Mercurial > hg > early-roguelike
annotate rogue3/rogue36.doc @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
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date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | b343f42c1f01 |
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10 A Guide to the Dungeons of Doom |
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11 |
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12 Michael C. Toy |
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13 Computer Systems Research Group |
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14 Department of Electrical Engineering and Computer Science |
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15 University of California |
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16 Berkeley, California 94720 |
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20 ABSTRACT |
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21 |
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22 Rogue is a visual CRT based fantasy game |
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23 which runs under the UNIX timesharing system. |
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24 This paper describes how to play rogue and gives a |
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25 few hints for those who might otherwise get lost |
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26 in the Dungeons of Doom. |
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27 |
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10 | 30 24 October 2009 |
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76 A Guide to the Dungeons of Doom |
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77 |
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78 Michael C. Toy |
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79 Computer Systems Research Group |
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80 Department of Electrical Engineering and Computer Science |
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81 University of California |
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82 Berkeley, California 94720 |
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83 |
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84 |
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85 1. Introduction |
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86 |
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87 You have just finished your years as a student at the |
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88 local fighter's guild. After much practice and sweat you |
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89 have finally completed your training and are ready to embark |
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90 upon a perilous adventure. As a test of your skills, the |
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91 local guildmasters have sent you into the Dungeons of Doom. |
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92 Your task is to return with the Amulet of Yendor. Your |
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93 reward for the completion of this task will be a full mem- |
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94 bership in the local guild. In addition, you are allowed to |
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95 keep all the loot you bring back from the dungeons. |
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96 |
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97 In preparation for your journey, you are given an |
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98 enchanted sword, taken from a dragon's hoard in the far off |
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99 Dark Mountains. You are also outfitted with elf-crafted |
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100 armor and given enough food to reach the dungeons. You say |
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101 goodbye to family and friends for what may be the last time |
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102 and head up the road. |
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103 |
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104 You set out on your way to the dungeons and after sev- |
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105 eral days of uneventful travel, you see the ancient ruins |
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106 that mark the entrance to the Dungeons of Doom. It is late |
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107 at night so you make camp at the entrance and spend the |
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108 night sleeping under the open skies. In the morning you |
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109 gather your sword, put on your armor, eat what is almost |
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110 your last food and enter the dungeons. |
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111 |
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112 2. What is going on here? |
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113 |
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114 You have just begun a game of rogue. Your goal is to |
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115 grab as much treasure as you can, find the Amulet of Yendor, |
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116 and get out of the Dungeons of Doom alive. On the screen, a |
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117 map of where you have been and what you have seen on the |
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118 current dungeon level is kept. As you explore more of the |
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119 level, it appears on the screen in front of you. |
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120 |
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121 Rogue differs from most computer fantasy games in that |
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122 it is screen oriented. Commands are all one or two |
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123 keystrokes and the results of your commands are displayed |
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124 graphically on the screen rather than being explained in |
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125 ----------- |
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126 As opposed to pseudo English sentences. |
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127 |
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128 |
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129 |
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130 - 1 - |
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135 |
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136 A Guide to the Dungeons of Doom |
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137 |
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138 |
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139 words. |
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140 |
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141 Another major difference between rogue and other com- |
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142 puter fantasy games is that once you have solved all the |
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143 puzzles in a standard fantasy game, it has lost most of its |
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144 excitement and it ceases to be fun. Rogue on the other hand |
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145 generates a new dungeon every time you play it and even the |
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146 author finds it an entertaining and exciting game. |
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147 |
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148 3. What do all those things on the screen mean? |
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149 |
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150 In order to understand what is going on in rogue you |
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151 have to first get some grasp of what rogue is doing with the |
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152 screen. The rogue screen is intended to replace the "You |
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153 can see ..." descriptions of standard fantasy games. Here |
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154 is a sample of what a rogue screen might look like. |
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155 --------------------- |
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156 |...................+ |
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157 |...@...........[...| |
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158 |........B..........| |
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159 |...................| |
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160 --------+------------ |
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161 |
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162 |
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163 Level: 1 Gold: 0 Hp: 12(12) Str: 16 Ac: 6 Exp: 1/0 |
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164 |
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165 3.1. The bottom line |
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166 |
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167 At the bottom line of the screen is a few pieces of |
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168 cryptic information, describing your current status. Here |
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169 is an explanation of what these things mean: |
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170 |
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171 Level This number indicates how deep you have gone in the |
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172 dungeon. It starts at one and goes up forever. |
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173 |
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174 Gold The number of gold pieces you have managed to find |
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175 and keep with you so far. |
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176 |
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177 Hp Your current and maximum hit points. Hit points |
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178 indicate how much damage you can take before you |
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179 die. The more you get hit in a fight, the lower |
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180 they get. You can regain hit points by resting. The |
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181 number in parentheses is the maximum number your hit |
