Mercurial > hg > early-roguelike
annotate rogue5/rogue.doc.in @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
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date | Tue, 16 Jun 2015 11:44:49 -0400 |
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6 |
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7 |
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8 A Guide to the Dungeons of Doom |
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9 |
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10 |
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11 Michael C. Toy |
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12 Kenneth C. R. C. Arnold |
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13 |
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14 |
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15 Computer Systems Research Group |
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16 Department of Electrical Engineering and Computer Science |
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17 University of California |
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18 Berkeley, California 94720 |
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19 |
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20 |
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21 |
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22 |
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23 ABSTRACT |
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24 |
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25 Rogue is a visual CRT based fantasy game which runs |
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26 under the UNIX timesharing system. This paper de- |
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27 scribes how to play rogue, and gives a few hints for |
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28 those who might otherwise get lost in the Dungeons |
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29 of Doom. |
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30 |
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32 |
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33 |
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34 1. Introduction |
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35 |
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36 You have just finished your years as a student at the |
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37 local fighter's guild. After much practice and sweat you |
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38 have finally completed your training and are ready to embark |
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39 upon a perilous adventure. As a test of your skills, the |
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40 local guildmasters have sent you into the Dungeons of Doom. |
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41 Your task is to return with the Amulet of Yendor. Your |
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42 reward for the completion of this task will be a full mem- |
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43 bership in the local guild. In addition, you are allowed to |
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44 keep all the loot you bring back from the dungeons. |
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45 |
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46 In preparation for your journey, you are given an |
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47 enchanted mace, a bow, and a quiver of arrows taken from a |
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48 dragon's hoard in the far off Dark Mountains. You are also |
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49 outfitted with elf-crafted armor and given enough food to |
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50 reach the dungeons. You say goodbye to family and friends |
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51 for what may be the last time and head up the road. |
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52 |
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53 You set out on your way to the dungeons and after sev- |
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54 eral days of uneventful travel, you see the ancient ruins |
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55 that mark the entrance to the Dungeons of Doom. It is late |
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56 at night, so you make camp at the entrance and spend the |
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57 ____________________ |
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58 UNIX is a trademark of Bell Laboratories |
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59 |
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60 |
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69 |
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70 |
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71 USD:33-2 A Guide to the Dungeons of Doom |
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72 |
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73 |
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74 night sleeping under the open skies. In the morning you |
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75 gather your weapons, put on your armor, eat what is almost |
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76 your last food, and enter the dungeons. |
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77 |
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78 2. What is going on here? |
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79 |
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80 You have just begun a game of rogue. Your goal is to |
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81 grab as much treasure as you can, find the Amulet of Yendor, |
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82 and get out of the Dungeons of Doom alive. On the screen, a |
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83 map of where you have been and what you have seen on the |
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84 current dungeon level is kept. As you explore more of the |
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85 level, it appears on the screen in front of you. |
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86 |
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87 Rogue differs from most computer fantasy games in that |
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88 it is screen oriented. Commands are all one or two |
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89 keystrokes1 and the results of your commands are displayed |
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90 graphically on the screen rather than being explained in |
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91 words.2 |
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92 |
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93 Another major difference between rogue and other com- |
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94 puter fantasy games is that once you have solved all the |
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95 puzzles in a standard fantasy game, it has lost most of its |
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96 excitement and it ceases to be fun. Rogue, on the other |
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97 hand, generates a new dungeon every time you play it and |
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98 even the author finds it an entertaining and exciting game. |
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99 |
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100 3. What do all those things on the screen mean? |
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101 |
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102 In order to understand what is going on in rogue you |
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103 have to first get some grasp of what rogue is doing with the |
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104 screen. The rogue screen is intended to replace the "You |
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105 can see ..." descriptions of standard fantasy games. Figure |
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106 1 is a sample of what a rogue screen might look like. |
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107 |
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108 3.1. The bottom line |
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109 |
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110 At the bottom line of the screen are a few pieces of |
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111 cryptic information describing your current status. Here is |
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112 an explanation of what these things mean: |
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113 |
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114 Level This number indicates how deep you have gone in the |
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115 dungeon. It starts at one and goes up as you go |
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116 deeper into the dungeon. |
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117 |
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118 Gold The number of gold pieces you have managed to find |
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119 and keep with you so far. |
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120 ____________________ |
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121 1 As opposed to pseudo English sentences. |
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122 2 A minimum screen size of 24 lines by 80 columns is re- |
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123 quired. If the screen is larger, only the 24x80 section |
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124 will be used for the map. |
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125 |
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126 |
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127 |
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128 |
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133 |
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135 |
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136 |
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137 A Guide to the Dungeons of Doom USD:33-3 |
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138 |
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139 |
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140 |
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141 ____________________________________________________________ |
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142 |
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143 |
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144 ------------ |
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145 |..........+ |
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146 |..@....]..| |
