Mercurial > hg > early-roguelike
annotate srogue/pack.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
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date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | 2128c7dc8a40 |
children | 7f5f5f1ba09c |
rev | line source |
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36
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1 /* |
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2 * Routines to deal with the pack |
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3 * |
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4 * @(#)pack.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include <ctype.h> |
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18 #include "rogue.h" |
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19 #include "rogue.ext" |
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20 |
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21 /* |
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22 * add_pack: |
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23 * Pick up an object and add it to the pack. If the argument |
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24 * is non-null use it as the linked_list pointer instead of |
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25 * getting it off the ground. |
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26 */ |
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27 add_pack(item, silent) |
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28 struct linked_list *item; |
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29 bool silent; |
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30 { |
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31 reg struct linked_list *ip, *lp; |
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32 reg struct object *obj, *op; |
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33 bool from_floor; |
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34 char delchar; |
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35 |
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36 if (player.t_room == NULL) |
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37 delchar = PASSAGE; |
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38 else |
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39 delchar = FLOOR; |
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40 if (item == NULL) { |
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41 from_floor = TRUE; |
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42 if ((item = find_obj(hero.y, hero.x)) == NULL) { |
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43 mpos = 0; |
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44 msg("That object must have been an illusion."); |
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45 mvaddch(hero.y, hero.x, delchar); |
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46 return FALSE; |
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47 } |
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48 /* |
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49 * Check for scare monster scrolls |
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50 */ |
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51 obj = OBJPTR(item); |
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52 if (obj->o_type == SCROLL && obj->o_which == S_SCARE) { |
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53 if (o_on(obj,ISFOUND)) { |
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54 msg("The scroll turns to dust as you pick it up."); |
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55 detach(lvl_obj, item); |
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56 discard(item); |
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57 mvaddch(hero.y, hero.x, delchar); |
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58 return FALSE; |
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59 } |
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60 } |
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61 } |
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62 else |
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63 from_floor = FALSE; |
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64 obj = OBJPTR(item); |
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65 /* |
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66 * See if this guy can carry any more weight |
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67 */ |
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68 if (itemweight(obj) + him->s_pack > him->s_carry) { |
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69 msg("You can't carry that %s.", obj->o_typname); |
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70 return FALSE; |
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71 } |
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72 /* |
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73 * Check if there is room |
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74 */ |
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75 if (packvol + obj->o_vol > V_PACK) { |
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76 msg("That %s won't fit in your pack.", obj->o_typname); |
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77 return FALSE; |
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78 } |
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79 if (from_floor) { |
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80 detach(lvl_obj, item); |
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81 mvaddch(hero.y, hero.x, delchar); |
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82 } |
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83 item->l_prev = NULL; |
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84 item->l_next = NULL; |
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85 setoflg(obj, ISFOUND); |
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86 /* |
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87 * start looking thru pack to find the start of items |
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88 * with the same type. |
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89 */ |
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90 lp = pack; |
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91 for (ip = pack; ip != NULL; ip = next(ip)) { |
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92 op = OBJPTR(ip); |
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93 /* |
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94 * If we find a matching type then quit. |
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95 */ |
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96 if (op->o_type == obj->o_type) |
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97 break; |
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98 if (next(ip) != NULL) |
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99 lp = next(lp); /* update "previous" entry */ |
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100 } |
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101 /* |
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102 * If the pack was empty, just stick the item in it. |
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103 */ |
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104 if (pack == NULL) { |
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105 pack = item; |
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106 item->l_prev = NULL; |