Mercurial > hg > early-roguelike
annotate srogue/trader.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
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date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | 2128c7dc8a40 |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * Anything to do with trading posts & mazes |
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3 * |
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4 * @(#)trader.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <stdlib.h> |
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14 #include "rogue.h" |
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15 #include "rogue.ext" |
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16 |
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17 #define NOTPRICED -1 |
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18 |
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19 /* |
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20 * do_post: |
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21 * Put a trading post room and stuff on the screen |
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22 */ |
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23 do_post() |
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24 { |
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25 struct coord tp; |
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26 reg int i; |
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27 reg struct room *rp; |
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28 reg struct object *op; |
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29 reg struct linked_list *ll; |
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30 |
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31 free_list(lvl_obj); /* throw old items away */ |
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32 |
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33 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) { |
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34 rp->r_goldval = 0; /* no gold */ |
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35 rp->r_nexits = 0; /* no exits */ |
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36 rp->r_flags = ISGONE; /* kill all rooms */ |
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37 } |
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38 rp = &rooms[0]; /* point to only room */ |
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39 rp->r_flags = 0; /* this room NOT gone */ |
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40 rp->r_max.x = 40; |
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41 rp->r_max.y = 10; /* 10 * 40 room */ |
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42 rp->r_pos.x = (COLS - rp->r_max.x) / 2; /* center horizontal */ |
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43 rp->r_pos.y = 1; /* 2nd line */ |
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44 draw_room(rp); /* draw the only room */ |
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45 i = roll(4,10); /* 10 to 40 items */ |
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46 for (; i > 0 ; i--) { /* place all the items */ |
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47 ll = new_thing(FALSE, ANYTHING); /* get something */ |
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48 attach(lvl_obj, ll); |
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49 op = OBJPTR(ll); |
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50 setoflg(op, ISPOST); /* object in trading post */ |
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51 tp = *rnd_pos(rp); |
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52 op->o_pos = tp; |
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53 mvaddch(tp.y,tp.x,op->o_type); |
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54 } |
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55 trader = 0; |
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56 wmove(cw,12,0); |
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57 waddstr(cw,"Welcome to Friendly Fiend's Flea Market\n\r"); |
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58 waddstr(cw,"=======================================\n\r"); |
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59 waddstr(cw,"$: Prices object that you stand upon.\n\r"); |
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60 waddstr(cw,"#: Buys the object that you stand upon.\n\r"); |
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61 waddstr(cw,"%: Trades in something in your pack for gold.\n\r"); |
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62 trans_line(); |
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63 } |
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64 |
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65 /* |
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66 * price_it: |
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67 * Price the object that the hero stands on |
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68 */ |
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69 price_it() |
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70 { |
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71 static char *bargain[] = { |
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72 "great bargain", |
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73 "quality product", |
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74 "exceptional find", |
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75 }; |
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76 reg struct linked_list *item; |
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77 reg struct object *obj; |
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78 reg int worth; |
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79 |
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80 if (!open_market()) /* after buying hours */ |
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81 return FALSE; |
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82 if ((item = find_obj(hero.y,hero.x)) == NULL) |
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83 return FALSE; |
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84 obj = OBJPTR(item); |
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85 if (curprice == NOTPRICED) { |
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86 worth = get_worth(obj); |
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87 worth += 50 - rnd(100); |
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88 if (worth < 25) |
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89 worth = 25; |
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90 worth *= 3; /* slightly expensive */ |
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91 curprice = worth; /* save price */ |
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92 strcpy(curpurch, obj->o_typname); /* save item */ |
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93 } |
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94 msg("That %s is a %s for only %d pieces of gold", curpurch, |
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95 bargain[rnd(3)], curprice); |
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96 return TRUE; |
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97 } |
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98 |
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99 /* |
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100 * buy_it: |
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101 * Buy the item on which the hero stands |
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102 */ |
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103 buy_it() |
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104 { |
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105 reg int wh; |
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