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147 |....B.....| |
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148 |..........| |
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149 -----+------ |
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150 |
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151 |
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152 |
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153 Level: 1 Gold: 0 Hp: 12(12) Str: 16(16) Arm: 4 Exp: 1/0 |
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154 |
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155 Figure 1 |
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156 ____________________________________________________________ |
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157 |
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158 |
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159 Hp Your current and maximum health points. Health |
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160 points indicate how much damage you can take before |
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161 you die. The more you get hit in a fight, the lower |
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162 they get. You can regain health points by resting. |
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163 The number in parentheses is the maximum number your |
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164 health points can reach. |
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165 |
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166 Str Your current strength and maximum ever strength. |
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167 This can be any integer less than or equal to 31, or |
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168 greater than or equal to three. The higher the num- |
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169 ber, the stronger you are. The number in the paren- |
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170 theses is the maximum strength you have attained so |
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171 far this game. |
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172 |
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173 Arm Your current armor protection. This number indicates |
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174 how effective your armor is in stopping blows from |
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175 unfriendly creatures. The higher this number is, the |
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176 more effective the armor. |
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177 |
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178 Exp These two numbers give your current experience level |
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179 and experience points. As you do things, you gain |
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180 experience points. At certain experience point |
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181 totals, you gain an experience level. The more expe- |
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182 rienced you are, the better you are able to fight and |
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183 to withstand magical attacks. |
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184 |
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185 3.2. The top line |
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186 |
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187 The top line of the screen is reserved for printing |
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188 messages that describe things that are impossible to repre- |
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189 sent visually. If you see a "--More--" on the top line, |
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190 this means that rogue wants to print another message on the |
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191 screen, but it wants to make certain that you have read the |
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192 one that is there first. To read the next message, just |
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193 |
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194 |
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195 |
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196 |
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197 |
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198 |
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199 |
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200 |
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201 |
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202 |
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203 USD:33-4 A Guide to the Dungeons of Doom |
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204 |
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205 |
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206 type a space. |
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207 |
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208 3.3. The rest of the screen |
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209 |
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210 The rest of the screen is the map of the level as you |
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211 have explored it so far. Each symbol on the screen repre- |
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212 sents something. Here is a list of what the various symbols |
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213 mean: |
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214 |
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215 @ This symbol represents you, the adventurer. |
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216 |
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217 -| These symbols represent the walls of rooms. |
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218 |
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219 + A door to/from a room. |
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220 |
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221 . The floor of a room. |
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222 |
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223 # The floor of a passage between rooms. |
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224 |
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225 * A pile or pot of gold. |
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226 |
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227 ) A weapon of some sort. |
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228 |
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229 ] A piece of armor. |
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230 |
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231 ! A flask containing a magic potion. |
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232 |
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233 ? A piece of paper, usually a magic scroll. |
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234 |
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235 = A ring with magic properties |
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236 |
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237 / A magical staff or wand |
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238 |
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239 ^ A trap, watch out for these. |
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240 |
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241 % A staircase to other levels |
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242 |
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243 : A piece of food. |
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244 |
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245 A-Z The uppercase letters represent the various inhabitants |
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246 of the Dungeons of Doom. Watch out, they can be nasty |
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247 and vicious. |
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248 |
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249 4. Commands |
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250 |
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251 Commands are given to rogue by typing one or two char- |
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252 acters. Most commands can be preceded by a count to repeat |
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253 them (e.g. typing "10s" will do ten searches). Commands for |
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254 which counts make no sense have the count ignored. To can- |
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255 cel a count or a prefix, type <ESCAPE>. The list of com- |
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256 mands is rather long, but it can be read at any time during |
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257 the game with the "?" command. Here it is for reference, |
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258 with a short explanation of each command. |
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259 |
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260 |
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261 |
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262 |
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263 |
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264 |
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265 |
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266 |
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267 |
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268 |
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269 A Guide to the Dungeons of Doom USD:33-5 |
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270 |
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271 |
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272 ? The help command. Asks for a character to give help |
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273 on. If you type a "*", it will list all the commands, |
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274 otherwise it will explain what the character you typed |
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275 does. |
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276 |
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277 / This is the "What is that on the screen?" command. A |
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278 "/" followed by any character that you see on the |
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279 level, will tell you what that character is. For |
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280 instance, typing "/@" will tell you that the "@" symbol |
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281 represents you, the player. |
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282 |
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283 h, H, ^H |
