Mercurial > hg > early-roguelike
annotate srogue/daemons.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
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date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | f2951c4e28d9 |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * All the daemon and fuse functions are in here |
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3 * |
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4 * @(#)daemons.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include "rogue.h" |
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18 #include "rogue.ext" |
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19 |
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20 int between = 0; |
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21 |
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22 /* |
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23 * doctor: |
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24 * A healing daemon that restores hit points after rest |
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25 */ |
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26 doctor(fromfuse) |
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27 int fromfuse; |
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28 { |
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29 reg int *thp, lv, ohp, ccon; |
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30 |
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31 lv = him->s_lvl; |
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32 thp = &him->s_hpt; |
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33 ohp = *thp; |
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34 quiet += 1; |
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35 |
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36 ccon = him->s_ef.a_con; |
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37 if (ccon > 16 && !isfight) |
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38 *thp += rnd(ccon - 15); |
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39 if (lv < 8) { |
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40 if (quiet > 20 - lv * 2) |
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41 *thp += 1; |
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42 } |
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43 else { |
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44 if (quiet >= 3) |
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45 *thp += rnd(lv - 7) + 1; |
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46 } |
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47 if (isring(LEFT, R_REGEN)) |
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48 *thp += 1; |
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49 if (isring(RIGHT, R_REGEN)) |
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50 *thp += 1; |
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51 if (pl_on(ISREGEN)) |
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52 *thp += 1; |
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53 if (ohp != *thp) { |
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54 nochange = FALSE; |
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55 if (*thp > him->s_maxhp) |
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56 *thp = him->s_maxhp; |
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57 quiet = 0; |
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58 } |
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59 } |
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60 |
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61 |
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62 /* |
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63 * Swander: |
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64 * Called when it is time to start rolling for wandering monsters |
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65 */ |
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66 swander(fromfuse) |
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67 int fromfuse; |
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68 { |
107 | 69 start_daemon(rollwand, TRUE, AFTER); |
36
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70 } |
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71 |
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72 |
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73 /* |
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74 * rollwand: |
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75 * Called to roll to see if a wandering monster starts up |
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76 */ |
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77 rollwand(fromfuse) |
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78 int fromfuse; |
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79 { |
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80 |
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81 if (++between >= 4) { |
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82 if (roll(1, 6) == 4) { |
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83 if (levtype != POSTLEV) /* no monsters for posts */ |
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84 wanderer(); |
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85 extinguish(rollwand); |
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86 fuse(swander, TRUE, WANDERTIME); |
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87 } |
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88 between = 0; |
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89 } |
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90 } |
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91 |
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92 |
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93 /* |
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94 * unconfuse: |
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95 * Release the poor player from his confusion |
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96 */ |
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97 unconfuse(fromfuse) |
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98 int fromfuse; |
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99 { |
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100 if (pl_on(ISHUH)) |
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101 msg("You feel less confused now."); |
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102 player.t_flags &= ~ISHUH; |
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103 } |
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104 |
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105 /* |
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106 * unsee: |