Mercurial > hg > early-roguelike
annotate xrogue/passages.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
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date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | e6179860cb76 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 passages.c - Draw the connecting passages |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <curses.h> |
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20 #include "rogue.h" |
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21 |
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22 /* |
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23 * do_passages: |
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24 * Draw all the passages on a level. |
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25 */ |
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26 |
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27 do_passages() |
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28 { |
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29 register struct rdes *r1, *r2 = NULL; |
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30 register int i, j; |
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31 register int roomcount; |
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32 static struct rdes |
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33 { |
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34 bool conn[MAXROOMS]; /* possible to connect to room i? */ |
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35 bool isconn[MAXROOMS]; /* connection been made to room i? */ |
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36 bool ingraph; /* this room in graph already? */ |
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37 } rdes[MAXROOMS] = { |
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38 { { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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39 { { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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40 { { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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41 { { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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42 { { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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43 { { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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44 { { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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45 { { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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46 { { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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47 }; |
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48 |
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49 /* |
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50 * reinitialize room graph description |
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51 */ |
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52 for (i = 0; i < MAXROOMS; i++) |
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53 { |
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54 r1 = &rdes[i]; |
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55 for (j = 0; j < MAXROOMS; j++) |
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56 r1->isconn[j] = FALSE; |
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57 r1->ingraph = FALSE; |
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58 } |
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59 |
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60 /* |
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61 * starting with one room, connect it to a random adjacent room and |
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62 * then pick a new room to start with. |
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63 */ |
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64 roomcount = 1; |
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65 r1 = &rdes[rnd(MAXROOMS)]; |
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66 r1->ingraph = TRUE; |
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67 do |
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68 { |
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69 /* |
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70 * find a room to connect with |
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71 */ |
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72 j = 0; |
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73 for (i = 0; i < MAXROOMS; i++) |
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74 if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0) |
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75 r2 = &rdes[i]; |
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76 /* |
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77 * if no adjacent rooms are outside the graph, pick a new room |
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78 * to look from |
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79 */ |
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80 if (j == 0) |
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81 { |
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82 do |
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83 r1 = &rdes[rnd(MAXROOMS)]; |
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84 until (r1->ingraph); |
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85 } |
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86 /* |
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87 * otherwise, connect new room to the graph, and draw a tunnel |
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88 * to it |
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89 */ |
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90 else |
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91 { |
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92 r2->ingraph = TRUE; |
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93 i = r1 - rdes; |
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94 j = r2 - rdes; |
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95 conn(i, j); |
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96 r1->isconn[j] = TRUE; |
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97 r2->isconn[i] = TRUE; |
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98 roomcount++; |
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99 } |
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100 } while (roomcount < MAXROOMS); |
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101 |
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102 /* |
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103 * attempt to add passages to the graph a random number of times so |
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104 * that there isn't just one unique passage through it. |
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105 */ |
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106 for (roomcount = rnd(5); roomcount > 0; roomcount--) |
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107 { |
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108 r1 = &rdes[rnd(MAXROOMS)]; /* a random room to look from */ |
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109 /* |
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110 * find an adjacent room not already connected |
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111 */ |
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112 j = 0; |
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113 for (i = 0; i < MAXROOMS; i++) |
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114 if (r1->conn[i] && !r1->isconn[i] && rnd(++j) == 0) |
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115 r2 = &rdes[i]; |
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116 /* |
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117 * if there is one, connect it and look for the next added |
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118 * passage |
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119 */ |
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120 if (j != 0) |
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121 { |
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122 i = r1 - rdes; |
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parents:
diff
changeset
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123 j = r2 - rdes; |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
124 conn(i, j); |
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parents:
diff
changeset
|
125 r1->isconn[j] = TRUE; |
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parents:
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126 r2->isconn[i] = TRUE; |
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parents:
diff
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127 } |
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parents:
diff
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|
128 } |
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parents:
diff
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|
129 } |
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parents:
diff
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|
130 |
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parents:
diff
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131 /* |
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parents:
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132 * conn: |
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parents:
diff
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133 * Draw a corridor from a room in a certain direction. |
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134 */ |
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135 |
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parents:
diff
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136 conn(r1, r2) |
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parents:
diff
changeset
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137 int r1, r2; |
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parents:
diff
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138 { |
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parents:
diff
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139 register struct room *rpf, *rpt = NULL; |