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182 points can reach. |
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183 |
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184 Str Your current strength. This can be any integer less |
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185 than or equal to eighteen. The higher the number, |
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186 the stronger you are. |
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187 |
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188 Ac Your current armor class. This number indicates how |
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189 effective your armor is in stopping blows from |
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190 unfriendly creatures. The lower this number is, the |
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191 ----------- |
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192 Or until you get killed or decide to quit. |
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193 |
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194 |
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195 |
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196 - 2 - |
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197 |
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198 |
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199 |
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200 |
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201 |
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202 A Guide to the Dungeons of Doom |
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203 |
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204 |
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205 more effective the armor. |
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206 |
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207 Exp These two numbers give your current experience level |
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208 and experience points. As you do things, you gain |
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209 experience points. At certain experience point |
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210 totals, you gain an experience level. The more |
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211 experienced you are, the better you are able to |
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212 fight and to withstand magical attacks. |
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213 |
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214 3.2. The top line |
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215 |
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216 The top line of the screen is reserved for printing |
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217 messages that describe things that are impossible to repre- |
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218 sent visually. If you see a "--More--" on the top line, |
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219 this means that rogue wants to print another message on the |
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220 screen, but it wants to make certain that you have read the |
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221 one that is there first. To read the next message, just |
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222 press a space. |
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223 |
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224 3.3. The rest of the screen |
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225 |
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226 The rest of the screen is the map of the level as you |
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227 have explored it so far. Each symbol on the screen repre- |
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228 sents something. Here is a list of what the various symbols |
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229 mean: |
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230 |
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231 @ This symbol represents you, the adventurer. |
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232 |
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233 -| These symbols represent the walls of rooms. |
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234 |
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235 + A door to/from a room. |
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236 |
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237 . The floor of a room. |
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238 |
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239 # The floor of a passage between rooms. |
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240 |
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241 * A pile or pot of gold. |
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242 |
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243 ) A weapon of some sort. |
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244 |
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245 ] A piece of armor. |
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246 |
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247 ! A flask containing a magic potion. |
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248 |
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249 ? A piece of paper, usually a magic scroll. |
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250 |
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251 ^ A trap, watch out for these. |
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252 |
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253 % The passage leading down to the next level. |
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254 |
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255 : A piece of food. |
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256 |
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257 A-Z The uppercase letters represent the various inhabi- |
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258 tants of the Dungeons of Doom. Watch out, they can be |
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259 |
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260 |
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261 |
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262 - 3 - |
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263 |
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264 |
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265 |
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266 |
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267 |
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268 A Guide to the Dungeons of Doom |
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269 |
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270 |
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271 mean. |
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272 |
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273 4. Commands |
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274 |
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275 Commands are given to rogue by pressing single letters. |
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276 Most commands can be preceded by a count to repeat them |
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277 (e.g. typing "10s" will do ten searches) The list of com- |
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278 mands is rather long, but it can be read at any time during |
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279 the game with the ? command. Here it is for reference, with |
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280 a short explanation of each command. |
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281 |
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282 ? The help command. Asks for a character to give help |
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283 on. If you type a "*", it will list all the commands, |
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284 otherwise it will explain what the character you typed |
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285 does. |
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286 |
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287 / This is the "What is that on the screen?" command. A |
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288 "/" followed by any character that you see on the |
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289 level, will tell you what that character is. For |
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290 instance, typing "/@" will tell you that the @ symbol |
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291 represents you, the player. |
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292 |
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293 h , H Move left. You move one space to the left. If you |
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294 use upper case h, you will continue to move left until |
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295 you run into something. This works for all movement |
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296 commands (e.g. "L" means run in direction "l") |
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297 |
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298 j Move down. |
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299 |
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300 k Move up. |
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301 |
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302 l Move right. |
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303 |
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304 y Move diagonally up and left. |
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305 |
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306 u Move diagonally up and right. |
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307 |
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308 b Move diagonally down and left. |
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309 |
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310 n Move diagonally down and right. |
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311 |
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312 f Find prefix. When followed by a direction it means to |
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313 continue moving in the specified direction until you |
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314 pass something interesting or run into a wall. |
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315 |
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316 t Throw an object. This is a prefix command. Follow it |
