annotate xrogue/maze.c @ 164:49af2fd0bb0c

Move some autotools files to where configure can find them. rogue5 uses config.guess and config.sub to find the canonical system names. The configure script expects them to be in the same directory as install-sh. So they have been relocated to the top level. This is a quick and dirty fix. The eventual plan is to relocate them to /dev/null. I also suspect they should be used to set HOST, not TARGET. Rogue is not a cross-compiler.
author John "Elwin" Edwards
date Tue, 16 Jun 2015 11:44:49 -0400
parents e6179860cb76
children f54901b9c39b
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133
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1 /*
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2 maze.c - functions for dealing with mazes
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include <stdlib.h>
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16 #include <curses.h>
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17 #include "rogue.h"
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18
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19 struct cell {
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20 char y_pos;
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21 char x_pos;
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22 };
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23 struct b_cellscells {
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24 char num_pos; /* number of frontier cells next to you */
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25 struct cell conn[4]; /* the y,x position of above cell */
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26 } b_cells;
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27
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28 static char *maze_frontier, *maze_bits;
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29 static int maze_lines, maze_cols;
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30 static char *moffset(), *foffset();
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31 static int rmwall(),findcells(),crankout(),draw_maze();
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32
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33 /*
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34 * crankout:
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35 * Does actual drawing of maze to window
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36 */
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37
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38 static
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39 crankout()
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40 {
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41 reg int x, y;
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42
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43 for (y = 0; y < lines - 3; y++) {
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44 move(y + 1, 0);
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45 for (x = 0; x < cols - 1; x++) {
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46 if (*moffset(y, x)) { /* here is a wall */
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47 if(y==0 || y==lines-4) /* top or bottom line */
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48 addch(HORZWALL);
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49 else if(x==0 || x==cols-2) /* left | right side */
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50 addch(VERTWALL);
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51 else if (y % 2 == 0 && x % 2 == 0) {
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52 if(*moffset(y, x-1) || *moffset(y, x+1))
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53 addch(HORZWALL);
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54 else
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55 addch(VERTWALL);
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56 }
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57 else if (y % 2 == 0)
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58 addch(HORZWALL);
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59 else
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60 addch(VERTWALL);
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61 }
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62 else
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63 addch(FLOOR);
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64 }
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65 }
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66 }
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67
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68 /*
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69 * domaze:
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70 * Draw the maze on this level.
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71 */
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72
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73 do_maze()
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74 {
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75 reg int least;
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76 reg struct room *rp;
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77 reg struct linked_list *item;
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78 reg struct object *obj;
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79 int cnt;
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80 bool treas;
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81 coord tp;
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82
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83 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) {
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84 rp->r_flags = ISGONE; /* kill all rooms */
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85 rp->r_fires = NULL; /* no fires */
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86 }
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87 rp = &rooms[0]; /* point to only room */
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88 rp->r_flags = ISDARK; /* mazes always dark */
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89 rp->r_pos.x = 0; /* room fills whole screen */
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90 rp->r_pos.y = 1;
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91 rp->r_max.x = cols - 1;
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92 rp->r_max.y = lines - 3;
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93 draw_maze(); /* put maze into window */
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94 /*
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95 * add some gold to make it worth looking for
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96 */
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97 item = spec_item(GOLD, NULL, NULL, NULL);
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98 obj = OBJPTR(item);
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99 obj->o_count *= (rnd(50) + 50); /* add in one large hunk */
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100 attach(lvl_obj, item);
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101 cnt = 0;
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102 do {
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103 rnd_pos(rp, &tp);
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104 } until (mvinch(tp.y, tp.x) == FLOOR || cnt++ > 2500);
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105 mvaddch(tp.y, tp.x, GOLD);
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106 obj->o_pos = tp;
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107 /*
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108 * add in some food to make sure he has enough
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109 */
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110 item = spec_item(FOOD, NULL, NULL, NULL);
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111 obj = OBJPTR(item);
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112 attach(lvl_obj, item);
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113 do {
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114 rnd_pos(rp, &tp);
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115 } until (mvinch(tp.y, tp.x) == FLOOR || cnt++ > 2500);
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116 mvaddch(tp.y, tp.x, FOOD);
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117 obj->o_pos = tp;
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118
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119 /* it doesn't mater if it's a treasure maze or a normal maze,
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120 * more than enough monsters will be genned.