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284 Move left. You move one space to the left. If you use |
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285 upper case "h", you will continue to move left until |
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286 you run into something. This works for all movement |
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287 commands (e.g. "L" means run in direction "l") If you |
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288 use the "control" "h", you will continue moving in the |
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289 specified direction until you pass something interest- |
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290 ing or run into a wall. You should experiment with |
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291 this, since it is a very useful command, but very dif- |
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292 ficult to describe. This also works for all movement |
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293 commands. |
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294 |
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295 j Move down. |
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296 |
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297 k Move up. |
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298 |
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299 l Move right. |
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300 |
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301 y Move diagonally up and left. |
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302 |
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303 u Move diagonally up and right. |
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304 |
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305 b Move diagonally down and left. |
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306 |
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307 n Move diagonally down and right. |
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308 |
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309 t Throw an object. This is a prefix command. When fol- |
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310 lowed with a direction it throws an object in the spec- |
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311 ified direction. (e.g. type "th" to throw something to |
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312 the left.) |
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313 |
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314 f Fight until someone dies. When followed with a direc- |
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315 tion this will force you to fight the creature in that |
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316 direction until either you or it bites the big one. |
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317 |
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318 m Move onto something without picking it up. This will |
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319 move you one space in the direction you specify and, if |
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320 there is an object there you can pick up, it won't do |
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321 it. |
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322 |
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323 z Zap prefix. Point a staff or wand in a given direction |
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324 and fire it. Even non-directional staves must be |
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325 |
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326 |
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327 |
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328 |
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329 |
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330 |
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331 |
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332 |
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333 |
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334 |
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335 USD:33-6 A Guide to the Dungeons of Doom |
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336 |
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337 |
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338 pointed in some direction to be used. |
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339 |
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340 ^ Identify trap command. If a trap is on your map and |
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341 you can't remember what type it is, you can get rogue |
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342 to remind you by getting next to it and typing "^" fol- |
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343 lowed by the direction that would move you on top of |
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344 it. |
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345 |
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346 s Search for traps and secret doors. Examine each space |
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347 immediately adjacent to you for the existence of a trap |
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348 or secret door. There is a large chance that even if |
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349 there is something there, you won't find it, so you |
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350 might have to search a while before you find something. |
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351 |
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352 > Climb down a staircase to the next level. Not surpris- |
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353 ingly, this can only be done if you are standing on |
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354 staircase. |
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355 |
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356 < Climb up a staircase to the level above. This can't be |
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357 done without the Amulet of Yendor in your possession. |
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358 |
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359 . Rest. This is the "do nothing" command. This is good |
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360 for waiting and healing. |
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361 |
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362 , Pick up something. This picks up whatever you are cur- |
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363 rently standing on, if you are standing on anything at |
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364 all. |
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365 |
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366 i Inventory. List what you are carrying in your pack. |
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367 |
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368 I Selective inventory. Tells you what a single item in |
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369 your pack is. |
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370 |
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371 q Quaff one of the potions you are carrying. |
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372 |
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373 r Read one of the scrolls in your pack. |
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374 |
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375 e Eat food from your pack. |
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376 |
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377 w Wield a weapon. Take a weapon out of your pack and |
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378 carry it for use in combat, replacing the one you are |
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379 currently using (if any). |
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380 |
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381 W Wear armor. You can only wear one suit of armor at a |
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382 time. This takes extra time. |
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383 |
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384 T Take armor off. You can't remove armor that is cursed. |
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385 This takes extra time. |
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386 |
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387 P Put on a ring. You can wear only two rings at a time |
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388 (one on each hand). If you aren't wearing any rings, |
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389 this command will ask you which hand you want to wear |
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390 it on, otherwise, it will place it on the unused hand. |
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391 |
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392 |
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393 |
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394 |
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395 |
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396 |
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397 |
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398 |
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399 |
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400 |
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401 A Guide to the Dungeons of Doom USD:33-7 |
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402 |
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403 |
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404 The program assumes that you wield your sword in your |
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405 right hand. |
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406 |
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407 R Remove a ring. If you are only wearing one ring, this |
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408 command takes it off. If you are wearing two, it will |
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409 ask you which one you wish to remove, |
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410 |
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411 d Drop an object. Take something out of your pack and |
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412 leave it lying on the floor. Only one object can |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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diff
