Mercurial > hg > early-roguelike
annotate rogue5/move.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
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date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | f502bf60e6e4 |
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rev | line source |
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33
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1 /* |
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2 * hero movement commands |
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3 * |
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4 * @(#)move.c 4.49 (Berkeley) 02/05/99 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <curses.h> |
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14 #include <ctype.h> |
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15 #include "rogue.h" |
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16 |
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17 /* |
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18 * used to hold the new hero position |
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19 */ |
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20 |
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21 |
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22 /* |
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23 * do_run: |
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24 * Start the hero running |
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25 */ |
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26 |
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27 void |
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28 do_run(int ch) |
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29 { |
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30 running = TRUE; |
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31 after = FALSE; |
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32 runch = ch; |
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33 } |
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34 |
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35 /* |
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36 * do_move: |
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37 * Check to see that a move is legal. If it is handle the |
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38 * consequences (fighting, picking up, etc.) |
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39 */ |
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40 |
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41 void |
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42 do_move(int dy, int dx) |
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43 { |
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44 int ch, fl; |
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45 coord nh; |
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46 |
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47 firstmove = FALSE; |
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48 if (no_move) |
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49 { |
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50 no_move--; |
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51 msg("you are still stuck in the bear trap"); |
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52 return; |
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53 } |
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54 /* |
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55 * Do a confused move (maybe) |
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56 */ |
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57 if (on(player, ISHUH) && rnd(5) != 0) |
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58 { |
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59 nh = rndmove(&player); |
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60 if (ce(nh, hero)) |
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61 { |
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62 after = FALSE; |
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63 running = FALSE; |
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64 to_death = FALSE; |
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65 return; |
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66 } |
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67 } |
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68 else |
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69 { |
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70 over: |
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71 nh.y = hero.y + dy; |
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72 nh.x = hero.x + dx; |
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73 } |
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74 |
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75 /* |
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76 * Check if he tried to move off the screen or make an illegal |
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77 * diagonal move, and stop him if he did. |
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78 */ |
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79 if (nh.x < 0 || nh.x >= NUMCOLS || nh.y <= 0 || nh.y >= NUMLINES - 1) |
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80 goto hit_bound; |
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81 if (!diag_ok(&hero, &nh)) |
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82 { |
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83 after = FALSE; |
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84 running = FALSE; |
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85 return; |
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86 } |
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87 if (running && ce(hero, nh)) |
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88 after = running = FALSE; |
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89 fl = flat(nh.y, nh.x); |
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90 ch = winat(nh.y, nh.x); |
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91 if (!(fl & F_REAL) && ch == FLOOR) |
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92 { |
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93 if (!on(player, ISLEVIT)) |
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94 { |
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95 chat(nh.y, nh.x) = ch = TRAP; |
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96 flat(nh.y, nh.x) |= F_REAL; |
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97 } |
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98 } |
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99 else if (on(player, ISHELD) && ch != 'F') |
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100 { |
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101 msg("you are being held"); |
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102 return; |
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103 } |
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104 switch (ch) |
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105 { |
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106 case ' ': |
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107 case '|': |
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108 case '-': |
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