Mercurial > hg > early-roguelike
annotate rogue3/things.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
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date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | 527e2150eaf0 |
children | 0250220d8cdd |
rev | line source |
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0
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1 /* |
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2 * Contains functions for dealing with things like |
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3 * potions and scrolls |
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4 * |
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5 * @(#)things.c 3.37 (Berkeley) 6/15/81 |
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6 * |
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7 * Rogue: Exploring the Dungeons of Doom |
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8 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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9 * All rights reserved. |
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10 * |
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11 * See the file LICENSE.TXT for full copyright and licensing information. |
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12 */ |
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13 |
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14 #include "curses.h" |
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15 #include <ctype.h> |
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16 #include <string.h> |
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17 #include "rogue.h" |
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18 |
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19 /* |
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20 * inv_name: |
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21 * return the name of something as it would appear in an |
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22 * inventory. |
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23 */ |
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24 char * |
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25 inv_name(struct object *obj, int drop) |
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26 { |
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27 char *pb; |
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28 |
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29 switch(obj->o_type) |
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30 { |
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31 case SCROLL: |
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32 if (obj->o_count == 1) |
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33 strcpy(prbuf, "A scroll "); |
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34 else |
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35 sprintf(prbuf, "%d scrolls ", obj->o_count); |
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36 pb = &prbuf[strlen(prbuf)]; |
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37 if (s_know[obj->o_which]) |
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38 sprintf(pb, "of %s", s_magic[obj->o_which].mi_name); |
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39 else if (s_guess[obj->o_which]) |
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40 sprintf(pb, "called %s", s_guess[obj->o_which]); |
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41 else |
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42 sprintf(pb, "titled '%s'", s_names[obj->o_which]); |
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43 when POTION: |
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44 if (obj->o_count == 1) |
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45 strcpy(prbuf, "A potion "); |
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46 else |
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47 sprintf(prbuf, "%d potions ", obj->o_count); |
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48 pb = &prbuf[strlen(prbuf)]; |
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49 if (p_know[obj->o_which]) |
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50 sprintf(pb, "of %s(%s)", p_magic[obj->o_which].mi_name, |
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51 p_colors[obj->o_which]); |
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52 else if (p_guess[obj->o_which]) |
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53 sprintf(pb, "called %s(%s)", p_guess[obj->o_which], |
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54 p_colors[obj->o_which]); |
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55 else if (obj->o_count == 1) |
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56 sprintf(prbuf, "A%s %s potion", |
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57 vowelstr(p_colors[obj->o_which]), |
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58 p_colors[obj->o_which]); |
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59 else |
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60 sprintf(prbuf, "%d %s potions", obj->o_count, |
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61 p_colors[obj->o_which]); |
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62 when FOOD: |
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63 if (obj->o_which == 1) |
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64 if (obj->o_count == 1) |
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65 sprintf(prbuf, "A%s %s", vowelstr(fruit), fruit); |
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66 else |
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67 sprintf(prbuf, "%d %ss", obj->o_count, fruit); |
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68 else |
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69 if (obj->o_count == 1) |
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70 strcpy(prbuf, "Some food"); |
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71 else |
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72 sprintf(prbuf, "%d rations of food", obj->o_count); |
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73 when WEAPON: |
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74 if (obj->o_count > 1) |
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75 sprintf(prbuf, "%d ", obj->o_count); |
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76 else |
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77 strcpy(prbuf, "A "); |
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78 pb = &prbuf[strlen(prbuf)]; |
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79 if (obj->o_flags & ISKNOW) |
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80 sprintf(pb, "%s %s", num(obj->o_hplus, obj->o_dplus), |
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81 w_names[obj->o_which]); |
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82 else |
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83 sprintf(pb, "%s", w_names[obj->o_which]); |
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84 if (obj->o_count > 1) |
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85 strcat(prbuf, "s"); |
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86 when ARMOR: |
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87 if (obj->o_flags & ISKNOW) |
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88 sprintf(prbuf, "%s %s", |
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89 num(a_class[obj->o_which] - obj->o_ac, 0), |
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90 a_names[obj->o_which]); |
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91 else |
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92 sprintf(prbuf, "%s", a_names[obj->o_which]); |
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93 when AMULET: |
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94 strcpy(prbuf, "The Amulet of Yendor"); |
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95 when STICK: |
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96 sprintf(prbuf, "A %s ", ws_type[obj->o_which]); |
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97 pb = &prbuf[strlen(prbuf)]; |
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98 if (ws_know[obj->o_which]) |
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99 sprintf(pb, "of %s%s(%s)", ws_magic[obj->o_which].mi_name, |
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100 charge_str(obj), ws_made[obj->o_which]); |
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101 else if (ws_guess[obj->o_which]) |
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102 sprintf(pb, "called %s(%s)", ws_guess[obj->o_which], |
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103 ws_made[obj->o_which]); |
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