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parents:
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140 register char rmt; |
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parents:
diff
changeset
|
141 register int distance = 0, max_diag, offset = 0, i; |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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diff
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142 register int rm; |
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parents:
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|
143 int turns[3], turn_dist[3]; |
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diff
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144 register char direc; |
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parents:
diff
changeset
|
145 coord delta = {0, 0}, curr, turn_delta = {0,0}, spos = {0,0}, epos = {0,0}; |
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parents:
diff
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146 |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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147 if (r1 < r2) |
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parents:
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148 { |
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149 rm = r1; |
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150 if (r1 + 1 == r2) |
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diff
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151 direc = 'r'; |
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152 else |
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parents:
diff
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153 direc = 'd'; |
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parents:
diff
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154 } |
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parents:
diff
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155 else |
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parents:
diff
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|
156 { |
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parents:
diff
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|
157 rm = r2; |
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parents:
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changeset
|
158 if (r2 + 1 == r1) |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
159 direc = 'r'; |
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diff
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|
160 else |
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161 direc = 'd'; |
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parents:
diff
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|
162 } |
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parents:
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|
163 rpf = &rooms[rm]; |
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parents:
diff
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|
164 /* |
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parents:
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changeset
|
165 * Set up the movement variables, in two cases: |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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166 * first drawing one down. |
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parents:
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167 */ |
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John "Elwin" Edwards
parents:
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168 if (direc == 'd') |
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parents:
diff
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169 { |
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parents:
diff
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|
170 rmt = rm + 3; /* room # of dest */ |
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parents:
diff
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171 rpt = &rooms[rmt]; /* room pointer of dest */ |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff
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172 delta.x = 0; /* direction of move */ |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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diff
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173 delta.y = 1; |
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parents:
diff
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174 spos.x = rpf->r_pos.x; /* start of move */ |
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parents:
diff
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175 spos.y = rpf->r_pos.y; |
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diff
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176 epos.x = rpt->r_pos.x; /* end of move */ |
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parents:
diff
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177 epos.y = rpt->r_pos.y; |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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diff
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178 if (!(rpf->r_flags & ISGONE)) /* if not gone pick door pos */ |
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179 { |
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parents:
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180 spos.x += rnd(rpf->r_max.x-2)+1; |
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diff
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181 spos.y += rpf->r_max.y-1; |
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parents:
diff
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|
182 } |
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parents:
diff
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|
183 if (!(rpt->r_flags & ISGONE)) |
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parents:
diff
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184 epos.x += rnd(rpt->r_max.x-2)+1; |
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parents:
diff
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185 distance = abs(spos.y - epos.y) - 1; /* distance to move */ |
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parents:
diff
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|
186 turn_delta.y = 0; /* direction to turn */ |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff
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187 turn_delta.x = (spos.x < epos.x ? 1 : -1); |
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parents:
diff
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|
188 offset = abs(spos.x - epos.x); /* how far to turn */ |
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parents:
diff
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|
189 } |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
190 else if (direc == 'r') /* setup for moving right */ |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
191 { |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
192 rmt = rm + 1; |
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John "Elwin" Edwards
parents:
diff
changeset
|
193 rpt = &rooms[rmt]; |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
194 delta.x = 1; |
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parents:
diff
changeset
|
195 delta.y = 0; |
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John "Elwin" Edwards
parents:
diff
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|
196 spos.x = rpf->r_pos.x; |
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parents:
diff
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|
197 spos.y = rpf->r_pos.y; |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff
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198 epos.x = rpt->r_pos.x; |
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parents:
diff
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|
199 epos.y = rpt->r_pos.y; |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
200 if (!(rpf->r_flags & ISGONE)) |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
201 { |
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parents:
diff
changeset
|
202 spos.x += rpf->r_max.x-1; |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
203 spos.y += rnd(rpf->r_max.y-2)+1; |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
204 } |
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parents:
diff
changeset
|
205 if (!(rpt->r_flags & ISGONE)) |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
206 epos.y += rnd(rpt->r_max.y-2)+1; |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
207 distance = abs(spos.x - epos.x) - 1; |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
208 turn_delta.y = (spos.y < epos.y ? 1 : -1); |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
209 turn_delta.x = 0; |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
210 offset = abs(spos.y - epos.y); |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
211 } |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
212 else |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
213 debug("error in connection tables"); |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
214 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
215 /* |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
216 * Draw in the doors on either side of the passage or just put #'s |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
217 * if the rooms are gone. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
218 */ |
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John "Elwin" Edwards
parents:
diff
changeset
|
219 if (!(rpf->r_flags & ISGONE)) door(rpf, &spos); |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
220 else |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
221 { |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
222 cmov(spos); |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
223 addch('#'); |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
224 } |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
225 if (!(rpt->r_flags & ISGONE)) door(rpt, &epos); |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
226 else |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
227 { |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
228 cmov(epos); |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
229 addch('#'); |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
230 } |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