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413 occupy each space. You cannot drop a cursed object at |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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414 all if you are wielding or wearing it. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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415 |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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416 c Call an object something. If you have a type of object |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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417 in your pack which you wish to remember something |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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418 about, you can use the call command to give a name to |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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diff
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419 that type of object. This is usually used when you |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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420 figure out what a potion, scroll, ring, or staff is |
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421 after you pick it up, or when you want to remember |
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422 which of those swords in your pack you were wielding. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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423 |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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424 D Print out which things you've discovered something |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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425 about. This command will ask you what type of thing |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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426 you are interested in. If you type the character for a |
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427 given type of object (e.g. "!" for potion) it will |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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428 tell you which kinds of that type of object you've dis- |
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429 covered (i.e., figured out what they are). This com- |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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430 mand works for potions, scrolls, rings, and staves and |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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|
431 wands. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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|
432 |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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433 o Examine and set options. This command is further |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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434 explained in the section on options. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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435 |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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436 ^R Redraws the screen. Useful if spurious messages or |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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437 transmission errors have messed up the display. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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438 |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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439 ^P Print last message. Useful when a message disappears |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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440 before you can read it. This only repeats the last |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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441 message that was not a mistyped command so that you |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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442 don't loose anything by accidentally typing the wrong |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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443 character instead of ^P. |
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444 |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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445 <ESCAPE> |
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446 Cancel a command, prefix, or count. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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447 |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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448 ! Escape to a shell for some commands. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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449 |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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450 Q Quit. Leave the game. |
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451 |
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452 S Save the current game in a file. It will ask you |
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453 whether you wish to use the default save file. Caveat: |
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454 Rogue won't let you start up a copy of a saved game, |
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455 and it removes the save file as soon as you start up a |
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456 restored game. This is to prevent people from saving a |
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457 |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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458 |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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459 |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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460 |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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461 |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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462 |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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463 |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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464 |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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465 |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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466 |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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467 USD:33-8 A Guide to the Dungeons of Doom |
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468 |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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469 |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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470 game just before a dangerous position and then restart- |
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471 ing it if they die. To restore a saved game, give the |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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472 file name as an argument to rogue. As in |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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473 % rogue save_file |
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474 |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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475 To restart from the default save file (see below), run |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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|
476 % rogue -r |
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|
477 |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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478 v Prints the program version number. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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|
479 |
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480 ) Print the weapon you are currently wielding |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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|
481 |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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482 ] Print the armor you are currently wearing |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
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|
483 |
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484 = Print the rings you are currently wearing |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
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|
485 |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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486 @ Reprint the status line on the message line |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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|
487 |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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|
488 5. Rooms |
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|
489 |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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490 Rooms in the dungeons are either lit or dark. If you |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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491 walk into a lit room, the entire room will be drawn on the |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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492 screen as soon as you enter. If you walk into a dark room, |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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493 it will only be displayed as you explore it. Upon leaving a |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
494 room, all monsters inside the room are erased from the |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
495 screen. In the darkness you can only see one space in all |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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|
496 directions around you. A corridor is always dark. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
497 |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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|
498 6. Fighting |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
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|
499 |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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|
500 If you see a monster and you wish to fight it, just |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
501 attempt to run into it. Many times a monster you find will |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
502 mind its own business unless you attack it. It is often the |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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|
503 case that discretion is the better part of valor. |
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diff
