Mercurial > hg > early-roguelike
annotate xrogue/player.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
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date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | ce0cf824c192 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 player.c - functions for dealing with special player abilities |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include <ctype.h> |
135 | 16 #include <string.h> |
133
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17 #include <curses.h> |
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18 #include "rogue.h" |
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19 |
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20 /* |
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21 * affect: |
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22 * cleric affecting undead |
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23 */ |
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24 |
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25 affect() |
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26 { |
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27 register struct linked_list *item; |
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28 register struct thing *tp; |
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29 register char *mname; |
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30 bool see; |
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31 coord new_pos; |
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32 int lvl; |
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33 |
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34 if (!(player.t_ctype == C_CLERIC || |
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35 (player.t_ctype == C_PALADIN && pstats.s_lvl > 4) || |
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36 cur_relic[HEIL_ANKH] != 0)) { |
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37 msg("You cannot affect undead."); |
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38 return; |
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39 } |
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40 |
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41 new_pos.y = hero.y + player.t_newpos.y; |
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42 new_pos.x = hero.x + player.t_newpos.x; |
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43 |
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44 if (cansee(new_pos.y, new_pos.x)) see = TRUE; |
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45 else see = FALSE; |
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46 |
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47 /* Anything there? */ |
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48 if (new_pos.y < 0 || new_pos.y > lines-3 || |
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49 new_pos.x < 0 || new_pos.x > cols-1 || |
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50 mvwinch(mw, new_pos.y, new_pos.x) == ' ') { |
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51 msg("Nothing to affect."); |
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52 return; |
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53 } |
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54 |
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55 if ((item = find_mons(new_pos.y, new_pos.x)) == 0) { |
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56 debug("Affect what @ %d,%d?", new_pos.y, new_pos.x); |
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57 return; |
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58 } |
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59 tp = THINGPTR(item); |
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60 mname = monster_name(tp); |
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61 |
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62 if (on(player, ISINVIS) && off(*tp, CANSEE)) { |
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63 msg("%s%s cannot see you", see ? "The " : "It", |
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64 see ? mname : ""); |
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65 return; |
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66 } |
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67 |
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68 if (off(*tp, TURNABLE) || on(*tp, WASTURNED)) |
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69 goto annoy; |
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70 turn_off(*tp, TURNABLE); |
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71 |
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72 lvl = pstats.s_lvl; |
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73 if (player.t_ctype == C_PALADIN && cur_relic[HEIL_ANKH] == 0) { |
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74 lvl -= 4; |
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75 } |
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76 /* Can cleric kill it? */ |
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77 if (lvl >= 3 * tp->t_stats.s_lvl) { |
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78 unsigned long test; /* For overflow check */ |
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79 |
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80 msg("You have destroyed %s%s.", see ? "the " : "it", see ? mname : ""); |
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81 test = pstats.s_exp + tp->t_stats.s_exp; |
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82 |
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83 /* Be sure there is no overflow before increasing experience */ |
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84 if (test > pstats.s_exp) pstats.s_exp = test; |
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85 killed(item, FALSE, TRUE, TRUE); |
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86 check_level(); |
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87 return; |
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88 } |
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89 |
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90 /* Can cleric turn it? */ |
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91 if (rnd(100) + 1 > |
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92 (100 * ((2 * tp->t_stats.s_lvl) - lvl)) / lvl) { |