
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62 msg("Not wearing %c) %s", pack_char(pack, obj),inv_name(obj, TRUE)); |
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63 return; |
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64 } |
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65 |
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66 /* Can the player remove the item? */ |
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67 if (!dropcheck(obj)) return; |
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68 updpack(TRUE, &player); |
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69 |
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70 msg("Was wearing %c) %s", pack_char(pack, obj),inv_name(obj,TRUE)); |
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71 } |
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72 |
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73 /* |
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74 * wear: |
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75 * The player wants to wear something, so let him/her put it on. |
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76 */ |
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77 |
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78 wear() |
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79 { |
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80 register struct linked_list *item; |
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81 register struct object *obj; |
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82 register int i; |
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83 |
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84 /* It takes time to put things on */ |
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85 if (player.t_action != C_WEAR) { |
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86 /* What does player want to wear? */ |
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87 if ((item = get_item(pack, "wear", WEARABLE, FALSE, FALSE)) == NULL) |
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88 return; |
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89 |
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90 obj = OBJPTR(item); |
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91 |
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92 switch (obj->o_type) { |
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93 case ARMOR: |
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94 if (cur_armor != NULL) { |
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95 addmsg("You are already wearing armor"); |
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96 if (!terse) addmsg(". You'll have to take it off first."); |
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97 endmsg(); |
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98 after = FALSE; |
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99 return; |
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100 } |
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101 if (player.t_ctype == C_MONK) { |
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102 msg("Monks can't wear armor!"); |
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103 return; |
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104 } |
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105 if (cur_misc[WEAR_BRACERS] != NULL) { |
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106 msg("You can't wear armor with bracers of defense."); |
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107 return; |
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108 } |
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109 if (cur_misc[WEAR_CLOAK] != NULL || cur_relic[EMORI_CLOAK]) { |
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110 msg("You can't wear armor with a cloak."); |
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111 return; |
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112 } |
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113 if (player.t_ctype == C_THIEF && |
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114 (obj->o_which != LEATHER && |
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115 obj->o_which != STUDDED_LEATHER)) { |
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116 if (terse) msg("Thieves can't wear that type of armor"); |
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117 else |
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118 msg("Thieves can only wear leather or studded leather armor"); |
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119 return; |
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120 } |
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121 if (player.t_ctype == C_ASSASIN && |
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122 (obj->o_which != LEATHER && |
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123 obj->o_which != STUDDED_LEATHER)) { |
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124 if (terse) msg("Assassins can't wear that type of armor"); |
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125 else |
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126 msg("Assassins can only wear leather or studded leather armor"); |
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127 return; |
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128 } |
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129 |
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130 when MM: |
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131 switch (obj->o_which) { |
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132 /* |
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133 * when wearing the boots of elvenkind the player will not |
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134 * set off any traps |
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135 */ |
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136 case MM_ELF_BOOTS: |
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137 if (cur_misc[WEAR_BOOTS] != NULL) { |
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138 msg("Already wearing a pair of boots"); |
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139 return; |
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140 } |
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141 /* |
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142 * when wearing the boots of dancing the player will dance |
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143 * uncontrollably |
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144 */ |
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145 when MM_DANCE: |
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146 if (cur_misc[WEAR_BOOTS] != NULL) { |
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147 msg("Already wearing a pair of boots"); |
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148 return; |
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149 } |
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150 /* |
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151 * bracers give the hero protection in he same way armor does. |
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152 * they cannot be used with armor but can be used with cloaks |
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153 */ |
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154 when MM_BRACERS: |
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155 if (cur_misc[WEAR_BRACERS] != NULL) { |
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156 msg("Already wearing bracers"); |
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157 return; |
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158 } |
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159 else { |
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160 if (cur_armor != NULL) { |
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161 msg("You can't wear bracers of defense with armor."); |
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162 return; |
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163 } |
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164 } |
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165 |
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166 /* |
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167 * The robe (cloak) of powerlessness disallows any spell casting |
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168 */ |
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169 when MM_R_POWERLESS: |
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170 /* |
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171 * the cloak of displacement gives the hero an extra +2 on AC |
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172 * and saving throws. Cloaks cannot be used with armor. |
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173 */ |
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174 case MM_DISP: |
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175 /* |
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176 * the cloak of protection gives the hero +n on AC and saving |
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177 * throws with a max of +3 on saves |
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178 */ |
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179 case MM_PROTECT: |
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180 if (cur_misc[WEAR_CLOAK] != NULL || |
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181 cur_relic[EMORI_CLOAK]) { |
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182 msg("%slready wearing a cloak.", terse ? "A" |
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183 : "You are a"); |
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184 return; |
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185 } |
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186 else { |
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187 if (cur_armor != NULL) { |
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188 msg("You can't wear a cloak with armor."); |
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189 return; |
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190 } |
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191 } |
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192 /* |
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193 * the gauntlets of dexterity give the hero a dexterity of 18 |
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194 * the gauntlets of ogre power give the hero a strength of 18 |
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195 * the gauntlets of fumbling cause the hero to drop his weapon |
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196 */ |
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197 when MM_G_DEXTERITY: |
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198 case MM_G_OGRE: |
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199 case MM_FUMBLE: |
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200 if (cur_misc[WEAR_GAUNTLET] != NULL) { |
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201 msg("Already wearing a pair of gauntlets."); |
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202 return; |
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203 } |
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204 /* |
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205 * the jewel of attacks does an aggavate monster |