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317 with a direction and you throw an object in the speci- |
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318 fied direction. (e.g. type "th" to throw something |
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319 left.) |
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320 |
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321 > If you are standing over the passage down to the next |
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322 level, this command means to climb down. |
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323 |
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324 |
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325 |
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326 |
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327 |
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328 - 4 - |
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329 |
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330 |
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331 |
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332 |
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333 |
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334 A Guide to the Dungeons of Doom |
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335 |
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336 |
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337 s Search for traps and secret doors. Examine each space |
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338 immediately adjacent to you for the existence of a |
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339 trap or secret door. There is a large chance that |
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340 even if there is something there, you won't find it so |
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341 you might have to search a while before you find some- |
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342 thing. |
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343 |
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344 (space) Rest. This is the "do nothing" command. This |
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345 is good for waiting and healing. |
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346 |
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347 i Inventory. List what you are carrying in your pack. |
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348 |
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349 I Selective inventory. Tells you what a single item in |
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350 your pack is. |
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351 |
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352 q Quaff. Drink one of the potions you are carrying. |
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353 |
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354 r Read. Read one of the scrolls in your pack. |
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355 |
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356 e Eat food. Take some food out of your pack and eat it. |
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357 |
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358 w Wield a weapon. Take a weapon out of your pack and |
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359 carry it. You must be wielding weapon to use it |
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360 (except to throw things). To fire an arrow, you must |
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361 wield the bow. You can only wield one weapon at a |
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362 time. |
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363 |
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364 W Wear armor. Take a piece of armor out of your pack |
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365 and put it on. You can only wear one suit of armor at |
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366 a time. |
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367 |
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368 T Take armor off. You can't remove armor that is |
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369 cursed. This takes extra time. |
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370 |
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371 d Drop an object. Take something out of your pack and |
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372 leave it lying on the floor. Only one object can |
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373 occupy each space. |
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374 |
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375 o Examine and set options. This command is further |
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376 explained in the section on options. |
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377 |
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378 ^L REdraws the screen. Useful if spurious messages or |
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379 transmission errors have messed up the display. |
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380 |
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381 v Prints the program version number. |
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382 |
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383 Q Quit. Leave the game. |
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384 |
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385 R Repeat last message. Useful when a message disappears |
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386 before you can read it. |
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387 |
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388 S Save the current game in a file. Caveat: Rogue won't |
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389 let you start up a copy of a saved game, and it |
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390 removes the save file as soon as you start up a |
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391 |
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392 |
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393 |
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394 - 5 - |
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395 |
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396 |
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397 |
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398 |
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399 |
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400 A Guide to the Dungeons of Doom |
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401 |
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402 |
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403 restored game. This is to prevent people from saving |
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404 a game just before a dangerous position and then |
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405 restarting it if they die. To restore a saved game, |
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406 give the file name as an argument to rogue. As in |
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407 % rogue save_file |
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408 |
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409 5. Dealing with objects |
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410 |
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411 When you find something in the dungeon, it is common to |
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412 want to pick the object up. This is accomplished in rogue |
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413 by walking over the object. If you are carrying too many |
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414 things, the program will tell you and it won't pick up the |
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415 object, otherwise it will add it to your pack and if the |
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416 notify option is set, tell you what you just picked up. |
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417 |
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418 Many of the commands that operate on objects must |
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419 prompt you to find out which object you want to use. If you |
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420 change your mind and don't want to do that command after |
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421 all, just press an escape and the command will be aborted. |
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422 |
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423 6. Light |
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424 |
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425 Rooms in the dungeons are either lit or dark. If you |
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426 walk into a lit room, the entire room will be drawn on the |
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427 screen as soon as you enter. If you walk into a dark room, |
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428 it will only be displayed as you explore it. Upon leaving a |
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429 dark room, all objects inside the room which might move are |
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430 removed from the screen. In the darkness you can only see |
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431 one space in all directions around you. |
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432 |
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433 7. Fighting |
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434 |
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435 If you see a monster and you wish to fight it, just |
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436 attempt to run into it. Many times a monster you find will |
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437 mind its own business unless you attack it. It is often the |
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438 case that discretion is the better part of valor. |
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439 |
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440 8. Armor |
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441 |
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442 There are various sorts of armor lying around in the |
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443 dungeon. Some of it is enchanted, some is cursed and some |
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444 is just normal. Different armor types have different armor |
