Mercurial > hg > early-roguelike
annotate xrogue/rings.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
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date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | cadff8f047a1 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 rings.c - Routines dealing specificaly with rings |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
135 | 19 #include <stdlib.h> |
20 #include <string.h> | |
133
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21 #include <curses.h> |
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22 #include "rogue.h" |
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23 |
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24 /* |
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25 * routines dealing specifically with rings |
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26 */ |
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27 |
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28 /* |
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29 * how much food does this ring use up? |
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30 */ |
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31 |
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32 ring_eat(hand) |
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33 register int hand; |
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34 { |
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35 if (cur_ring[hand] == NULL) |
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36 return 0; |
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37 switch (cur_ring[hand]->o_which) { |
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38 case R_VAMPREGEN: |
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39 return 3; |
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40 case R_REGEN: |
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41 case R_SUSABILITY: |
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42 return 2; |
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43 case R_HEALTH: |
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44 return 1; |
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45 case R_SEARCH: |
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46 case R_SEEINVIS: |
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47 return (rnd(100) < 50); /* 0 or 1 */ |
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48 case R_DIGEST: |
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49 if (cur_ring[hand]->o_ac >= 0) |
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50 return (-(cur_ring[hand]->o_ac)-1); |
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51 else |
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52 return (-(cur_ring[hand]->o_ac)); |
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53 } |
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54 return 0; |
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55 } |
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56 |
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57 ring_on(item) |
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58 register struct linked_list *item; |
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59 { |
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60 register struct object *obj; |
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61 register int save_max; |
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62 |
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63 obj = OBJPTR(item); |
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64 |
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65 /* |
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66 * Calculate the effect it has on the poor guy. |
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67 */ |
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68 switch (obj->o_which) |
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69 { |
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70 case R_ADDSTR: |
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71 save_max = max_stats.s_str; |
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72 chg_str(obj->o_ac); |
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73 max_stats.s_str = save_max; |
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74 when R_ADDHIT: |
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75 pstats.s_dext += obj->o_ac; |
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76 when R_ADDINTEL: |
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77 pstats.s_intel += obj->o_ac; |
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78 when R_ADDWISDOM: |
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79 pstats.s_wisdom += obj->o_ac; |
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80 when R_SEEINVIS: |
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81 if (on(player, CANSEE)) msg("Your eyes sparkle."); |
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82 else msg("Your eyes begin to tingle."); |
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83 turn_on(player, CANSEE); |
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84 light(&hero); |
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85 mvwaddch(cw, hero.y, hero.x, PLAYER); |
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86 when R_AGGR: |
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87 aggravate(TRUE, TRUE); /* all charactors are affected*/ |
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88 when R_WARMTH: |
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89 if (on(player, NOCOLD)) msg("You feel warm all over."); |
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90 else msg("You begin to feel warm."); |
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91 turn_on(player, NOCOLD); |
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92 when R_FIRE: |
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