Mercurial > hg > early-roguelike
annotate rogue5/pack.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
---|---|
date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | f502bf60e6e4 |
children | e5a15b09ce1d |
rev | line source |
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33
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1 /* |
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2 * Routines to deal with the pack |
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3 * |
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4 * @(#)pack.c 4.40 (Berkeley) 02/05/99 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <string.h> |
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14 #include <curses.h> |
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15 #include <ctype.h> |
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16 #include "rogue.h" |
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17 |
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18 /* |
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19 * update_mdest: |
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20 * Called after picking up an object, before discarding it. |
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21 * If this was the object of something's desire, that monster will |
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22 * get mad and run at the hero |
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23 */ |
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24 update_mdest(obj) |
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25 register THING *obj; |
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26 { |
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27 register THING *mp; |
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28 |
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29 for (mp = mlist; mp != NULL; mp = next(mp)) |
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30 if (mp->t_dest == &obj->o_pos) |
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31 mp->t_dest = &hero; |
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32 } |
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33 |
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34 /* |
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35 * add_pack: |
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36 * Pick up an object and add it to the pack. If the argument is |
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37 * non-null use it as the linked_list pointer instead of gettting |
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38 * it off the ground. |
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39 */ |
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40 |
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41 void |
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42 add_pack(THING *obj, int silent) |
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43 { |
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44 THING *op, *lp; |
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45 int from_floor; |
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46 int discarded = 0; |
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47 |
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48 from_floor = FALSE; |
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49 if (obj == NULL) |
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50 { |
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51 if ((obj = find_obj(hero.y, hero.x)) == NULL) |
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52 return; |
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53 from_floor = TRUE; |
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54 } |
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55 |
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56 /* |
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57 * Check for and deal with scare monster scrolls |
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58 */ |
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59 if (obj->o_type == SCROLL && obj->o_which == S_SCARE) |
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60 if (obj->o_flags & ISFOUND) |
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61 { |
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62 detach(lvl_obj, obj); |
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63 mvaddch(hero.y, hero.x, floor_ch()); |
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64 chat(hero.y, hero.x) = (proom->r_flags & ISGONE) ? PASSAGE : FLOOR; |
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65 update_mdest(obj); |
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66 discarded = 1; |
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67 discard(obj); |
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68 msg("the scroll turns to dust as you pick it up"); |
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69 return; |
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70 } |
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71 |
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72 if (pack == NULL) |
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73 { |
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74 pack = obj; |
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75 obj->o_packch = pack_char(); |
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76 inpack++; |
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77 } |
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78 else |
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79 { |
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80 lp = NULL; |
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81 for (op = pack; op != NULL; op = next(op)) |
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82 { |
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83 if (op->o_type != obj->o_type) |
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84 lp = op; |
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85 else |
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86 { |
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87 while (op->o_type == obj->o_type && op->o_which != obj->o_which) |
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88 { |
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89 lp = op; |
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90 if (next(op) == NULL) |
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91 break; |
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92 else |
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93 op = next(op); |
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94 } |
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95 if (op->o_type == obj->o_type && op->o_which == obj->o_which) |
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96 { |
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97 if (ISMULT(op->o_type)) |
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98 { |
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99 if (!pack_room(from_floor, obj)) |
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100 return; |
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101 op->o_count++; |
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102 dump_it: |
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103 update_mdest(obj); |
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104 discard(obj); |
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105 obj = op; |
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106 discarded = 1; |
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107 lp = NULL; |
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108 goto out; |