Mercurial > hg > early-roguelike
annotate srogue/armor.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
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date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | 2128c7dc8a40 |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * This file contains misc functions for dealing with armor |
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3 * |
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4 * @(#)armor.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include "rogue.h" |
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18 #include "rogue.ext" |
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19 |
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20 /* |
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21 * wear: |
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22 * The player wants to wear something, so let the hero try |
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23 */ |
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24 wear() |
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25 { |
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26 reg struct linked_list *item; |
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27 reg struct object *obj; |
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28 |
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29 if (cur_armor != NULL) { |
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30 msg("You are already wearing some."); |
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31 after = FALSE; |
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32 return; |
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33 } |
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34 if ((item = get_item("wear", ARMOR)) == NULL) |
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35 return; |
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36 obj = OBJPTR(item); |
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37 if (obj->o_type != ARMOR) { |
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38 msg("You can't wear that."); |
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39 return; |
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40 } |
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41 waste_time(); |
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42 msg("Wearing %s.", a_magic[obj->o_which].mi_name); |
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43 cur_armor = obj; |
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44 setoflg(obj,ISKNOW); |
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45 nochange = FALSE; |
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46 } |
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47 |
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48 |
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49 /* |
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50 * take_off: |
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51 * Get the armor off of the players back |
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52 */ |
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53 take_off() |
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54 { |
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55 reg struct object *obj; |
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56 |
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57 if ((obj = cur_armor) == NULL) { |
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58 msg("Not wearing any armor."); |
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59 return; |
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60 } |
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61 if (!dropcheck(cur_armor)) |
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62 return; |
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63 cur_armor = NULL; |
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64 msg("Was wearing %c) %s",pack_char(obj),inv_name(obj,TRUE)); |
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65 nochange = FALSE; |
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66 } |
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67 |
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68 /* |
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69 * initarmor: |
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70 * Initialize some armor. |
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71 */ |
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72 initarmor(obj, what) |
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73 struct object *obj; |
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74 int what; |
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75 { |
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76 struct init_armor *iwa; |
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77 struct magic_item *mi; |
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78 |
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79 obj->o_type = ARMOR; |
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80 obj->o_which = what; |
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81 iwa = &armors[what]; |
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82 mi = &a_magic[what]; |
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83 obj->o_vol = iwa->a_vol; |
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84 obj->o_ac = iwa->a_class; |
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85 obj->o_weight = iwa->a_wght; |
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86 obj->o_typname = things[TYP_ARMOR].mi_name; |
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87 } |
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88 |
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89 /* |
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90 * hurt_armor: |
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91 * Returns TRUE if armor is damaged |
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92 */ |
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93 hurt_armor(obj) |
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94 struct object *obj; |
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95 { |
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96 reg int type, ac; |
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97 |
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98 if (obj != NULL) { |
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99 if (o_on(obj, ISPROT) || (o_on(obj, ISBLESS) && rnd(100) < 10)) |
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100 return FALSE; |
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101 ac = obj->o_ac; |
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102 type = obj->o_which; |
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103 if (type != PADDED && type != LEATHER) |
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104 if ((type == STUDDED && ac < 8) || (type != STUDDED && ac < 9)) |
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105 return TRUE; |
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106 } |
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107 return FALSE; |
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108 } |