Mercurial > hg > early-roguelike
annotate rogue5/init.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
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date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | f502bf60e6e4 |
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rev | line source |
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33
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1 /* |
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2 * global variable initializaton |
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3 * |
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4 * @(#)init.c 4.31 (Berkeley) 02/05/99 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <stdlib.h> |
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14 #include <curses.h> |
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15 #include <ctype.h> |
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16 #include <string.h> |
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17 #include "rogue.h" |
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18 |
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19 /* |
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20 * init_player: |
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21 * Roll her up |
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22 */ |
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23 void |
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24 init_player(void) |
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25 { |
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26 THING *obj; |
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27 |
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28 pstats = max_stats; |
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29 food_left = HUNGERTIME; |
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30 /* |
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31 * Give him some food |
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32 */ |
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33 obj = new_item(); |
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34 obj->o_type = FOOD; |
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35 obj->o_count = 1; |
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36 add_pack(obj, TRUE); |
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37 /* |
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38 * And his suit of armor |
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39 */ |
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40 obj = new_item(); |
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41 obj->o_type = ARMOR; |
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42 obj->o_which = RING_MAIL; |
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43 obj->o_arm = a_class[RING_MAIL] - 1; |
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44 obj->o_flags |= ISKNOW; |
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45 obj->o_count = 1; |
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46 cur_armor = obj; |
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47 add_pack(obj, TRUE); |
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48 /* |
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49 * Give him his weaponry. First a mace. |
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50 */ |
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51 obj = new_item(); |
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52 init_weapon(obj, MACE); |
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53 obj->o_hplus = 1; |
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54 obj->o_dplus = 1; |
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55 obj->o_flags |= ISKNOW; |
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56 add_pack(obj, TRUE); |
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57 cur_weapon = obj; |
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58 /* |
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59 * Now a +1 bow |
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60 */ |
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61 obj = new_item(); |
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62 init_weapon(obj, BOW); |
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63 obj->o_hplus = 1; |
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64 obj->o_flags |= ISKNOW; |
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65 add_pack(obj, TRUE); |
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66 /* |
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67 * Now some arrows |
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68 */ |
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69 obj = new_item(); |
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70 init_weapon(obj, ARROW); |
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71 obj->o_count = rnd(15) + 25; |
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72 obj->o_flags |= ISKNOW; |
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73 add_pack(obj, TRUE); |
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74 } |
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75 |
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76 /* |
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77 * Contains defintions and functions for dealing with things like |
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78 * potions and scrolls |
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79 */ |
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80 |
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81 const char *rainbow[] = { |
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82 "amber", |
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83 "aquamarine", |
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84 "black", |
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85 "blue", |
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86 "brown", |
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87 "clear", |
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88 "crimson", |
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89 "cyan", |
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90 "ecru", |
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91 "gold", |
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92 "green", |
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93 "grey", |
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94 "magenta", |
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95 "orange", |
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96 "pink", |
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97 "plaid", |
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98 "purple", |
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99 "red", |
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100 "silver", |
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101 "tan", |
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102 "tangerine", |
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103 "topaz", |
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104 "turquoise", |
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105 "vermilion", |
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106 "violet", |
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107 "white", |
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108 "yellow", |