231 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
232 /* How far can we move diagonally? */ |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
233 max_diag = min(distance, offset); |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
234 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
235 /* |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
236 * Decide how many turns we will have. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
237 */ |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
238 for (i=0; i<3; i++) turn_dist[i] = 0; /* Init distances */ |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
239 if (max_diag > 0) { |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
240 int nturns; |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
241 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
242 for (i=0, nturns=0; i<3; i++) { |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
243 if (rnd(3 - i + nturns) == 0) { |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
244 nturns++; |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
245 turns[i] = 0; |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
246 } |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
247 else turns[i] = -1; |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
248 } |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
249 } |
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250 else { |
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251 /* Just use a straight line (middle turn) */ |
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252 turns[0] = turns[2] = -1; |
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253 turns[1] = 0; |
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254 } |
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255 |
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256 /* |
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257 * Now decide how long each turn will be (for those selected above). |
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258 */ |
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259 while (max_diag > 0) { |
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260 for (i=0; i<3; i++) { |
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261 if (turns[i] >= 0 && max_diag > 0 && rnd(2) == 0) { |
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262 turn_dist[i]++; |
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263 max_diag--; |
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264 } |
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265 } |
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266 } |
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267 |
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268 /* |
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269 * If we have extra offset space, add it to the straight turn. |
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270 */ |
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271 if (offset > distance) turn_dist[1] += offset - distance; |
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272 |
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273 /* |
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274 * Decide where we want to make our turns. |
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275 * First calculate the offsets, then use those offsets to calculate |
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276 * the exact position relative to "distance." |
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277 */ |
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278 turns[0] = rnd(distance - turn_dist[0] - turn_dist[2]); |
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279 turns[2] = rnd(distance - turn_dist[0] - turn_dist[2] - turns[0]); |
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280 turns[1] = rnd(distance - turn_dist[0] - turn_dist[2] - |
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281 turns[0] - turns[2]); |
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282 |
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283 turns[0] = distance - turns[0]; |
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284 turns[1] = turns[0] - turn_dist[0] - turns[1]; |
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285 turns[2] = turns[1] - turns[2]; |
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286 |
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287 /* |
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288 * Get ready to move... |
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289 */ |
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290 curr.x = spos.x; |
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291 curr.y = spos.y; |
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292 while (distance > 0) { |
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293 /* |
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294 * Move to next row/column |
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295 */ |
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296 curr.x += delta.x; |
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297 curr.y += delta.y; |
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298 |
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299 /* |
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300 * Check if we are at a turn place; if so make a turn |
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301 */ |
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302 for (i=0; i<3; i++) { |
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303 if (distance == turns[i] && turn_dist[i] > 0) { |
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304 /* |
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305 * If this is the start of a straight path, |
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306 * we might put in a right-angle turn (33% chance). |
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307 */ |
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308 if (i == 1 && rnd(3) == 0) { |
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309 cmov(curr); |
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310 addch(PASSAGE); |
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311 } |
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312 |
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313 /* Now dig the turn */ |
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314 while (turn_dist[i]--) { |
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315 curr.x += turn_delta.x; |
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316 curr.y += turn_delta.y; |
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317 cmov(curr); |
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318 addch(PASSAGE); |
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319 if (i != 1) { /* A diagonal */ |
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320 if (--distance > 0) { |
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321 curr.x += delta.x; |
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322 curr.y += delta.y; |
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323 } |
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324 } |
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325 } |
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326 } |
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327 } |
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328 |
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329 if (distance > 0) { |
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330 /* |
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331 * Dig the passage. |
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332 */ |
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333 cmov(curr); |
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334 addch(PASSAGE); |
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335 distance--; |
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336 } |
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337 } |
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338 curr.x += delta.x; |
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339 curr.y += delta.y; |
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340 if (!ce(curr, epos)) |
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341 msg("Warning, connectivity problem (%d, %d) to (%d, %d).", |
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342 curr.y, curr.x, epos.y, epos.x); |
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343 } |
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344 |
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345 /* |
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346 * Add a door or possibly a secret door |
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347 * also enters the door in the exits array of the room. |
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348 */ |
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349 |
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350 door(rm, cp) |
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351 register struct room *rm; |
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352 register coord *cp; |
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353 { |
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354 struct linked_list *newroom; |
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355 coord *exit; |
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356 |
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357 cmov(*cp); |
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358 |
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359 if (rnd(10) < (level - 1) && rnd(100) < 20) |
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360 addch(SECRETDOOR); |
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361 else |
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362 addch(DOOR); |
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363 |
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364 /* Insert the new room into the linked list of rooms */ |
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365 newroom = new_item(sizeof(coord)); |
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366 exit = DOORPTR(newroom); |
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367 *exit = *cp; |
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368 attach(rm->r_exit, newroom); |
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369 } |
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370 |