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445 classes. The lower the armor class, the more protection the |
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446 armor affords against the blows of monsters. If a piece of |
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447 armor is enchanted or cursed, its armor class will be higher |
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448 or lower than normal. Here is a list of the various armor |
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449 types and their normal armor class. |
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450 |
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451 |
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452 |
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453 |
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454 |
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455 |
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456 |
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457 |
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458 |
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459 |
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460 - 6 - |
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461 |
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462 |
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463 |
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464 |
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465 |
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466 A Guide to the Dungeons of Doom |
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467 |
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468 |
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469 +------------------------------------+ |
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470 | Type Class | |
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471 +----------------------------+-------+ |
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472 |Leather armor | 8 | |
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473 |Studded leather / Ring mail | 7 | |
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474 |Scale mail | 6 | |
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475 |Chain mail | 5 | |
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476 |Banded mail / Splint mail | 4 | |
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477 |Plate mail | 3 | |
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478 +----------------------------+-------+ |
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479 |
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480 9. Options |
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481 |
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482 Due to variations in personal tastes and conceptions of |
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483 the way rogue should do things, there are a set of options |
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484 you can set that cause rogue to behave in various different |
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485 ways. |
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486 |
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487 9.1. Setting the options |
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488 |
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489 There are basically two ways to set the options. The |
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490 first is with the "o" command of rogue, the second is with |
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491 the ROGUEOPTS environment variable. On Version 6 systems, |
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492 there is no equivalent of the ROGUEOPTS feature. |
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493 |
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494 9.1.1. Using the "o" command |
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495 |
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496 When you press "o" in rogue, it clears the screen and |
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497 displays the current settings for all the options. It then |
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498 places the cursor by the value of the first option and waits |
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499 for you to type. You can type a RETURN which means to go to |
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500 the next option, a "-" which means to go to the previous |
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501 option, an escape which means to return to the game, or you |
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502 can give the option a value. For boolean options this |
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503 merely involves pressing "t" for true or "f" for false. For |
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504 string options, type the new value followed by a return. |
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505 |
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506 9.1.2. Using the ROGUEOPTS variable |
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507 |
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508 The ROGUEOPTS variable is a string containing a comma |
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509 separated list of initial values for the various options. |
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510 Boolean variables can be turned on by listing their name and |
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511 turned off by putting a "no" in front of the name. Thus to |
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512 set up an environment variable so that jump is on, terse is |
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513 off, the name is set to "Conan the Barbarian" and the fruit |
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514 is "mango", use the command |
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515 % setenv ROGUEOPTS "jump,noterse,name=Conan the Barbarian,fruit=mango" |
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516 % setenv ROGUEOPTS "jump,noterse,name=Conan the Barbar- |
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517 ian,fruit=mango" |
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518 |
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519 ----------- |
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520 For those of you who use the bourne shell, the |
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521 commands would be |
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522 $ ROGUEOPTS="jump,noterse,name=Conan the Barbarian,fruit=mango" |
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523 |
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524 |
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525 |
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526 - 7 - |
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527 |
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528 |
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529 |
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530 |
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531 |
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532 A Guide to the Dungeons of Doom |
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533 |
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534 |
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535 9.2. Option list |
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536 |
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537 Here is a list of the options and an explanation of |
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538 what each one is for. The default value for each is |
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539 enclosed in square brackets. |
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540 |
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541 terse [noterse] Useful for those who are tired of |
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542 the sometimes lengthy messages of |
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543 rogue. This is a useful option for |
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544 those on slow terminals. This |
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545 option defaults to on if your are |
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Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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546 on a slow (under 1200 baud) termi- |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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547 nal. |
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Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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|
548 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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549 jump [nojump] If this option is set, running |
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Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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parents:
diff
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550 moves will not be displayed until |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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551 you reach the end of the move. |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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|
552 This saves considerable cpu time |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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553 and display time. This option |
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Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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|
554 defaults to on if you are using a |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff
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|
555 slow terminal. |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
556 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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557 step [nostep] When step is set, lists of things, |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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558 like inventories or "*" responses |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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559 to "Which item do you wish to xxxx? |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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560 " questions, are displayed one item |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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diff
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|