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121 */
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122 least = rnd(11)+5;
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123 if (least < 6) {
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124 least = 7;
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125 treas = FALSE;
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126 }
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127 else treas = TRUE;
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128 genmonsters(least, treas);
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129
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130 /* sometimes they're real angry */
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131 if (rnd(100) < 65) {
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132 /* protect the good charactors */
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133 if (player.t_ctype == C_PALADIN ||
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134 player.t_ctype == C_RANGER || player.t_ctype == C_MONK) {
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135 aggravate(TRUE, FALSE);
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136 }
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137 else {
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138 aggravate(TRUE, TRUE);
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139 }
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140 }
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141 }
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142
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143 /*
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144 * draw_maze:
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parents:
diff changeset
145 * Generate and draw the maze on the screen
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parents:
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146 */
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parents:
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147
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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148 static
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parents:
diff changeset
149 draw_maze()
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150 {
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parents:
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151 reg int i, j, more;
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parents:
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152 reg char *ptr;
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parents:
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153
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
154 maze_lines = (lines - 3) / 2;
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parents:
diff changeset
155 maze_cols = (cols - 1) / 2;
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parents:
diff changeset
156 maze_bits = ALLOC((lines - 3) * (cols - 1));
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parents:
diff changeset
157 maze_frontier = ALLOC(maze_lines * maze_cols);
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parents:
diff changeset
158 ptr = maze_frontier;
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parents:
diff changeset
159 while (ptr < (maze_frontier + (maze_lines * maze_cols)))
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parents:
diff changeset
160 *ptr++ = TRUE;
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parents:
diff changeset
161 for (i = 0; i < lines - 3; i++) {
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
162 for (j = 0; j < cols - 1; j++) {
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
163 if (i % 2 == 1 && j % 2 == 1)
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parents:
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164 *moffset(i, j) = FALSE; /* floor */
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
165 else
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parents:
diff changeset
166 *moffset(i, j) = TRUE; /* wall */
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
167 }
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parents:
diff changeset
168 }
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diff changeset
169 for (i = 0; i < maze_lines; i++) {
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diff changeset
170 for (j = 0; j < maze_cols; j++) {
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171 do
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172 more = findcells(i,j);
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173 while(more != 0);
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174 }
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175 }
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176 crankout();
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177 FREE(maze_frontier);
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178 FREE(maze_bits);
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179 }
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180
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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181 /*
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182 * findcells:
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183 * Figure out cells to open up
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184 */
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185
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186 static findcells(y,x)
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187 reg int x, y;
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188 {
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189 reg int rtpos, i;
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190
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191 *foffset(y, x) = FALSE;
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192 b_cells.num_pos = 0;
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193 if (y < maze_lines - 1) { /* look below */
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194 if (*foffset(y + 1, x)) {
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195 b_cells.conn[b_cells.num_pos].y_pos = y + 1;
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196 b_cells.conn[b_cells.num_pos].x_pos = x;
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197 b_cells.num_pos += 1;
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198 }
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199 }
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200 if (y > 0) { /* look above */
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201 if (*foffset(y - 1, x)) {
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202 b_cells.conn[b_cells.num_pos].y_pos = y - 1;
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203 b_cells.conn[b_cells.num_pos].x_pos = x;
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204 b_cells.num_pos += 1;
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205
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206 }
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207 }
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208 if (x < maze_cols - 1) { /* look right */
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209 if (*foffset(y, x + 1)) {
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210 b_cells.conn[b_cells.num_pos].y_pos = y;
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211 b_cells.conn[b_cells.num_pos].x_pos = x + 1;
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212 b_cells.num_pos += 1;
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213 }
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214 }
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215 if (x > 0) { /* look left */
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216 if (*foffset(y, x - 1)) {
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217 b_cells.conn[b_cells.num_pos].y_pos = y;
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218 b_cells.conn[b_cells.num_pos].x_pos = x - 1;
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219 b_cells.num_pos += 1;
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220
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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221 }
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222 }
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223 if (b_cells.num_pos == 0) /* no neighbors available */
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224 return 0;
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225 else {
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226 i = rnd(b_cells.num_pos);
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227 rtpos = b_cells.num_pos - 1;
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228 rmwall(b_cells.conn[i].y_pos, b_cells.conn[i].x_pos, y, x);
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229 return rtpos;
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230 }
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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231 }
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232
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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233 /*
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diff changeset
234 * foffset:
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235 * Calculate memory address for frontier
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236 */
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237
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238 static char *
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239 foffset(y, x)
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diff changeset
240 int y, x;
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241 {
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242
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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243 return (maze_frontier + (y * maze_cols) + x);
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244 }
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245
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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246
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
247 /*
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
248 * Maze_view:
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parents:
diff changeset
249 * Returns true if the player can see the specified location within
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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250 * the confines of a maze (within one column or row)
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
251 */
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252
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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253 bool
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parents:
diff changeset
254 maze_view(y, x)
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diff changeset
255 int y, x;
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
256 {
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
257 register int start, goal, delta, ycheck = 0, xcheck = 0, absy, absx, see_radius;
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diff changeset
258 register bool row;
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259
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parents:
diff changeset
260 /* Get the absolute value of y and x differences */
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parents:
diff changeset
261 absy = hero.y - y;
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parents:
diff changeset
262 absx = hero.x - x;
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parents:
diff changeset
263 if (absy < 0) absy = -absy;
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
264 if (absx < 0) absx = -absx;