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|
504 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
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|
505 7. Objects you can find |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
506 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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diff
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|
507 When you find something in the dungeon, it is common to |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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diff
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|
508 want to pick the object up. This is accomplished in rogue |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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509 by walking over the object (unless you use the "m" prefix, |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
510 see above). If you are carrying too many things, the pro- |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
511 gram will tell you and it won't pick up the object, other- |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
512 wise it will add it to your pack and tell you what you just |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
513 picked up. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
514 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
515 Many of the commands that operate on objects must |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
516 prompt you to find out which object you want to use. If you |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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517 change your mind and don't want to do that command after |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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518 all, just type an <ESCAPE> and the command will be aborted. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
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diff
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|
519 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
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diff
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|
520 Some objects, like armor and weapons, are easily dif- |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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521 ferentiated. Others, like scrolls and potions, are given |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
522 labels which vary according to type. During a game, any two |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
523 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
524 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
525 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
526 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
527 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
528 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
529 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
530 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
531 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
532 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
533 A Guide to the Dungeons of Doom USD:33-9 |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
534 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
535 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
536 of the same kind of object with the same label are the same |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
537 type. However, the labels will vary from game to game. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
538 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
539 When you use one of these labeled objects, if its |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
540 effect is obvious, rogue will remember what it is for you. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
541 If it's effect isn't extremely obvious you will be asked |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
542 what you want to scribble on it so you will recognize it |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
543 later, or you can use the "call" command (see above). |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
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|
544 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
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|
545 7.1. Weapons |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
546 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
547 Some weapons, like arrows, come in bunches, but most |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
548 come one at a time. In order to use a weapon, you must |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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549 wield it. To fire an arrow out of a bow, you must first |
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550 wield the bow, then throw the arrow. You can only wield one |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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|
551 weapon at a time, but you can't change weapons if the one |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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552 you are currently wielding is cursed. The commands to use |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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|
553 weapons are "w" (wield) and "t" (throw). |
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diff
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|
554 |
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diff
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|
555 7.2. Armor |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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diff
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|
556 |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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|
557 There are various sorts of armor lying around in the |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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|
558 dungeon. Some of it is enchanted, some is cursed, and some |
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|
559 is just normal. Different armor types have different armor |
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|
560 protection. The higher the armor protection, the more pro- |
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|
561 tection the armor affords against the blows of monsters. |
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562 Here is a list of the various armor types and their normal |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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563 armor protection: |
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diff
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564 |
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|
565 |
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|
566 +-----------------------------------------+ |
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|
567 | Type Protection | |
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|
568 |None 0 | |
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|
569 |Leather armor 2 | |
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|
570 |Studded leather / Ring mail 3 | |
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parents:
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|
571 |Scale mail 4 | |
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parents:
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|
572 |Chain mail 5 | |
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|
573 |Banded mail / Splint mail 6 | |
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|
574 |Plate mail 7 | |
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parents:
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|
575 +-----------------------------------------+ |
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|
576 |
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|
577 |
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578 If a piece of armor is enchanted, its armor protection will |
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579 be higher than normal. If a suit of armor is cursed, its |
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|
580 armor protection will be lower, and you will not be able to |
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581 remove it. However, not all armor with a protection that is |
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582 lower than normal is cursed. |
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|
583 |
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584 The commands to use weapons are "W" (wear) and "T" |
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parents:
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585 (take off). |
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parents:
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586 |
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|
587 |
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588 |
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|
589 |
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|
590 |
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|
591 |
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|
592 |
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|
593 |
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594 |
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595 |
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|
596 |
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|
597 |
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|
598 |
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|
599 USD:33-10 A Guide to the Dungeons of Doom |
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|
600 |
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|
601 |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
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|
602 7.3. Scrolls |
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|
603 |
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|
604 Scrolls come with titles in an unknown tongue3. After |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
605 you read a scroll, it disappears from your pack. The com- |
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|
606 mand to use a scroll is "r" (read). |
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|
607 |
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|
608 7.4. Potions |
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parents:
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|
609 |
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|
610 Potions are labeled by the color of the liquid inside |
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|
611 the flask. They disappear after being quaffed. The command |
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diff
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|
612 to use a scroll is "q" (quaff). |
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parents:
