Mercurial > hg > early-roguelike
annotate rogue4/pack.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
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date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | 9535a08ddc39 |
children | 1b73a8641b37 |
rev | line source |
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12
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1 /* |
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2 * Routines to deal with the pack |
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3 * |
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4 * @(#)pack.c 4.15 (Berkeley) 4/6/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <curses.h> |
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14 #include <ctype.h> |
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15 #include "rogue.h" |
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16 |
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17 /* |
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18 * update_mdest: |
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19 * Called after picking up an object, before discarding it. |
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20 * If this was the object of something's desire, that monster will |
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21 * get mad and run at the hero |
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22 */ |
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23 update_mdest(obj) |
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24 register THING *obj; |
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25 { |
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26 register THING *mp; |
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27 |
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28 for (mp = mlist; mp != NULL; mp = next(mp)) |
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29 if (mp->t_dest == &obj->o_pos) |
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30 mp->t_dest = &hero; |
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31 } |
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32 |
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33 /* |
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34 * add_pack: |
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35 * Pick up an object and add it to the pack. If the argument is |
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36 * non-null use it as the linked_list pointer instead of gettting |
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37 * it off the ground. |
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38 */ |
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39 add_pack(obj, silent) |
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40 register THING *obj; |
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41 bool silent; |
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42 { |
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43 register THING *op, *lp = NULL; |
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44 register bool exact, from_floor; |
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45 register char floor; |
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46 int discarded = 0; |
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47 |
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48 if (obj == NULL) |
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49 { |
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50 from_floor = TRUE; |
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51 if ((obj = find_obj(hero.y, hero.x)) == NULL) |
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52 return; |
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53 } |
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54 else |
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55 from_floor = FALSE; |
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56 /* |
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57 * Link it into the pack. Search the pack for a object of similar type |
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58 * if there isn't one, stuff it at the beginning, if there is, look for one |
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59 * that is exactly the same and just increment the count if there is. |
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60 * it that. Food is always put at the beginning for ease of access, but |
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61 * is not ordered so that you can't tell good food from bad. First check |
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62 * to see if there is something in thr same group and if there is then |
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63 * increment the count. |
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64 */ |
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65 /* floor = (proom->r_flags & ISGONE) ? PASSAGE : FLOOR; */ |
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66 if (proom) floor = (proom->r_flags & ISGONE) ? PASSAGE : FLOOR; |
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67 else floor = FLOOR; |
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68 if (obj->o_group) |
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69 { |
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70 for (op = pack; op != NULL; op = next(op)) |
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71 { |
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72 if (op->o_group == obj->o_group) |
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73 { |
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74 /* |
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75 * Put it in the pack and notify the user |
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76 */ |
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77 op->o_count++; |
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78 if (from_floor) |
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79 { |
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80 detach(lvl_obj, obj); |
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81 mvaddch(hero.y, hero.x, floor); |
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82 chat(hero.y, hero.x) = floor; |
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83 } |
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84 update_mdest(obj); |
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85 discard(obj); |
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86 obj = op; |
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87 discarded = 1; |
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88 goto picked_up; |
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89 } |
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90 } |
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91 } |
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92 /* |
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93 * Check if there is room |
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94 */ |
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95 if (inpack == MAXPACK-1) |
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96 { |
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97 msg("you can't carry anything else"); |
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98 return; |
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99 } |
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100 /* |
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101 * Check for and deal with scare monster scrolls |
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102 */ |
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103 if (obj->o_type == SCROLL && obj->o_which == S_SCARE) |
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104 if (obj->o_flags & ISFOUND) |
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105 { |
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