Mercurial > hg > early-roguelike
annotate srogue/rings.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
---|---|
date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | 3aa87373c908 |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * routines dealing specifically with rings |
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3 * |
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4 * @(#)rings.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
60 | 17 #include <stdlib.h> |
18 #include <string.h> | |
36
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19 #include "rogue.h" |
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20 #include "rogue.ext" |
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21 |
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22 /* |
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23 * ring_on: |
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24 * Put on a ring |
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25 */ |
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26 ring_on() |
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27 { |
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28 reg struct object *obj; |
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29 reg struct linked_list *item; |
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30 reg int ring, wh; |
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31 char buf[LINLEN]; |
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32 bool okring; |
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33 |
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34 if (cur_ring[LEFT] != NULL && cur_ring[RIGHT] != NULL) { |
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35 msg("Already wearing two rings."); |
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36 after = FALSE; |
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37 return; |
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38 } |
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39 /* |
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40 * Make certain that it is somethings that we want to wear |
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41 */ |
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42 if ((item = get_item("put on", RING)) == NULL) |
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43 return; |
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44 obj = OBJPTR(item); |
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45 if (obj->o_type != RING) { |
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46 msg("That won't fit on your finger."); |
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47 return; |
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48 } |
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49 /* |
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50 * find out which hand to put it on |
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51 */ |
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52 if (is_current(obj)) |
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53 return; |
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54 if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL) { |
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55 if ((ring = gethand(FALSE)) < 0) |
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56 return; |
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57 } |
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58 else if (cur_ring[LEFT] == NULL) |
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59 ring = LEFT; |
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60 else |
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61 ring = RIGHT; |
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62 cur_ring[ring] = obj; |
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63 wh = obj->o_which; |
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64 /* |
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65 * okring = FALSE when: |
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66 * 1) ring is cursed and benefit = plus |
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67 * 2) ring is blessed and benefit = minus |
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68 */ |
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69 okring = !((obj->o_ac > 0 && o_on(obj, ISCURSED)) || |
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70 (obj->o_ac < 0 && o_on(obj, ISBLESS))); |
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71 /* |
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72 * Calculate the effect it has on the poor guy (if possible). |
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73 */ |
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74 if (okring) { |
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75 switch (wh) { |
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76 case R_SPEED: |
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77 if (--obj->o_ac < 0) { |
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78 obj->o_ac = 0; |
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79 setoflg(obj,ISCURSED); |
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80 } |
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81 else { |
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82 add_haste(FALSE); |
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83 msg("You find yourself moving must faster."); |
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84 } |
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85 when R_GIANT: /* to 24 */ |
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86 him->s_ef.a_str = MAXSTR; |
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87 when R_ADDSTR: |
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88 chg_abil(STR,obj->o_ac,FROMRING); |
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89 when R_KNOW: |
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90 chg_abil(WIS,obj->o_ac,FROMRING); |
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91 when R_DEX: |
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92 chg_abil(DEX,obj->o_ac,FROMRING); |
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93 when R_CONST: |
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94 chg_abil(CON,obj->o_ac,FROMRING); |
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95 when R_SEEINVIS: |
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96 player.t_flags |= CANSEE; |
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97 light(&hero); |
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98 mvwaddch(cw, hero.y, hero.x, PLAYER); |
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99 when R_AGGR: |
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100 aggravate(); |
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101 when R_HEAVY: |
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102 updpack(); /* new pack weight */ |
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103 when R_BLIND: |
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104 r_know[R_BLIND] = TRUE; |
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105 player.t_flags |= ISBLIND; |
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