Mercurial > hg > early-roguelike
annotate rogue5/potions.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
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date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | f502bf60e6e4 |
children | 696277507a2e |
rev | line source |
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33
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1 /* |
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2 * Function(s) for dealing with potions |
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3 * |
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4 * @(#)potions.c 4.46 (Berkeley) 06/07/83 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <curses.h> |
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14 #include <ctype.h> |
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15 #include "rogue.h" |
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16 |
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17 typedef struct PACT |
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18 { |
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19 const int pa_flags; |
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20 void (*pa_daemon)(); |
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21 const int pa_time; |
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22 const char *pa_high, *pa_straight; |
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23 } PACT; |
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24 |
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25 static const PACT p_actions[] = |
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26 { |
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27 { ISHUH, unconfuse, HUHDURATION, /* P_CONFUSE */ |
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28 "what a tripy feeling!", |
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29 "wait, what's going on here. Huh? What? Who?" }, |
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30 { ISHALU, come_down, SEEDURATION, /* P_LSD */ |
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31 "Oh, wow! Everything seems so cosmic!", |
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32 "Oh, wow! Everything seems so cosmic!" }, |
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33 { 0, NULL, 0 }, /* P_POISON */ |
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34 { 0, NULL, 0 }, /* P_STRENGTH */ |
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35 { CANSEE, unsee, SEEDURATION, /* P_SEEINVIS */ |
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36 prbuf, |
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37 prbuf }, |
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38 { 0, NULL, 0 }, /* P_HEALING */ |
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39 { 0, NULL, 0 }, /* P_MFIND */ |
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40 { 0, NULL, 0 }, /* P_TFIND */ |
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41 { 0, NULL, 0 }, /* P_RAISE */ |
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42 { 0, NULL, 0 }, /* P_XHEAL */ |
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43 { 0, NULL, 0 }, /* P_HASTE */ |
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44 { 0, NULL, 0 }, /* P_RESTORE */ |
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45 { ISBLIND, sight, SEEDURATION, /* P_BLIND */ |
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46 "oh, bummer! Everything is dark! Help!", |
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47 "a cloak of darkness falls around you" }, |
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48 { ISLEVIT, land, HEALTIME, /* P_LEVIT */ |
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49 "oh, wow! You're floating in the air!", |
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50 "you start to float in the air" } |
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51 }; |
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52 |
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53 /* |
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54 * quaff: |
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55 * Quaff a potion from the pack |
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56 */ |
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57 |
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58 void |
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59 quaff(void) |
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60 { |
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61 THING *obj, *tp, *mp; |
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62 int discardit = FALSE; |
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63 int show, trip; |
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64 |
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65 obj = get_item("quaff", POTION); |
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66 /* |
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67 * Make certain that it is somethings that we want to drink |
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68 */ |
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69 if (obj == NULL) |
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70 return; |
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71 if (obj->o_type != POTION) |
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72 { |
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73 if (!terse) |
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74 msg("yuk! Why would you want to drink that?"); |
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75 else |
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76 msg("that's undrinkable"); |
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77 return; |
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78 } |
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79 if (obj == cur_weapon) |
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80 cur_weapon = NULL; |
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81 |
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82 /* |
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83 * Calculate the effect it has on the poor guy. |
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84 */ |
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85 trip = on(player, ISHALU); |
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86 discardit = (obj->o_count == 1); |
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87 leave_pack(obj, FALSE, FALSE); |
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88 switch (obj->o_which) |
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89 { |
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90 case P_CONFUSE: |
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91 do_pot(P_CONFUSE, !trip); |
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92 when P_POISON: |
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93 pot_info[P_POISON].oi_know = TRUE; |
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94 if (ISWEARING(R_SUSTSTR)) |
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95 msg("you feel momentarily sick"); |
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96 else |
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97 { |
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98 chg_str(-(rnd(3) + 1)); |
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99 msg("you feel very sick now"); |
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100 come_down(); |
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101 } |
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102 when P_HEALING: |
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103 pot_info[P_HEALING].oi_know = TRUE; |
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104 if ((pstats.s_hpt += roll(pstats.s_lvl, 4)) > max_hp) |
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105 pstats.s_hpt = ++max_hp; |
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106 sight(); |