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206 */ |
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207 when MM_JEWEL: |
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208 if (cur_misc[WEAR_JEWEL] != NULL || |
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209 cur_relic[YENDOR_AMULET] || |
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210 cur_relic[STONEBONES_AMULET]) { |
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211 msg("Already wearing an amulet."); |
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212 return; |
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213 } |
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214 /* |
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215 * the necklace of adaption makes the hero immune to |
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216 * chlorine gas |
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217 */ |
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218 when MM_ADAPTION: |
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219 if (cur_misc[WEAR_NECKLACE] != NULL) { |
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220 msg("Already wearing a necklace"); |
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parents:
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221 return; |
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parents:
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222 } |
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parents:
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223 /* |
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parents:
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224 * the necklace of stragulation will try to strangle the |
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225 * hero to death |
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226 */ |
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227 when MM_STRANGLE: |
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228 if (cur_misc[WEAR_NECKLACE] != NULL) { |
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229 msg("Already wearing a necklace"); |
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230 return; |
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diff
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|
231 } |
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232 otherwise: |
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233 msg("what a strange item you have!"); |
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parents:
diff
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234 return; |
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235 } |
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236 |
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237 when RING: |
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238 if (cur_misc[WEAR_GAUNTLET] != NULL) { |
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239 msg ("You have to remove your gauntlets first!"); |
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parents:
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240 return; |
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parents:
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|
241 } |
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242 |
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243 /* Is there room to put the ring on */ |
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244 for (i=0; i<NUM_FINGERS; i++) |
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245 if (cur_ring[i] == NULL) { |
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parents:
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246 break; |
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parents:
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247 } |
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248 if (i == NUM_FINGERS) { /* No room */ |
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249 if (terse) msg("Wearing enough rings"); |
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250 else msg("You already have on eight rings"); |
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parents:
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251 return; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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252 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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|
253 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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|
254 |
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parents:
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255 player.t_using = item; /* Remember what it is */ |
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parents:
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256 player.t_action = C_WEAR; /* We are taking something off */ |
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257 player.t_no_move = dress_units(item) * movement(&player); |
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258 return; |
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259 } |
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260 |
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261 /* We have waited our time, let's put on our item */ |
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262 item = player.t_using; |
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263 player.t_using = NULL; |
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264 player.t_action = A_NIL; |
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265 |
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266 obj = OBJPTR(item); |
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267 |
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268 switch (obj->o_type) { |
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269 case ARMOR: |
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270 obj->o_flags |= ISKNOW; |
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271 cur_armor = obj; |
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272 addmsg(terse ? "W" : "You are now w"); |
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273 msg("earing %s.", armors[obj->o_which].a_name); |
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274 |
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275 when MM: |
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276 switch (obj->o_which) { |
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277 /* |
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278 * when wearing the boots of elvenkind the player will not |
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279 * set off any traps |
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280 */ |
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281 case MM_ELF_BOOTS: |
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282 msg("Wearing %s",inv_name(obj,TRUE)); |
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283 cur_misc[WEAR_BOOTS] = obj; |
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284 /* |
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285 * when wearing the boots of dancing the player will dance |
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286 * uncontrollably |
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287 */ |
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288 when MM_DANCE: |
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289 msg("Wearing %s",inv_name(obj,TRUE)); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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290 cur_misc[WEAR_BOOTS] = obj; |
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291 msg("You begin to dance uncontrollably!"); |
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292 turn_on(player, ISDANCE); |
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293 /* |
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294 * bracers give the hero protection in he same way armor does. |
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295 * they cannot be used with armor but can be used with cloaks |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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296 */ |
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297 when MM_BRACERS: |
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298 msg("wearing %s",inv_name(obj,TRUE)); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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299 cur_misc[WEAR_BRACERS] = obj; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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300 |
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301 /* |
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302 * The robe (cloak) of powerlessness disallows any spell casting |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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303 */ |
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304 when MM_R_POWERLESS: |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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305 /* |
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306 * the cloak of displacement gives the hero an extra +2 on AC |
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307 * and saving throws. Cloaks cannot be used with armor. |
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308 */ |
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309 case MM_DISP: |
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310 /* |
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311 * the cloak of protection gives the hero +n on AC and saving |
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312 * throws with a max of +3 on saves |
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313 */ |
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314 case MM_PROTECT: |
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315 msg("wearing %s",inv_name(obj,TRUE)); |
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316 cur_misc[WEAR_CLOAK] = obj; |
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317 /* |
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318 * the gauntlets of dexterity give the hero a dexterity of 18 |
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319 * the gauntlets of ogre power give the hero a strength of 18 |
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320 * the gauntlets of fumbling cause the hero to drop his weapon |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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321 */ |
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322 when MM_G_DEXTERITY: |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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323 case MM_G_OGRE: |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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324 case MM_FUMBLE: |
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parents:
diff
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325 msg("Wearing %s", inv_name(obj,TRUE)); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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326 cur_misc[WEAR_GAUNTLET] = obj; |
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327 if (obj->o_which == MM_FUMBLE) |
151
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arogue7, xrogue: rename daemon() to start_daemon().