diff
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|
613 |
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|
614 7.5. Staves and Wands |
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parents:
diff
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|
615 |
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|
616 Staves and wands do the same kinds of things. Staves |
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|
617 are identified by a type of wood; wands by a type of metal |
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618 or bone. They are generally things you want to do to some- |
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|
619 thing over a long distance, so you must point them at what |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
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620 you wish to affect to use them. Some staves are not |
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|
621 affected by the direction they are pointed, though. Staves |
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parents:
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|
622 come with multiple magic charges, the number being random, |
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623 and when they are used up, the staff is just a piece of wood |
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|
624 or metal. |
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|
625 |
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626 The command to use a wand or staff is "z" (zap) |
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diff
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|
627 |
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628 7.6. Rings |
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629 |
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630 Rings are very useful items, since they are relatively |
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631 permanent magic, unlike the usually fleeting effects of |
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632 potions, scrolls, and staves. Of course, the bad rings are |
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633 also more powerful. Most rings also cause you to use up |
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634 food more rapidly, the rate varying with the type of ring. |
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635 Rings are differentiated by their stone settings. The com- |
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|
636 mands to use rings are "P" (put on) and "R" (remove). |
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|
637 |
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parents:
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|
638 7.7. Food |
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|
639 |
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|
640 Food is necessary to keep you going. If you go too |
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|
641 long without eating you will faint, and eventually die of |
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diff
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|
642 starvation. The command to use food is "e" (eat). |
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|
643 |
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parents:
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|
644 8. Options |
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parents:
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|
645 |
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|
646 Due to variations in personal tastes and conceptions of |
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parents:
diff
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|
647 the way rogue should do things, there are a set of options |
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|
648 you can set that cause rogue to behave in various different |
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|
649 ____________________ |
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|
650 3 Actually, it's a dialect spoken only by the twenty-sev- |
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parents:
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|
651 en members of a tribe in Outer Mongolia, but you're not sup- |
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|
652 posed to know that. |
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653 |
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|
654 |
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|
655 |
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|
656 |
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|
657 |
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|
658 |
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|
659 |
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|
660 |
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661 |
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662 |
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663 |
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664 |
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|
665 A Guide to the Dungeons of Doom USD:33-11 |
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666 |
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|
667 |
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|
668 ways. |
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|
669 |
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|
670 8.1. Setting the options |
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|
671 |
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|
672 There are two ways to set the options. The first is |
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|
673 with the "o" command of rogue; the second is with the |
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674 "ROGUEOPTS" environment variable4. |
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|
675 |
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676 8.1.1. Using the `o' command |
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|
677 |
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|
678 When you type "o" in rogue, it clears the screen and |
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|
679 displays the current settings for all the options. It then |
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elwin
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|
680 places the cursor by the value of the first option and waits |
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|
681 for you to type. You can type a <RETURN> which means to go |
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|
682 to the next option, a "-" which means to go to the previous |
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683 option, an <ESCAPE> which means to return to the game, or |
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|
684 you can give the option a value. For boolean options this |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
685 merely involves typing "t" for true or "f" for false. For |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
686 string options, type the new value followed by a <RETURN>. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
687 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
688 8.1.2. Using the ROGUEOPTS variable |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
689 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
690 The ROGUEOPTS variable is a string containing a comma |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
691 separated list of initial values for the various options. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
692 Boolean variables can be turned on by listing their name or |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
693 turned off by putting a "no" in front of the name. Thus to |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
694 set up an environment variable so that jump is on, terse is |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
695 off, and the name is set to "Blue Meanie", use the command |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
696 % setenv ROGUEOPTS "jump,noterse,name=Blue Meanie"5 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
697 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
698 8.2. Option list |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
699 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
700 Here is a list of the options and an explanation of |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
701 what each one is for. The default value for each is |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
702 enclosed in square brackets. For character string options, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
703 input over fifty characters will be ignored. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
704 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
705 terse [noterse] |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
706 Useful for those who are tired of the sometimes lengthy |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
707 messages of rogue. This is a useful option for playing |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
708 on slow terminals, so this option defaults to terse if |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
709 you are on a slow (1200 baud or under) terminal. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
710 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
711 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
712 ____________________ |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
713 4 On Version 6 systems, there is no equivalent of the |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
714 ROGUEOPTS feature. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
715 5 For those of you who use the Bourne shell sh (1), the |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
716 commands would be |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
717 $ ROGUEOPTS="jump,noterse,name=Blue Meanie" |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
718 $ export ROGUEOPTS |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
719 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
720 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
721 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
722 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
723 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
724 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
725 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
726 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
727 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
728 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
729 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
730 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
731 USD:33-12 A Guide to the Dungeons of Doom |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
732 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
733 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
734 jump [nojump] |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