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parents:
diff changeset
265
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
266 /* If we are standing in a wall, we can see a bit more */
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parents:
diff changeset
267 switch (winat(hero.y, hero.x)) {
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parents:
diff changeset
268 case VERTWALL:
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parents:
diff changeset
269 case HORZWALL:
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parents:
diff changeset
270 case WALL:
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parents:
diff changeset
271 case SECRETDOOR:
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parents:
diff changeset
272 case DOOR:
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parents:
diff changeset
273 see_radius = 2;
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
274 otherwise:
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
275 see_radius = 1;
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
276 }
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
277
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
278 /* Must be within one or two rows or columns */
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parents:
diff changeset
279 if (absy > see_radius && absx > see_radius) return(FALSE);
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diff changeset
280
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
281 if (absx > see_radius) { /* Go along row */
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parents:
diff changeset
282 start = hero.x;
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parents:
diff changeset
283 goal = x;
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
284 ycheck = hero.y;
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
285 row = TRUE;
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
286 }
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
287 else { /* Go along column */
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
288 start = hero.y;
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
289 goal = y;
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
290 xcheck = hero.x;
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
291 row = FALSE;
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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292 }
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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293
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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294 if (start <= goal) delta = 1;
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295 else delta = -1;
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296
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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297 /* Start one past where we are standing */
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298 if (start != goal) start += delta;
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299
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parents:
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300 /* If we are in a wall, we want to look in the area outside the wall */
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parents:
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301 if (see_radius > 1) {
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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302 if (row) {
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parents:
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303 /* See if above us it okay first */
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304 switch (winat(ycheck, start)) {
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305 case VERTWALL:
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306 case HORZWALL:
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307 case WALL:
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parents:
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308 case DOOR:
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309 case SECRETDOOR:
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310 /* No good, try one up */
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311 if (y > hero.y) ycheck++;
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312 else ycheck--;
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313 otherwise:
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314 see_radius = 1; /* Just look straight over the row */
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315 }
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parents:
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316 }
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317 else {
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318 /* See if above us it okay first */
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319 switch (winat(start, xcheck)) {
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320 case VERTWALL:
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parents:
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321 case HORZWALL:
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parents:
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322 case WALL:
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parents:
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323 case DOOR:
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parents:
diff changeset
324 case SECRETDOOR:
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parents:
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325 /* No good, try one over */
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parents:
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326 if (x > hero.x) xcheck++;
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327 else xcheck--;
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328 otherwise:
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329 see_radius = 1; /* Just look straight up the column */
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330 }
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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331 }
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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332 }
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parents:
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333
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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334 /* Check boundary again */
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335 if (absy > see_radius && absx > see_radius) return(FALSE);
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parents:
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336
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337 while (start != goal) {
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338 if (row) xcheck = start;
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339 else ycheck = start;
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parents:
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340
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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341 if (xcheck < 0 || ycheck < 0)
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parents:
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342 return FALSE;
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parents:
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343 switch (winat(ycheck, xcheck)) {
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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344 case VERTWALL:
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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345 case HORZWALL:
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parents:
diff changeset
346 case WALL:
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parents:
diff changeset
347 case DOOR:
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parents:
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348 case SECRETDOOR:
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349 return(FALSE);
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parents:
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350 }
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351 start += delta;
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parents:
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352 }
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parents:
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353 return(TRUE);
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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354 }
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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355
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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356
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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357 /*
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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358 * moffset:
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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359 * Calculate memory address for bits
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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360 */
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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361
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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362 static char *
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parents:
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363 moffset(y, x)
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parents:
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364 int y, x;
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parents:
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365 {
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parents:
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366 return (maze_bits + (y * (cols - 1)) + x);
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John "Elwin" Edwards
parents:
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367 }
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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368
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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369 /*
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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370 * rmwall:
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
371 * Removes appropriate walls from the maze
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
372 */
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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373 static
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
374 rmwall(newy, newx, oldy, oldx)
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
375 int newy, newx, oldy, oldx;
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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376 {
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
377 reg int xdif,ydif;
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
378
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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379 xdif = newx - oldx;
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
380 ydif = newy - oldy;
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
381
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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382 *moffset((oldy * 2) + ydif + 1, (oldx * 2) + xdif + 1) = FALSE;
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
383 findcells(newy, newx);
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
384 }
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
385