Mercurial > hg > early-roguelike
annotate rogue3/misc.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
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date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | 527e2150eaf0 |
children | e7862a021609 |
rev | line source |
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1 /* |
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2 * all sorts of miscellaneous routines |
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3 * |
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4 * @(#)misc.c 3.13 (Berkeley) 6/15/81 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include "curses.h" |
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14 #include "rogue.h" |
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15 #include <ctype.h> |
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16 |
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17 /* |
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18 * tr_name: |
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19 * print the name of a trap |
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20 */ |
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21 |
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22 char * |
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23 tr_name(int ch) |
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24 { |
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25 char *s = ""; |
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26 |
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27 switch (ch) |
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28 { |
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29 case TRAPDOOR: |
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30 s = terse ? "A trapdoor." : "You found a trapdoor."; |
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31 when BEARTRAP: |
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32 s = terse ? "A beartrap." : "You found a beartrap."; |
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33 when SLEEPTRAP: |
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34 s = terse ? "A sleeping gas trap.":"You found a sleeping gas trap."; |
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35 when ARROWTRAP: |
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36 s = terse ? "An arrow trap." : "You found an arrow trap."; |
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37 when TELTRAP: |
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38 s = terse ? "A teleport trap." : "You found a teleport trap."; |
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39 when DARTTRAP: |
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40 s = terse ? "A dart trap." : "You found a poison dart trap."; |
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41 } |
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42 return s; |
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43 } |
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44 |
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45 /* |
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46 * Look: |
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47 * A quick glance all around the player |
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48 */ |
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49 |
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50 void |
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51 look(int wakeup) |
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52 { |
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53 int x, y; |
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54 int ch; |
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55 int oldx, oldy; |
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56 int inpass; |
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57 int passcount = 0; |
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58 struct room *rp; |
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59 int ey, ex; |
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60 |
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61 getyx(cw, oldy, oldx); |
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62 if (oldrp != NULL && (oldrp->r_flags & ISDARK) && off(player, ISBLIND)) |
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63 { |
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64 for (x = oldpos.x - 1; x <= oldpos.x + 1; x++) |
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65 for (y = oldpos.y - 1; y <= oldpos.y + 1; y++) |
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66 if ((y != hero.y || x != hero.x) && show(y, x) == FLOOR) |
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67 mvwaddch(cw, y, x, ' '); |
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68 } |
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69 inpass = ((rp = roomin(&hero)) == NULL); |
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70 ey = hero.y + 1; |
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71 ex = hero.x + 1; |
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72 for (x = hero.x - 1; x <= ex; x++) |
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73 if (x >= 0 && x < COLS) for (y = hero.y - 1; y <= ey; y++) |
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74 { |
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75 if (y <= 0 || y >= LINES - 1) |
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76 continue; |
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77 if (isupper(mvwinch(mw, y, x))) |
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78 { |
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79 struct linked_list *it; |
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80 struct thing *tp; |
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81 |
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82 if (wakeup) |
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83 it = wake_monster(y, x); |
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84 else |
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85 it = find_mons(y, x); |
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86 tp = (struct thing *) ldata(it); |
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87 if ((tp->t_oldch = mvinch(y, x)) == TRAP) |
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88 tp->t_oldch = |
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89 (trap_at(y,x)->tr_flags&ISFOUND) ? TRAP : FLOOR; |
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90 if (tp->t_oldch == FLOOR && (rp != NULL) && (rp->r_flags & ISDARK) |
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91 && off(player, ISBLIND)) |
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92 tp->t_oldch = ' '; |
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93 } |
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94 /* |
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95 * Secret doors show as walls |
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96 */ |
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97 if ((ch = show(y, x)) == SECRETDOOR) |
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98 ch = secretdoor(y, x); |
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99 /* |
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100 * Don't show room walls if he is in a passage |
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101 */ |
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102 if (off(player, ISBLIND)) |
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103 { |
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104 if (y == hero.y && x == hero.x |
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105 || (inpass && (ch == '-' || ch == '|'))) |
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