Mercurial > hg > early-roguelike
annotate xrogue/command.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
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date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | 23fff8f7b303 |
children | a0a57cf42810 |
rev | line source |
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133
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1 /* |
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2 command.c - Read and execute the user commands |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <curses.h> |
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20 #include <ctype.h> |
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21 #include <signal.h> |
135 | 22 #include <stdlib.h> |
23 #include <string.h> | |
133
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24 #include "mach_dep.h" |
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25 #include "rogue.h" |
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26 |
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27 /* |
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28 * command: |
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29 * Process the user commands |
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30 */ |
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31 |
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32 command() |
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33 { |
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34 unsigned int ch; |
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35 struct linked_list *item; |
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36 unsigned int countch = 0, direction = 0, newcount = FALSE; |
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37 int segment = 1; |
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38 int monst_limit, monst_current; |
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39 |
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40 monst_limit = monst_current = 1; |
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41 while (playing) { |
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42 /* |
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43 * Let the daemons start up, but only do them once a round |
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44 * (round = 10 segments). |
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45 */ |
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46 if (segment >= 10) { |
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47 do_daemons(BEFORE); |
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48 do_fuses(BEFORE); |
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49 } |
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50 |
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51 after = TRUE; |
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52 do { |
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53 /* One more tick of the clock. */ |
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54 if (segment >= 10 && after && (++turns % DAYLENGTH) == 0) { |
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55 daytime ^= TRUE; |
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56 if (levtype == OUTSIDE) { |
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57 if (daytime) msg("A bright star flares above the horizon."); |
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58 else msg("The bright star travels beyond the horizon."); |
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59 } |
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60 light(&hero); |
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61 } |
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62 |
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63 /* |
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64 * Don't bother with these updates unless the player's going |
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65 * to do something. |
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66 */ |
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67 if (player.t_action == A_NIL && player.t_no_move <= 1) { |
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68 look(after, FALSE); |
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69 lastscore = purse; |
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70 wmove(cw, hero.y, hero.x); |
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71 if (!((running || count) && jump)) { |
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72 status(FALSE); |
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73 } |
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74 } |
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75 |
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76 /* Draw the screen */ |
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77 if (!((running || count) && jump)) { |
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78 wmove(cw, hero.y, hero.x); |
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79 draw(cw); |
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80 } |
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81 |
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82 after = TRUE; |
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83 |
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84 /* |
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85 * Read command or continue run |
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86 */ |
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87 if (--player.t_no_move <= 0) { |
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88 take = 0; /* Nothing here to start with */ |
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89 player.t_no_move = 0; /* Be sure we don't go too negative */ |
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90 if (!running) door_stop = FALSE; |
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91 |
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