Mercurial > hg > early-roguelike
annotate xrogue/pack.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
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date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | cadff8f047a1 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 pack.c - Routines to deal with the pack. |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <curses.h> |
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20 #include <ctype.h> |
135 | 21 #include <string.h> |
133
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22 #include "rogue.h" |
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23 |
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24 /* |
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25 * add_pack: |
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26 * Pick up an object and add it to the pack. If the argument is non-null |
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27 * use it as the linked_list pointer instead of gettting it off the ground. |
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28 */ |
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29 |
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30 bool |
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31 add_pack(item, silent) |
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32 register struct linked_list *item; |
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33 bool silent; |
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34 { |
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35 register struct linked_list *ip, *lp = NULL, *ap; |
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36 register struct object *obj, *op = NULL; |
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37 register bool exact, from_floor; |
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38 bool giveflag = 0; |
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39 static long cleric = C_CLERIC, |
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40 monk = C_MONK, |
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41 magician = C_MAGICIAN, |
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42 assassin = C_ASSASSIN, |
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43 druid = C_DRUID, |
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44 thief = C_THIEF, |
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45 fighter = C_FIGHTER, |
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46 ranger = C_RANGER, |
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47 paladin = C_PALADIN; |
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48 |
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49 if (item == NULL) |
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50 { |
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51 from_floor = TRUE; |
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52 if ((item = find_obj(hero.y, hero.x)) == NULL) |
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53 return(FALSE); |
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54 } |
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55 else |
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56 from_floor = FALSE; |
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57 obj = OBJPTR(item); |
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58 /* |
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59 * If it is gold, just add its value to rogue's purse and get rid |
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60 * of it. |
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61 */ |
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62 if (obj->o_type == GOLD) { |
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63 register struct linked_list *mitem; |
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64 register struct thing *tp; |
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65 |
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66 if (!silent) { |
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67 if (!terse) addmsg("You found "); |
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68 msg("%d gold pieces.", obj->o_count); |
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69 } |
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70 |
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71 /* First make sure no greedy monster is after this gold. |
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72 * If so, make the monster run after the rogue instead. |
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73 */ |
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74 for (mitem = mlist; mitem != NULL; mitem = next(mitem)) { |
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75 tp = THINGPTR(mitem); |
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76 if (tp->t_dest == &obj->o_pos) tp->t_dest = &hero; |
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77 } |
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78 |
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79 purse += obj->o_count; |
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80 if (from_floor) { |
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81 detach(lvl_obj, item); |
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82 if ((ap = find_obj(hero.y, hero.x)) == NULL) |
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83 mvaddch(hero.y,hero.x,(roomin(&hero)==NULL ? PASSAGE : FLOOR)); |
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84 else |
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85 mvaddch(hero.y,hero.x,(OBJPTR(ap))->o_type); |
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86 } |
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87 o_discard(item); |
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88 return(TRUE); |
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89 } |
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90 |
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91 /* |
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92 * see if he can carry any more weight |
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