Mercurial > hg > early-roguelike
annotate rogue3/armor.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
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date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | 527e2150eaf0 |
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rev | line source |
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0
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1 /* |
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2 * This file contains misc functions for dealing with armor |
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3 * @(#)armor.c 3.9 (Berkeley) 6/15/81 |
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4 * |
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5 * Rogue: Exploring the Dungeons of Doom |
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6 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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7 * All rights reserved. |
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8 * |
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9 * See the file LICENSE.TXT for full copyright and licensing information. |
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10 */ |
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11 |
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12 #include "curses.h" |
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13 #include "rogue.h" |
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14 |
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15 /* |
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16 * wear: |
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17 * The player wants to wear something, so let him/her put it on. |
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18 */ |
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19 |
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20 void |
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21 wear() |
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22 { |
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23 register struct linked_list *item; |
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24 register struct object *obj; |
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25 |
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26 if (cur_armor != NULL) |
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27 { |
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28 addmsg("You are already wearing some"); |
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29 if (!terse) |
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30 addmsg(". You'll have to take it off first"); |
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31 endmsg(); |
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32 after = FALSE; |
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33 return; |
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34 } |
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35 if ((item = get_item("wear", ARMOR)) == NULL) |
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36 return; |
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37 obj = (struct object *) ldata(item); |
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38 if (obj->o_type != ARMOR) |
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39 { |
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40 msg("You can't wear that."); |
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41 return; |
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42 } |
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43 waste_time(); |
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44 if (!terse) |
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45 addmsg("You are now w"); |
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46 else |
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47 addmsg("W"); |
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48 msg("earing %s.", a_names[obj->o_which]); |
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49 cur_armor = obj; |
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50 obj->o_flags |= ISKNOW; |
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51 } |
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52 |
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53 /* |
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54 * take_off: |
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55 * Get the armor off of the players back |
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56 */ |
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57 |
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58 void |
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59 take_off() |
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60 { |
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61 register struct object *obj; |
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62 |
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63 if ((obj = cur_armor) == NULL) |
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64 { |
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65 if (terse) |
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66 msg("Not wearing armor"); |
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67 else |
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68 msg("You aren't wearing any armor"); |
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69 return; |
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70 } |
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71 if (!dropcheck(cur_armor)) |
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72 return; |
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73 cur_armor = NULL; |
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74 if (terse) |
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75 addmsg("Was"); |
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76 else |
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77 addmsg("You used to be "); |
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78 msg(" wearing %c) %s", pack_char(obj), inv_name(obj, TRUE)); |
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79 } |
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80 |
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81 /* |
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82 * waste_time: |
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83 * Do nothing but let other things happen |
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84 */ |
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85 |
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86 void |
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87 waste_time() |
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88 { |
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89 do_daemons(BEFORE); |
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90 do_fuses(BEFORE); |
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91 do_daemons(AFTER); |
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92 do_fuses(AFTER); |
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93 } |