Mercurial > hg > early-roguelike
annotate srogue/save.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
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date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | e6c8652473fe |
children | 1863409c44cf |
rev | line source |
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1 /* |
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2 * save and restore routines |
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3 * |
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4 * @(#)save.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
60 | 17 #include <stdlib.h> |
18 #include <string.h> | |
36
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19 #include <unistd.h> |
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20 #include <ctype.h> |
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21 #include <fcntl.h> |
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22 #include <sys/types.h> |
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23 #include <sys/stat.h> |
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24 #include <signal.h> |
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25 #include <errno.h> |
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26 #include "rogue.h" |
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27 #include "rogue.ext" |
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28 |
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29 EXTCHAR version[]; |
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30 EXTCHAR *ctime(); |
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31 |
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32 typedef struct stat STAT; |
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33 STAT sbuf; |
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34 |
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35 /* |
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36 * ignore: |
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37 * Ignore ALL signals possible |
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38 */ |
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39 ignore() |
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40 { |
119 | 41 md_ignoreallsignals(); |
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42 } |
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43 |
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44 /* |
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45 * save_game: |
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46 * Save the current game |
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47 */ |
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48 save_game() |
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49 { |
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50 reg FILE *savef; |
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51 reg int c; |
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52 char buf[LINLEN]; |
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53 |
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54 mpos = 0; |
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55 if (file_name[0] != '\0') { |
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56 if (use_savedir) |
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57 msg("Save game? (y/n) "); |
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58 else |
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59 msg("Save file (%s)? ", file_name); |
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60 do { |
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61 c = wgetch(cw); |
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62 if(c == ESCAPE) { |
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63 msg(""); |
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64 return FALSE; |
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65 } |
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66 } while (c != 'n' && c != 'y'); |
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67 mpos = 0; |
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68 if (c == 'y') |
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69 goto gotfile; |
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70 } |
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71 if (use_savedir) { |
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72 msg(""); |
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73 return FALSE; |
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74 } |
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75 msg("File name: "); |
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76 mpos = 0; |
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77 buf[0] = '\0'; |
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78 if (get_str(buf, cw) == QUIT) { |
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79 msg(""); |
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80 return FALSE; |
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81 } |
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82 msg(""); |
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83 strcpy(file_name, buf); |
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84 gotfile: |
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85 c = dosave(); /* try to save this game */ |
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86 if (c == FALSE) |
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87 msg("Could not save game to file %s", file_name); |
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88 return c; |
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89 } |
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90 |
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91 /* |
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92 * auto_save: |
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93 * Automatically save a game |
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94 */ |
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95 void |
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96 auto_save(int a) |
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97 { |
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98 dosave(); /* save this game */ |
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99 byebye(1); /* so long for now */ |
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100 } |
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101 |
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102 /* |
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103 * game_err: |
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104 * When an error occurs. Set error flag and save game. |
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105 */ |
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