Mercurial > hg > early-roguelike
annotate xrogue/misc.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
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date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | cadff8f047a1 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 misc.c - routines dealing specifically with miscellaneous magic |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
135 | 15 #include <stdlib.h> |
133
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16 #include <curses.h> |
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17 #include <ctype.h> |
135 | 18 #include <string.h> |
133
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19 #include "rogue.h" |
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20 |
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21 /* |
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22 * changeclass: |
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23 * Change the player's class to the specified one. |
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24 */ |
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25 |
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26 changeclass(newclass) |
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27 long *newclass; |
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28 { |
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29 if (*newclass == player.t_ctype) { |
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30 msg("You feel more skillful."); |
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31 raise_level(); |
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32 } |
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33 else { |
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34 /* |
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35 * reset his class and then use check_level to reset hit |
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36 * points and the right level for his exp pts |
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37 * drop exp pts by 10% |
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38 */ |
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39 long save; |
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40 |
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41 msg("You are transformed into a %s! ", char_class[*newclass].name); |
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42 |
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43 /* |
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44 * if he becomes a thief or an assassin give him studded leather armor |
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45 */ |
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46 if ((*newclass == C_THIEF || *newclass == C_ASSASSIN) && |
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47 cur_armor != NULL && cur_armor->o_which != STUDDED_LEATHER) |
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48 cur_armor->o_which = STUDDED_LEATHER; |
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49 /* |
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50 * if he becomes a monk he can't wear any armor |
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51 * so give him a cloak of protection |
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52 */ |
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53 if (*newclass == C_MONK && cur_armor != NULL) { |
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54 cur_armor->o_ac = armors[cur_armor->o_which].a_class - |
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55 cur_armor->o_ac; |
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56 cur_armor->o_type = MM; |
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57 cur_armor->o_which = MM_PROTECT; |
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58 cur_armor->o_flags &= ~(ISPROT | ISKNOW); |
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59 cur_misc[WEAR_CLOAK] = cur_armor; |
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60 cur_armor = NULL; |
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61 } |
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62 /* |
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63 * otherwise give him plate armor |
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64 */ |
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65 if ((*newclass != C_THIEF || |
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66 *newclass != C_ASSASSIN || *newclass != C_MONK) && |
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67 cur_armor != NULL && cur_armor->o_which != PLATE_ARMOR) |
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68 cur_armor->o_which = PLATE_ARMOR; |
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69 |
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70 /* |
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71 * if he used to be a spell caster of some sort, kill the fuse |
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72 */ |
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73 if (player.t_ctype == C_MAGICIAN || player.t_ctype == C_RANGER) |
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74 extinguish(spell_recovery); |
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75 if (player.t_ctype == C_DRUID || player.t_ctype == C_MONK) |
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76 extinguish(chant_recovery); |
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77 if ((player.t_ctype == C_CLERIC || player.t_ctype == C_PALADIN) && |
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78 !cur_relic[HEIL_ANKH]) |
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79 extinguish(prayer_recovery); |
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80 |
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81 /* |
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82 * if he becomes a spell caster of some kind, give him a fuse |
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83 */ |
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84 if (*newclass == C_MAGICIAN || *newclass == C_RANGER) |
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85 fuse(spell_recovery, (VOID *)NULL, SPELLTIME, AFTER); |
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86 if (*newclass == C_DRUID || *newclass == C_MONK) |
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87 fuse(chant_recovery, (VOID *)NULL, SPELLTIME, AFTER); |
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88 if ((*newclass==C_CLERIC || *newclass==C_PALADIN) && !cur_misc[HEIL_ANKH]) |
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89 fuse(prayer_recovery, (VOID *)NULL, SPELLTIME, AFTER); |
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90 /* |
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91 * if he's changing from a fighter, ranger, or paladin then we |
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