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126
diff
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328 start_daemon(fumble, 0, AFTER); |
125
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329 /* |
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330 * the jewel of attacks does an aggavate monster |
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331 */ |
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332 when MM_JEWEL: |
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parents:
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333 msg("Wearing %s",inv_name(obj,TRUE)); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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334 cur_misc[WEAR_JEWEL] = obj; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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335 aggravate(TRUE, TRUE); |
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parents:
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336 /* |
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parents:
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337 * the necklace of adaption makes the hero immune to |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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338 * chlorine gas |
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339 */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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340 when MM_ADAPTION: |
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parents:
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341 msg("Wearing %s",inv_name(obj,TRUE)); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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342 cur_misc[WEAR_NECKLACE] = obj; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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343 turn_on(player, NOGAS); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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344 /* |
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parents:
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345 * the necklace of stragulation will try to strangle the |
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346 * hero to death |
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parents:
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347 */ |
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348 when MM_STRANGLE: |
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parents:
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349 msg("Wearing %s",inv_name(obj,TRUE)); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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350 cur_misc[WEAR_NECKLACE] = obj; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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351 msg("The necklace is beginning to strangle you!"); |
151
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126
diff
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352 start_daemon(strangle, 0, AFTER); |
125
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353 otherwise: |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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354 msg("What a strange item you have!"); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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|
355 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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|
356 status(FALSE); |
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357 if (m_know[obj->o_which] && m_guess[obj->o_which]) { |
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358 free(m_guess[obj->o_which]); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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359 m_guess[obj->o_which] = NULL; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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360 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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361 else if (!m_know[obj->o_which] && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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362 askme && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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363 (obj->o_flags & ISKNOW) == 0 && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
364 m_guess[obj->o_which] == NULL) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
365 nameitem(item, FALSE); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
366 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
367 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
368 when RING: |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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369 /* If there is room, put on the ring */ |
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parents:
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370 for (i=0; i<NUM_FINGERS; i++) |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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371 if (cur_ring[i] == NULL) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
372 cur_ring[i] = obj; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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373 break; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
374 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
375 if (i == NUM_FINGERS) { /* No room */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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376 if (terse) msg("Wearing enough rings"); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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377 else msg("You already have on eight rings"); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
378 return; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
379 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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|
380 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
381 /* Calculate the effect of the ring */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
382 ring_on(item); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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|
383 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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384 updpack(TRUE, &player); |
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385 } |
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386 |
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387 /* |
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388 * dress_units: |
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389 * How many movements periods does it take to put on or remove the |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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390 * given item of "clothing"? |
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391 */ |
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392 dress_units(item) |
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393 struct linked_list *item; |
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394 { |
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395 register struct object *obj; |
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396 |
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397 obj = OBJPTR(item); |
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398 |
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399 switch (obj->o_type) { |
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400 case ARMOR: |
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401 return(10-armors[obj->o_which].a_class); |
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402 when RING: |
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403 return(2); |
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404 when MM: |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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405 switch (obj->o_which) { |
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406 case MM_ELF_BOOTS: |
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407 case MM_DANCE: |
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408 /* Boots */ |
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409 return(4); |
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410 when MM_R_POWERLESS: |
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411 case MM_DISP: |
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412 case MM_PROTECT: |
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413 /* Robes */ |
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414 return(4); |
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415 when MM_BRACERS: |
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416 case MM_G_DEXTERITY: |
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417 case MM_G_OGRE: |
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418 case MM_FUMBLE: |
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419 /* Hand garments */ |
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420 return(3); |
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421 when MM_JEWEL: |
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422 case MM_ADAPTION: |
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423 case MM_STRANGLE: |
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424 /* Jewelry */ |
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425 return(2); |
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426 otherwise: |
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427 return(1); /* What is it? */ |
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428 } |
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429 otherwise: |
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430 return(1); /* What is it? */ |
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431 } |
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432 } |