561 at a time on the top of the screen, |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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562 rather than clearing the screen, |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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563 displaying the list, then re-dis- |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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|
564 playing the dungeon level. |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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changeset
|
565 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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566 flush [noflush] If flush is set, all typeahead is |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
567 thrown away after each round of |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
568 battle. This is useful for those |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
569 who type way ahead and watch to |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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|
570 their dismay as a Kobold kills |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
571 them. |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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|
572 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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573 askme [noaskme] Upon reading a scroll or quaffing a |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
574 potion which does not automatically |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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575 identify it upon use, rogue will |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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576 ask you what to name it so you can |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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|
577 recognize it in the future. |
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Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
578 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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579 name [account name] This is the name of your character. |
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Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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parents:
diff
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580 It is used if you get on the top |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
581 ten scorer's list. It should be |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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|
582 less than eighty characters long. |
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Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
583 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
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584 fruit [slime-mold] This should hold the name of a |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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585 fruit that you enjoy eating. It is |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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changeset
|
586 basically a whimsy that the program |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
587 ----------- |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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|
588 $ export ROGUEOPTS |
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edwarj4
parents:
diff
changeset
|
589 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
590 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
591 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
592 - 8 - |
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Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
593 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
594 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
595 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
596 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
597 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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parents:
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|
598 A Guide to the Dungeons of Doom |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
599 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
600 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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|
601 uses in a couple of places. |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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|
602 |
10 | 603 file [rogue3.save] The default file name for saving |
0
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
604 the game. If your phone is hung up |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
605 by accident, rogue will automati- |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
606 cally save the game in this file. |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
607 The file name may contain the spe- |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
608 cial character "~" which expands to |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
609 be your home directory. |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
610 |
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edwarj4
parents:
diff
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|
611 10. Acknowledgements |
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parents:
diff
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|
612 |
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edwarj4
parents:
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|
613 Rogue was originally conceived of by Glenn Wichman and |
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|
614 Michael Toy. The help of Ken Arnold in making the program |
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parents:
diff
changeset
|
615 easier to use and putting the finishing touches on is |
527e2150eaf0
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edwarj4
parents:
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616 greatly appreciated. I would also like to thank Marty |
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edwarj4
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617 McNary, Scott Nelson, Daniel Jensen, Kipp Hickman, Joe |
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618 Kalash, Steve Maurer, Bill Joy, Mark Horton and Jan Miller |
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619 for their ideas and assistance. |
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|
620 |
527e2150eaf0
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|
621 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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|
622 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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|
623 |
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|
624 |
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|
625 |
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Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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parents:
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|
626 |
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edwarj4
parents:
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|
627 |
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parents:
diff
changeset
|
628 |
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Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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parents:
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|
629 |
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parents:
diff
changeset
|
630 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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|
631 |
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Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
632 |
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Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
633 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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|
634 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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parents:
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|
635 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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parents:
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|
636 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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|
637 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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|
638 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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parents:
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|
639 |
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Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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parents:
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|
640 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
641 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
642 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
643 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
644 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
645 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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parents:
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|
646 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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changeset
|
647 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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|
648 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
649 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
650 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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|
651 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
652 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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|
653 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
654 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
655 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
656 |
527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
657 |
527e2150eaf0
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|
658 - 9 - |
527e2150eaf0
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diff
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|
659 |
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Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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|
660 |