Mercurial > hg > early-roguelike
annotate srogue/potions.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
---|---|
date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | 3aa87373c908 |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * Functions for dealing with potions |
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3 * |
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4 * @(#)potions.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
60 | 17 #include <stdlib.h> |
18 #include <string.h> | |
36
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19 #include "rogue.h" |
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20 #include "rogue.ext" |
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21 |
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22 /* |
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23 * quaff: |
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24 * Let the hero drink a potion |
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25 */ |
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26 quaff() |
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27 { |
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28 reg struct object *obj; |
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29 reg struct linked_list *item, *titem; |
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30 reg struct thing *th; |
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31 reg int wh; |
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32 char buf[LINLEN]; |
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33 bool bless, curse; |
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34 |
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35 /* |
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36 * Make certain that it is somethings that we want to drink |
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37 */ |
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38 if ((item = get_item("quaff", POTION)) == NULL) |
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39 return; |
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40 obj = OBJPTR(item); |
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41 if (obj->o_type != POTION) { |
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42 msg("That's undrinkable!"); |
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43 after = FALSE; |
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44 return; |
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45 } |
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46 wh = obj->o_which; |
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47 bless = o_on(obj, ISBLESS); |
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48 curse = o_on(obj, ISCURSED); |
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49 del_pack(item); /* get rid of it */ |
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50 |
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51 /* |
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52 * Calculate the effect it has on the poor guy. |
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53 */ |
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54 switch(wh) { |
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55 case P_CONFUSE: |
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56 if (!bless) { |
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57 if (pl_on(ISINVINC)) |
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58 msg("You remain level-headed."); |
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59 else { |
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60 chg_abil(WIS,-1,TRUE); /* confuse his mind */ |
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61 if (pl_off(ISHUH)) { |
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62 msg("Wait, what's going on here. Huh? What? Who?"); |
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63 if (pl_on(ISHUH)) |
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64 lengthen(unconfuse,rnd(8)+HUHDURATION); |
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65 else |
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66 fuse(unconfuse,TRUE,rnd(8)+HUHDURATION); |
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67 player.t_flags |= ISHUH; |
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68 } |
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69 } |
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70 p_know[P_CONFUSE] = TRUE; |
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71 } |
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72 when P_POISON: |
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73 if (!bless) { |
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74 if (pl_off(ISINVINC) && !iswearing(R_SUSTSTR) && |
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75 !iswearing(R_SUSAB)) { |
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76 chg_abil(CON,-1,TRUE); |
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77 chg_abil(STR,-(rnd(3)+1),TRUE); |
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78 msg("You feel very sick now."); |
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79 } |
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80 else |
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81 msg("You feel momentarily sick."); |
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82 p_know[P_POISON] = TRUE; |
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83 } |
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84 when P_HEALING: |
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85 if (!curse) { |
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86 heal_self(4, TRUE); |
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87 msg("You begin to feel better."); |
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88 if (!iswearing(R_SLOW)) |
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89 notslow(FALSE); |
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90 sight(FALSE); |
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91 p_know[P_HEALING] = TRUE; |
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92 } |
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93 when P_STRENGTH: |
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94 if (!curse) { |
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95 msg("You feel stronger, now. What bulging muscles!"); |
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96 chg_abil(STR,1,TRUE); |
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97 p_know[P_STRENGTH] = TRUE; |
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98 } |
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99 when P_MFIND: |
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100 /* |
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101 * Potion of monster detection - find all monsters |
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102 */ |
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103 if (mlist != NULL && !curse) { |
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104 dispmons(); |
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105 mpos = 0; |