Mercurial > hg > early-roguelike
annotate rogue3/potions.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
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date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | 527e2150eaf0 |
children | e7862a021609 |
rev | line source |
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0
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1 /* |
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2 * @(#)potions.c 3.1 3.1 5/7/81 |
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3 * Function(s) for dealing with potions |
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4 * |
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5 * Rogue: Exploring the Dungeons of Doom |
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6 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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7 * All rights reserved. |
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8 * |
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9 * See the file LICENSE.TXT for full copyright and licensing information. |
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10 */ |
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11 |
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12 #include "curses.h" |
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13 #include <stdlib.h> |
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14 #include <string.h> |
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15 #include "rogue.h" |
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16 |
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17 void |
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18 quaff() |
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19 { |
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20 struct object *obj; |
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21 struct linked_list *item, *titem; |
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22 struct thing *th; |
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23 char buf[80]; |
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24 |
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25 item = get_item("quaff", POTION); |
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26 /* |
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27 * Make certain that it is somethings that we want to drink |
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28 */ |
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29 if (item == NULL) |
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30 return; |
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31 obj = (struct object *) ldata(item); |
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32 if (obj->o_type != POTION) |
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33 { |
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34 if (!terse) |
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35 msg("Yuk! Why would you want to drink that?"); |
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36 else |
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37 msg("That's undrinkable"); |
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38 return; |
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39 } |
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40 if (obj == cur_weapon) |
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41 cur_weapon = NULL; |
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42 |
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43 /* |
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44 * Calculate the effect it has on the poor guy. |
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45 */ |
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46 switch(obj->o_which) |
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47 { |
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48 case P_CONFUSE: |
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49 if (off(player, ISHUH)) |
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50 msg("Wait, what's going on here. Huh? What? Who?"); |
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51 |
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52 if (on(player, ISHUH)) |
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53 lengthen(unconfuse, rnd(8)+HUHDURATION); |
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54 else |
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55 fuse(unconfuse, 0, rnd(8)+HUHDURATION, AFTER); |
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56 |
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57 player.t_flags |= ISHUH; |
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58 p_know[P_CONFUSE] = TRUE; |
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59 when P_POISON: |
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60 if (!ISWEARING(R_SUSTSTR)) |
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61 { |
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62 chg_str(-(rnd(3)+1)); |
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63 msg("You feel very sick now."); |
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64 } |
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65 else |
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66 msg("You feel momentarily sick"); |
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67 p_know[P_POISON] = TRUE; |
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68 when P_HEALING: |
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69 if ((pstats.s_hpt += roll(pstats.s_lvl, 4)) > max_hp) |
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70 pstats.s_hpt = ++max_hp; |
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71 msg("You begin to feel better."); |
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72 sight(); |
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73 p_know[P_HEALING] = TRUE; |
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74 when P_STRENGTH: |
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75 msg("You feel stronger, now. What bulging muscles!"); |
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76 chg_str(1); |
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77 p_know[P_STRENGTH] = TRUE; |
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78 when P_MFIND: |
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79 /* |
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80 * Potion of monster detection, if there are monters, detect them |
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81 */ |
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82 if (mlist != NULL) |
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83 { |
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84 wclear(hw); |
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85 overwrite(mw, hw); |
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86 show_win(hw, |
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87 "You begin to sense the presence of monsters.--More--"); |
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88 p_know[P_MFIND] = TRUE; |
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89 } |
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90 else |
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91 msg("You have a strange feeling for a moment, then it passes."); |
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92 when P_TFIND: |
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93 /* |
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94 * Potion of magic detection. Show the potions and scrolls |
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95 */ |
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96 if (lvl_obj != NULL) |
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97 { |
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98 struct linked_list *mobj; |
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99 struct object *tp; |
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100 int show; |
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101 |
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102 show = FALSE; |
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103 wclear(hw); |
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104 for (mobj = lvl_obj; mobj != NULL; mobj = next(mobj)) |