735 If this option is set, running moves will not be dis- |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
736 played until you reach the end of the move. This saves |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
737 considerable cpu and display time. This option |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
738 defaults to jump if you are using a slow terminal. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
739 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
740 flush [noflush] |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
741 All typeahead is thrown away after each round of bat- |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
742 tle. This is useful for those who type far ahead and |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
743 then watch in dismay as a Bat kills them. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
744 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
745 seefloor [seefloor] |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
746 Display the floor around you on the screen as you move |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
747 through dark rooms. Due to the amount of characters |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
748 generated, this option defaults to noseefloor if you |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
749 are using a slow terminal. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
750 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
751 passgo [nopassgo] |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
752 Follow turnings in passageways. If you run in a pas- |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
753 sage and you run into stone or a wall, rogue will see |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
754 if it can turn to the right or left. If it can only |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
755 turn one way, it will turn that way. If it can turn |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
756 either or neither, it will stop. This algorithm can |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
757 sometimes lead to slightly confusing occurrences which |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
758 is why it defaults to nopassgo. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
759 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
760 tombstone [tombstone] |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
761 Print out the tombstone at the end if you get killed. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
762 This is nice but slow, so you can turn it off if you |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
763 like. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
764 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
765 inven [overwrite] |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
766 Inventory type. This can have one of three values: |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
767 overwrite, slow, or clear. With overwrite the top |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
768 lines of the map are overwritten with the list when |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
769 inventory is requested or when "Which item do you wish |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
770 to . . .? " questions are answered with a "*". How- |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
771 ever, if the list is longer than a screenful, the |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
772 screen is cleared. With slow, lists are displayed one |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
773 item at a time on the top of the screen, and with |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
774 clear, the screen is cleared, the list is displayed, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
775 and then the dungeon level is re-displayed. Due to |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
776 speed considerations, clear is the default for termi- |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
777 nals without clear-to-end-of-line capabilities. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
778 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
779 name [account name] |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
780 This is the name of your character. It is used if you |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
781 get on the top ten scorer's list. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
782 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
783 fruit [slime-mold] |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
784 This should hold the name of a fruit that you enjoy |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
785 eating. It is basically a whimsey that rogue uses in a |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
786 couple of places. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
787 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
788 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
789 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
790 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
791 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
792 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
793 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
794 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
795 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
796 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
797 A Guide to the Dungeons of Doom USD:33-13 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
798 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
799 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
800 file [~/rogue.save] |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
801 The default file name for saving the game. If your |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
802 phone is hung up by accident, rogue will automatically |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
803 save the game in this file. The file name may start |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
804 with the special character "~" which expands to be your |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
805 home directory. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
806 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
807 9. Scoring |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
808 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
809 Rogue usually maintains a list of the top scoring peo- |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
810 ple or scores on your machine. Depending on how it is set |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
811 up, it can post either the top scores or the top players. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
812 In the latter case, each account on the machine can post |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
813 only one non-winning score on this list. If you score |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
814 higher than someone else on this list, or better your previ- |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
815 ous score on the list, you will be inserted in the proper |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
816 place under your current name. How many scores are kept can |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
817 also be set up by whoever installs it on your machine. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
818 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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819 If you quit the game, you get out with all of your gold |
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820 intact. If, however, you get killed in the Dungeons of |
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821 Doom, your body is forwarded to your next-of-kin, along with |
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822 90% of your gold; ten percent of your gold is kept by the |
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823 Dungeons' wizard as a fee6. This should make you consider |
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824 whether you want to take one last hit at that monster and |
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825 possibly live, or quit and thus stop with whatever you have. |
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826 If you quit, you do get all your gold, but if you swing and |
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827 live, you might find more. |
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828 |
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829 If you just want to see what the current top play- |
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830 ers/games list is, you can type |
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831 % @PROGRAM@ -s |
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832 |
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833 10. Acknowledgements |
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834 |
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835 Rogue was originally conceived of by Glenn Wichman and |
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836 Michael Toy. Ken Arnold and Michael Toy then smoothed out |
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837 the user interface, and added jillions of new features. We |
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838 would like to thank Bob Arnold, Michelle Busch, Andy |
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839 Hatcher, Kipp Hickman, Mark Horton, Daniel Jensen, Bill Joy, |
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840 Joe Kalash, Steve Maurer, Marty McNary, Jan Miller, and |
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841 Scott Nelson for their ideas and assistance; and also the |
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842 teeming multitudes who graciously ignored work, school, and |
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843 social life to play rogue and send us bugs, complaints, sug- |
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844 gestions, and just plain flames. And also Mom. |
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845 |
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846 |
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847 |
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848 ____________________ |
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849 6 The Dungeon's wizard is named Wally the Wonder Badger. |
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850 Invocations should be accompanied by a sizable donation. |
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851 |
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852 |
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853 |
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854 |
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855 |
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856 |
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857 |
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858 |