annotate xrogue/encumb.c @ 164:49af2fd0bb0c

Move some autotools files to where configure can find them. rogue5 uses config.guess and config.sub to find the canonical system names. The configure script expects them to be in the same directory as install-sh. So they have been relocated to the top level. This is a quick and dirty fix. The eventual plan is to relocate them to /dev/null. I also suspect they should be used to set HOST, not TARGET. Rogue is not a cross-compiler.
author John "Elwin" Edwards
date Tue, 16 Jun 2015 11:44:49 -0400
parents e6179860cb76
children f54901b9c39b
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1 /*
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2 encumb.c - Stuff to do with encumberance
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include <curses.h>
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16 #include "rogue.h"
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17
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18 /*
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19 * updpack:
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20 * Update his pack weight and adjust fooduse accordingly
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21 */
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22
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23 updpack(getmax, tp)
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24 int getmax;
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25 struct thing *tp;
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26 {
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27
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28 reg int topcarry, curcarry;
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29
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30 if (getmax)
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31 tp->t_stats.s_carry = totalenc(tp); /* get total encumb */
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32 curcarry = packweight(tp); /* get pack weight */
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33
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34 /* Only update food use for the player (for now) */
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35 if (tp == &player) {
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36 topcarry = tp->t_stats.s_carry / 5; /* 20% of total carry */
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37 if(curcarry > 4 * topcarry) {
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38 if(rnd(100) < 80)
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39 foodlev = 3; /* > 80% of pack */
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40 } else if(curcarry > 3 * topcarry) {
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41 if(rnd(100) < 60)
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42 foodlev = 2; /* > 60% of pack */
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43 } else
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44 foodlev = 1; /* <= 60% of pack */
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45 }
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46 tp->t_stats.s_pack = curcarry; /* update pack weight */
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47 }
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48
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49
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50 /*
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51 * packweight:
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52 * Get the total weight of the hero's pack
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53 */
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54
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55 packweight(tp)
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56 register struct thing *tp;
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57 {
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58 reg struct object *obj;
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59 reg struct linked_list *pc;
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60 reg int weight;
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61
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62 weight = 0;
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63 for (pc = tp->t_pack ; pc != NULL ; pc = next(pc)) {
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64 obj = OBJPTR(pc);
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65 weight += itemweight(obj);
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66 }
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67 if (weight < 0) /* in case of amulet */
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68 weight = 0;
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69
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70 /* If this is the player, is he wearing a ring of carrying? */
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71 if (tp == &player && ISWEARING(R_CARRY)) {
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72 register int temp, i;
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73
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74 temp = 0;
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75 for (i=0; i<NUM_FINGERS; i++) {
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76 if (cur_ring[i] != NULL && cur_ring[i]->o_which == R_CARRY) {
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77 if (cur_ring[i]->o_flags & ISCURSED) temp--;
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78 else temp += 2;
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79 }
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80 }
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81 weight -= (temp * weight) / 4;
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82 }
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83
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84 return(weight);
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85 }
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86
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87 /*
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88 * itemweight:
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89 * Get the weight of an object
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90 */
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91
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92 itemweight(wh)
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93 reg struct object *wh;
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94 {
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95 reg int weight;
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96 reg int ac;
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97
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98 weight = wh->o_weight; /* get base weight */
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99 switch(wh->o_type) {
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100 case ARMOR:
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101 /*
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102 * subtract 10% for each enchantment
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103 * this will add weight for negative items
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104 */
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105 ac = armors[wh->o_which].a_class - wh->o_ac;
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106 weight = ((weight*10) - (weight*ac)) / 10;
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107 if (weight < 0) weight = 0;
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108 when WEAPON:
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109 if ((wh->o_hplus + wh->o_dplus) > 0)
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110 weight /= 2;
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111 }
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112 if(wh->o_flags & ISCURSED)
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113 weight += weight / 5; /* 20% more for cursed */
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114 weight *= wh->o_count;
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115 return(weight);
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116 }
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117
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118 /*
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119 * playenc:
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120 * Get hero's carrying ability above norm
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121 */
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122
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123 playenc(tp)
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124 register struct thing *tp;
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125 {
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126 register int strength;
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127
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128 if (tp == &player) strength = str_compute();
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129 else strength = tp->t_stats.s_str;
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130
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131 return ((strength-8)*50);
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132 }
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133
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134 /*
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135 * totalenc:
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136 * Get total weight that the hero can carry
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137 */
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138
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139 totalenc(tp)
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140 register struct thing *tp;
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141 {
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142 reg int wtotal;
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143
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144 wtotal = NORMENCB + playenc(tp);
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145 if (tp == &player) switch(hungry_state) {
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146 case F_SATIATED:
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147 case F_OKAY:
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148 case F_HUNGRY: ; /* no change */
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149 when F_WEAK: wtotal -= wtotal / 10; /* 10% off weak */
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150 when F_FAINT: wtotal /= 2; /* 50% off faint */
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151 }
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152 return(wtotal);
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153 }
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154
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155 /*
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156 * whgtchk:
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157 * See if the hero can carry his pack
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158 */
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159
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160 wghtchk()
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161 {
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162 reg int dropchk, err = TRUE;
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163 reg char ch;
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164 int wghtchk();
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165
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166 inwhgt = TRUE;
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167 if (pstats.s_pack > pstats.s_carry) {
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168 ch = mvwinch(stdscr, hero.y, hero.x);
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169 if((ch != FLOOR && ch != PASSAGE)) {
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170 extinguish(wghtchk);
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171 fuse(wghtchk, (VOID *)NULL, 1, AFTER);
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172 inwhgt = FALSE;
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173 return;
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174 }
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175 extinguish(wghtchk);
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176 msg("Your pack is far too heavy for you.. ");
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177 do {
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178 dropchk = drop((struct linked_list *)NULL);
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179 if(dropchk == 0) {
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180 mpos = 0;
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181 msg("You must drop something");
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182 }
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183 if(dropchk == TRUE)
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184 err = FALSE;
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185 } while(err);
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186 }
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187 inwhgt = FALSE;
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188 }
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189
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190 /*
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191 * hitweight:
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192 * Gets the fighting ability according to current weight
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193 * This returns a +1 hit for light pack weight
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194 * 0 hit for medium pack weight
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195 * -1 hit for heavy pack weight
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196 */
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197
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198 hitweight()
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199 {
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200 return(2 - foodlev);
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201 }
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202